A slightly modified version would be to delay on post depth (assuming less depth = more delay) If you take it to the extreme, a youtube video being posted and everyone having to wait 5 minutes to comment, there is…
Is there any datasets made available about this? Given our current inability to discuss things online without disastrous consequences, seem like it could be useful. Presumably you are talking about HN discussions but…
Capitalism at its finest. Harmful measures to ensure profits, and mostly getting a pass because.. shiny things.
Prediction in online multiplayer games has been around since real-time multiplayer games existed. From my own first experience the first versions of counter-strike 1.x had it, but I'm pretty sure it started quite a…
I don't even know where the start with this. First off, undocumented binaries, and inspecting kernel drivers from user-space is absolutely no barrier to RE/Cracking/Cheating on any platform. I'm pretty sure 50%+ of the…
A slightly modified version would be to delay on post depth (assuming less depth = more delay) If you take it to the extreme, a youtube video being posted and everyone having to wait 5 minutes to comment, there is…
Is there any datasets made available about this? Given our current inability to discuss things online without disastrous consequences, seem like it could be useful. Presumably you are talking about HN discussions but…
Capitalism at its finest. Harmful measures to ensure profits, and mostly getting a pass because.. shiny things.
Prediction in online multiplayer games has been around since real-time multiplayer games existed. From my own first experience the first versions of counter-strike 1.x had it, but I'm pretty sure it started quite a…
I don't even know where the start with this. First off, undocumented binaries, and inspecting kernel drivers from user-space is absolutely no barrier to RE/Cracking/Cheating on any platform. I'm pretty sure 50%+ of the…