They are good but they do have their weaknesses: Rounded Corners, Not good with thin lines, time required to generate the SDF
While it seems simple in the paper, it is way more complicated to implement in practice as it comes with all sorts of edge cases. https://lambdacube3d.wordpress.com/2014/11/12/playing-around...
The use of the grid reminds me of Qin 2006's "Real-time texture-mapped vector glyphs": http://dl.acm.org/citation.cfm?id=1111433 http://docdro.id/ynU32mg (Paper) http://docdro.id/t6XiE97 (Slides)
They are good but they do have their weaknesses: Rounded Corners, Not good with thin lines, time required to generate the SDF
While it seems simple in the paper, it is way more complicated to implement in practice as it comes with all sorts of edge cases. https://lambdacube3d.wordpress.com/2014/11/12/playing-around...
The use of the grid reminds me of Qin 2006's "Real-time texture-mapped vector glyphs": http://dl.acm.org/citation.cfm?id=1111433 http://docdro.id/ynU32mg (Paper) http://docdro.id/t6XiE97 (Slides)