Perhaps, perhaps not - I have my theories, but is that not what you meant when you said Pokemon Go was built on the same engine as Ingress? I do think it wasn't until after Pokemon Go launched and they saw the success…
> And training data isn't of people walking, but from images they've produced while catching pokemons or something? Training data is people taking dedicated video of locations. Only ARCore supported devices can submit…
Pokemon Go was launched on the Unity game engine in 2016. Ingress was using a different game engine at the time, and wasn't rewritten into Unity until several years later. Even the backend/server side was significantly…
For further clarity, this is for NTLM hashes. And the entire article is indeed clickbait and considering the numbers they're referencing, they likely came from this tweet [1] which the article doesn't link as a source…
Perhaps, perhaps not - I have my theories, but is that not what you meant when you said Pokemon Go was built on the same engine as Ingress? I do think it wasn't until after Pokemon Go launched and they saw the success…
> And training data isn't of people walking, but from images they've produced while catching pokemons or something? Training data is people taking dedicated video of locations. Only ARCore supported devices can submit…
Pokemon Go was launched on the Unity game engine in 2016. Ingress was using a different game engine at the time, and wasn't rewritten into Unity until several years later. Even the backend/server side was significantly…
For further clarity, this is for NTLM hashes. And the entire article is indeed clickbait and considering the numbers they're referencing, they likely came from this tweet [1] which the article doesn't link as a source…