Nice article, but I wanted to point out that you seem to imply that Rust "mitigate(s) or completely eliminate(s)" deadlocks and race conditions. Neither of these is true: 0. Deadlock:…
Nice article, but I wanted to point out that you seem to imply that Rust "mitigate(s) or completely eliminate(s)" deadlocks and race conditions. Neither of these is true: 0. Deadlock:…