Thanks! Fsck AI. Keep caring. It's all we have.
I'm maintaining a list of early testers. Would you like to be on it? Let me know preferably by e-mail (contact details are on my site).
Yes, and my approach does capture that to some extent. Or rather, Godot's ambient lighting approach does. The (ir?)radiance cube map(s?) cover all directions, including the ground. Right now I'm using a uniform gray…
Thanks, I (as the developer of Around The World) am always looking for inspiration, so I'll check it out too!
Super pretty indeed, but that AAA look is way out of my league :) Probably took several rendering engineers several months. And it wouldn't fit my art style anyway.
Thanks! I want my game to bring some positive feelings into the world, but I picked a rather bad setting for that, so this is my compromise :)
Thanks for the pointer! It seems like my approach is similar to, but much more simplified than, what is described in the slides (the thesis itself is not loading for me right now). I'm using a 4D function (LUT) rather…
Author of jfxr here -- wow, made it to the front page of Hacker News briefly, my 5 minutes of fame! Were you looking for something like this? http://jfxr.frozenfractal.com/#%7B%22_version%22%3A1%2C%22_n... Starting from…
Thanks! Fsck AI. Keep caring. It's all we have.
I'm maintaining a list of early testers. Would you like to be on it? Let me know preferably by e-mail (contact details are on my site).
Yes, and my approach does capture that to some extent. Or rather, Godot's ambient lighting approach does. The (ir?)radiance cube map(s?) cover all directions, including the ground. Right now I'm using a uniform gray…
Thanks, I (as the developer of Around The World) am always looking for inspiration, so I'll check it out too!
Super pretty indeed, but that AAA look is way out of my league :) Probably took several rendering engineers several months. And it wouldn't fit my art style anyway.
Thanks! I want my game to bring some positive feelings into the world, but I picked a rather bad setting for that, so this is my compromise :)
Thanks for the pointer! It seems like my approach is similar to, but much more simplified than, what is described in the slides (the thesis itself is not loading for me right now). I'm using a 4D function (LUT) rather…
Author of jfxr here -- wow, made it to the front page of Hacker News briefly, my 5 minutes of fame! Were you looking for something like this? http://jfxr.frozenfractal.com/#%7B%22_version%22%3A1%2C%22_n... Starting from…