Flatpak is not a walled garden. Flathub totally messed up the decentralised aspect of flatpak but in theory flatpak can be totally decentralised and you would add software source like you add .debs PPA Flatpak doesn't…
flatkill.org is clickbait, not written in good faith, and doesn't propose any solution. Moreover things like "it's obvious Red Hat developers working on flatpak do not care about security" is just unnecessary and toxic.…
As I mentioned, the lack of damage tracking is an important problem. It leads to high CPU/Battery usage which isn't great for laptop & phones. Electron/Web might eat lots of ram but I think the renderer is more…
We often hear saying game engines redraw every frame so it is not appropriate for UIs. In Godot, you can set an option to redraw only when something change like in UI libs (for e.g Godot Editor use this option) However…
Flatpak is not a walled garden. Flathub totally messed up the decentralised aspect of flatpak but in theory flatpak can be totally decentralised and you would add software source like you add .debs PPA Flatpak doesn't…
flatkill.org is clickbait, not written in good faith, and doesn't propose any solution. Moreover things like "it's obvious Red Hat developers working on flatpak do not care about security" is just unnecessary and toxic.…
As I mentioned, the lack of damage tracking is an important problem. It leads to high CPU/Battery usage which isn't great for laptop & phones. Electron/Web might eat lots of ram but I think the renderer is more…
We often hear saying game engines redraw every frame so it is not appropriate for UIs. In Godot, you can set an option to redraw only when something change like in UI libs (for e.g Godot Editor use this option) However…