That is the same internal goal that SoundCloud has. Play counts is just what users want to see. All of SoundCloud's internal optimization is around listening time.
This seems likely to me. Apparently the office staff and HR teams are down to 1 person each. Previously it was about 10-15 people.
The problem with groups was it was used by 0.5% of users, and most of the playback was actually fake spam plays. The soundcloud spammers had all the gaming figured out on that part of the system and it was basically…
It was never more than 100 at a time tho. With these layoffs, I'm guessing it's hovering around 60
I did the back of the napkin math, and saw this coming a year ago. The numbers just didn't work out. When the whole finance team quit late last year, I knew it wasn't good. I got out of there earlier this year. I feel…
That is the same internal goal that SoundCloud has. Play counts is just what users want to see. All of SoundCloud's internal optimization is around listening time.
This seems likely to me. Apparently the office staff and HR teams are down to 1 person each. Previously it was about 10-15 people.
The problem with groups was it was used by 0.5% of users, and most of the playback was actually fake spam plays. The soundcloud spammers had all the gaming figured out on that part of the system and it was basically…
It was never more than 100 at a time tho. With these layoffs, I'm guessing it's hovering around 60
I did the back of the napkin math, and saw this coming a year ago. The numbers just didn't work out. When the whole finance team quit late last year, I knew it wasn't good. I got out of there earlier this year. I feel…