I dont understand the hate for WSL2. It's always worked really well for me across 3 different environments (corporate, corporate 2, personal). I built a game awhile back using Unreal in Windows and the backend on WSL2…
The US has laws to handle stuff like this. The real problem is that the pardon power is completely broken and it needs to be removed.
I didn't know people disliked GitLab. I use it for work and while some things could definitely be improved, overall I find it to be a pretty intuitive and easy experience. They could definitely improve user management…
I'd rather read 3 lines of clear code than one line of esoteric syntactic sugar. I think regardless of what blogs say, Go's adoption compared to that of Rust or Zig speaks for itself
I am a fan of helm. The templating language can be pretty ugly sometimes, but your helm charts can be as simple as you want, and the basic functionality along with dependencies work fine. Some of my helm charts are…
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I dont understand the hate for WSL2. It's always worked really well for me across 3 different environments (corporate, corporate 2, personal). I built a game awhile back using Unreal in Windows and the backend on WSL2…
The US has laws to handle stuff like this. The real problem is that the pardon power is completely broken and it needs to be removed.
I didn't know people disliked GitLab. I use it for work and while some things could definitely be improved, overall I find it to be a pretty intuitive and easy experience. They could definitely improve user management…
I'd rather read 3 lines of clear code than one line of esoteric syntactic sugar. I think regardless of what blogs say, Go's adoption compared to that of Rust or Zig speaks for itself
I am a fan of helm. The templating language can be pretty ugly sometimes, but your helm charts can be as simple as you want, and the basic functionality along with dependencies work fine. Some of my helm charts are…
[flagged]