Oh, no man. Now you jinxed it...
Your math is right, but getting to those millions can be chance or working really hard for years. And we can also take in consideration that most of us won't leave those millions there. Getting fancy can be as risky as…
I can't take this seriously when their style is broken in the docs: https://postimg.org/image/k13bpu1hn/
Being an indie developer for 10 years feels too much for me. I mean, once you do 2-3 games and you have a little success, I think you should use that notoriety to gather more talent and assemble a team. Forget starting…
And in conversation, instead of talking about you “I’m this, I’m that,” make them talk about themselves “Tell me about this. Tell me about what you hope.” Open-ended questions elicit interesting responses. “I am…
In a small team, if you can't toss a kudos for an employee once in a while it means that you don't know what he's doing, or he needs help to improve his work.
Not completely.. I can see from here a few sweet spots^^ Nice one!
Oh, no man. Now you jinxed it...
Your math is right, but getting to those millions can be chance or working really hard for years. And we can also take in consideration that most of us won't leave those millions there. Getting fancy can be as risky as…
I can't take this seriously when their style is broken in the docs: https://postimg.org/image/k13bpu1hn/
Being an indie developer for 10 years feels too much for me. I mean, once you do 2-3 games and you have a little success, I think you should use that notoriety to gather more talent and assemble a team. Forget starting…
And in conversation, instead of talking about you “I’m this, I’m that,” make them talk about themselves “Tell me about this. Tell me about what you hope.” Open-ended questions elicit interesting responses. “I am…
In a small team, if you can't toss a kudos for an employee once in a while it means that you don't know what he's doing, or he needs help to improve his work.
Not completely.. I can see from here a few sweet spots^^ Nice one!