Hi, I'm the author! Thanks for saying it's well made :). I actually agree with you, the intended audience isn't someone who has never heard of CPUs before. I tend to either write for myself: you know the saying you…
Author here: thanks for flagging the dead link! Unfortunately, I had to remove it. I couldn't find the original slides.
Author here: That's a cool idea, I hadn't thought of that! It doesn't quite work in the current implementation, but would with some small tweaks. Basically we would need to have the enemy update their path only after a…
Hi, I'm the author! Thanks for saying it's well made :). I actually agree with you, the intended audience isn't someone who has never heard of CPUs before. I tend to either write for myself: you know the saying you…
Author here: thanks for flagging the dead link! Unfortunately, I had to remove it. I couldn't find the original slides.
Author here: That's a cool idea, I hadn't thought of that! It doesn't quite work in the current implementation, but would with some small tweaks. Basically we would need to have the enemy update their path only after a…