Actually, very few workflows at film studios rely on batch renders these days. Far more important to artist productivity are interactive workflows - being able to work in context at scale in and between DCC's, and…
Although USD's native binary format compresses integer topology data, mesh (and curve) point, normal, and uv data is laid out in arrays that can be directly uploaded to a gpu from the file system with zero copies or…
Actually, very few workflows at film studios rely on batch renders these days. Far more important to artist productivity are interactive workflows - being able to work in context at scale in and between DCC's, and…
Although USD's native binary format compresses integer topology data, mesh (and curve) point, normal, and uv data is laid out in arrays that can be directly uploaded to a gpu from the file system with zero copies or…