Hi! I'm the lead of the Liblast project :) We're very happy that our game was hilighted in this community, and we've seen lots of new people trying out the game, getting in touch, asking how they can contribute - that's…
Hey! I'm the Liblast lead :) I've been playing Xonotic for many years, but there's some things that I believe are holding it back. Same goes for other libre FPS games we have like Alien Arena, Sauerbraten, Tesseract,…
Hey! I'm the Liblast project lead :) Yeah, we hope the game will be useful learning or forking material for other libre or indie game developers. We wanted to make something fully original (even if open-source) and…
Hi! I'm a lead of the Liblast project :) We're licensed under AGPL + CC-BY-SA in order to ensure the game cannot be hijacked and rebranded, but also to make sure it will stay open-source (including any server-side…
Hi! I'm the Liblast project lead :) We've have been bundling Godot binaries, but that's already been cleaned up. We're hosting the currently used builds on a VPS now, you can get the current one by running the…
Hi! I'm the Liblast project lead :) I very much understand that having "libre" in the name throws you off, because that phenomenon is a part of why we're doing this project :) Most FOSS games don't have an original idea…
Hi! I'm the Liblast project lead :) Most of the team members work on Linux - the Vulkan renderer has quite a lot of bugs, so on some systems it may not work as intended still.
Godot 4 brings a lot of revolutionary changes. Apart from simple things like Copy/Paste for nodes in the editor between scenes and being able to have multiple windows, there's big stuff like: - the Vulkan renderer being…
Hey, I'm unfa - I am the lead of the Liblast project. If you're looking for a project to join, we're looking for contributors :) In this video I talk about what do we want to achieve and why:…
Hi! I'm unfa - I'm the Liblast project lead :) There's a small team working on the game at the moment. We had no idea our game has been linked on Hacker News, but we've got a lot of people coming to play and talk about…
Hi! I'm the lead of the Liblast project :) We're very happy that our game was hilighted in this community, and we've seen lots of new people trying out the game, getting in touch, asking how they can contribute - that's…
Hey! I'm the Liblast lead :) I've been playing Xonotic for many years, but there's some things that I believe are holding it back. Same goes for other libre FPS games we have like Alien Arena, Sauerbraten, Tesseract,…
Hey! I'm the Liblast project lead :) Yeah, we hope the game will be useful learning or forking material for other libre or indie game developers. We wanted to make something fully original (even if open-source) and…
Hi! I'm a lead of the Liblast project :) We're licensed under AGPL + CC-BY-SA in order to ensure the game cannot be hijacked and rebranded, but also to make sure it will stay open-source (including any server-side…
Hi! I'm the Liblast project lead :) We've have been bundling Godot binaries, but that's already been cleaned up. We're hosting the currently used builds on a VPS now, you can get the current one by running the…
Hi! I'm the Liblast project lead :) I very much understand that having "libre" in the name throws you off, because that phenomenon is a part of why we're doing this project :) Most FOSS games don't have an original idea…
Hi! I'm the Liblast project lead :) Most of the team members work on Linux - the Vulkan renderer has quite a lot of bugs, so on some systems it may not work as intended still.
Godot 4 brings a lot of revolutionary changes. Apart from simple things like Copy/Paste for nodes in the editor between scenes and being able to have multiple windows, there's big stuff like: - the Vulkan renderer being…
Hey, I'm unfa - I am the lead of the Liblast project. If you're looking for a project to join, we're looking for contributors :) In this video I talk about what do we want to achieve and why:…
Hi! I'm unfa - I'm the Liblast project lead :) There's a small team working on the game at the moment. We had no idea our game has been linked on Hacker News, but we've got a lot of people coming to play and talk about…