The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr.... I don't see it being referenced anywhere but maybe I'm mistaken.
The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area. It will be a while until we…
They still do, yes.
The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr.... I don't see it being referenced anywhere but maybe I'm mistaken.
The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area. It will be a while until we…
They still do, yes.