Super interesting, thanks. Have you considered limiting the amount of votes a user can cast per hour or day or week? I guess they would get more on the reflective side if they're dealing with something perceived as a…
In dnd, when you want a NPC to go your way, you can do them a favor, persuade them or intimidate them. If the players discover what the NPC fears, they can play on it. So basically, in videogames, it could offer two way…
Matthew Mercer (the dungeon master of Critical Role) gave this useful tip about NPCs during a Q&A after an early episode of the first campaign : the two most important things to know about your NPC is 1/ what they want…
Yes, this is what forums and mailing lists used to do (well, they're still doing it, there just aren't as many). When Digg introduced voting on links, it was initially seen as having way better content than the rest.…
I see. It makes sense, thanks. I guess that's actually the problem that silo'd discussions solve (if you see only what you already like, you won't rush to disagree, and your comments won't shock people). Although,…
That's really insightful, thanks for taking the time of sharing it. That being said, without considering our own opinions on a given topic, you can easily reproduce the experience of visiting random HN threads and…
Super interesting, thanks. Have you considered limiting the amount of votes a user can cast per hour or day or week? I guess they would get more on the reflective side if they're dealing with something perceived as a…
In dnd, when you want a NPC to go your way, you can do them a favor, persuade them or intimidate them. If the players discover what the NPC fears, they can play on it. So basically, in videogames, it could offer two way…
Matthew Mercer (the dungeon master of Critical Role) gave this useful tip about NPCs during a Q&A after an early episode of the first campaign : the two most important things to know about your NPC is 1/ what they want…
Yes, this is what forums and mailing lists used to do (well, they're still doing it, there just aren't as many). When Digg introduced voting on links, it was initially seen as having way better content than the rest.…
I see. It makes sense, thanks. I guess that's actually the problem that silo'd discussions solve (if you see only what you already like, you won't rush to disagree, and your comments won't shock people). Although,…
That's really insightful, thanks for taking the time of sharing it. That being said, without considering our own opinions on a given topic, you can easily reproduce the experience of visiting random HN threads and…