Practical 2D renderers implement an abstraction layer that lets them easily redirect their output to a number of low level libraries, which can be either CPU or GPU-based (or a mix). I worked on a few such 2D stacks,…
We've had some success with 2D AutoCAD on WASM, but it's not as easy as just recompiling when you are dealing with a nearly 40 year old codebase and care about pixel level accuracy. Also, it will never be as responsive…
Practical 2D renderers implement an abstraction layer that lets them easily redirect their output to a number of low level libraries, which can be either CPU or GPU-based (or a mix). I worked on a few such 2D stacks,…
We've had some success with 2D AutoCAD on WASM, but it's not as easy as just recompiling when you are dealing with a nearly 40 year old codebase and care about pixel level accuracy. Also, it will never be as responsive…