Really they’re right though. There’s really little reason a game can’t be art assets slurped into a pipeline like devops employs. Engine code itself needs to be performant, but from the perspective of “shipping a game”,…
Really they’re right though. There’s really little reason a game can’t be art assets slurped into a pipeline like devops employs. Engine code itself needs to be performant, but from the perspective of “shipping a game”,…