We have an in-game application process that can be used, though typically we are targeting players that already have knowledge of the game and how certain systems work. You are correct that the source code isn't public.…
It's been a really interesting exercise trying to develop content that's more modern, but for this sort of environment. Lately I've been working on procedurally-generated dungeons (for the sake of replayability) and…
KBtin is the one I use, partially for its TLS support (though most MUDs don't offer that). If you use it for T2T, you can connect using '#sslses t2t t2tmud.org 444' You can also just SSH in (ssh towers@t2tmud.org),…
It's a bit surreal to see this on the frontpage. I'm one of the main developers working on new content and maintaining the existing content. Happy to answer any questions, if people have them. T2T is a very interesting…
We have an in-game application process that can be used, though typically we are targeting players that already have knowledge of the game and how certain systems work. You are correct that the source code isn't public.…
It's been a really interesting exercise trying to develop content that's more modern, but for this sort of environment. Lately I've been working on procedurally-generated dungeons (for the sake of replayability) and…
KBtin is the one I use, partially for its TLS support (though most MUDs don't offer that). If you use it for T2T, you can connect using '#sslses t2t t2tmud.org 444' You can also just SSH in (ssh towers@t2tmud.org),…
It's a bit surreal to see this on the frontpage. I'm one of the main developers working on new content and maintaining the existing content. Happy to answer any questions, if people have them. T2T is a very interesting…