What you describe -- "imagine every one having to go through a DOM interface and every button and UI interaction being composed of DOM elements and re-styling these elements on every interaction" -- is exactly how…
The problem with the DOM is not that it's intrinsically slow, but that it's very easy to do slow things with it inadvertently. There are often N different ways to do things, due to the evolution of HTML. The newer…
As Brendan said, it's UE3, all of it. See the video at http://www.youtube.com/watch?v=BV32Cs_CMqo (second half of video) for the Sanctuary UT3 map, complete with bots, shooting, etc. Once the engine was ported, we threw…
What you describe -- "imagine every one having to go through a DOM interface and every button and UI interaction being composed of DOM elements and re-styling these elements on every interaction" -- is exactly how…
The problem with the DOM is not that it's intrinsically slow, but that it's very easy to do slow things with it inadvertently. There are often N different ways to do things, due to the evolution of HTML. The newer…
As Brendan said, it's UE3, all of it. See the video at http://www.youtube.com/watch?v=BV32Cs_CMqo (second half of video) for the Sanctuary UT3 map, complete with bots, shooting, etc. Once the engine was ported, we threw…