It's worth asking. In the case I'm talking about it would have been simple since we own all the rights, but for previous game I didn't do as good a job at negotiating, and gave the publishers some contractual rights…
A few weeks ago I was a bit surprised to see an older game of ours posted to HN, in an iOS version. Except we never developed the iOS version because it was never much of a commercial success on PC. The pirate developer…
It's worth asking. In the case I'm talking about it would have been simple since we own all the rights, but for previous game I didn't do as good a job at negotiating, and gave the publishers some contractual rights…
A few weeks ago I was a bit surprised to see an older game of ours posted to HN, in an iOS version. Except we never developed the iOS version because it was never much of a commercial success on PC. The pirate developer…