My understanding is, that the rasterization process also happens per tile. One of the cases where this can cause performance problems is, when you want to read the output of a previous render pass. If you want to be…
As mentioned in the blog post, guix already does something similar, by patching glibc to support a per-application loader cache [1]. shrinkwrap seems to increase the binary size a lot (6.6 MB without shrinkwrap, 13 MB…
My understanding is, that the rasterization process also happens per tile. One of the cases where this can cause performance problems is, when you want to read the output of a previous render pass. If you want to be…
As mentioned in the blog post, guix already does something similar, by patching glibc to support a per-application loader cache [1]. shrinkwrap seems to increase the binary size a lot (6.6 MB without shrinkwrap, 13 MB…