vkazanov

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  1. This is a little game implemented over a week of tinkering and targeting Emacs. The point is both to have fun with this kind of simulations, and also explore the "functional core / imperative shell" approach to…

  2. As a part of my personal Quake Renaissance I decided to fulfil my childhood dream of making a mod for the game I played 25 years ago. Surprisingly, I discovered there was no Emacs mode available for QuakeC! So I came up…

  3. Home-grown bytecode interpreters (badootech.badoo.com)