As usual though this statement is posted yet no real references are linked on how and what needs to be actually done to make a graphical user interface good for accessibility. Rules like have a high contrast color…
As far as I know glfw, sdl and allegro work for OSX as well. But if that is not the case I still have demo code for Mac, iOS and tvOS. The problem is I don't have any of these platforms and the demos are from an old…
There is nothing really dependent on any of the provided demos. As long as you are able to provide an OS window, input and a way to either draw basic shapes or vertexes you are good to go.
There are two different versions. The first one uses pixel measurements like you said the other one uses a fractions of the window. If it is something requested then it is something that can be changed quite easily…
Another lightweight ANSI C library is https://github.com/vurtun/zahnrad. It is platform and render backend independent, has no dependencies and is configurable.
As usual though this statement is posted yet no real references are linked on how and what needs to be actually done to make a graphical user interface good for accessibility. Rules like have a high contrast color…
As far as I know glfw, sdl and allegro work for OSX as well. But if that is not the case I still have demo code for Mac, iOS and tvOS. The problem is I don't have any of these platforms and the demos are from an old…
There is nothing really dependent on any of the provided demos. As long as you are able to provide an OS window, input and a way to either draw basic shapes or vertexes you are good to go.
There are two different versions. The first one uses pixel measurements like you said the other one uses a fractions of the window. If it is something requested then it is something that can be changed quite easily…
Another lightweight ANSI C library is https://github.com/vurtun/zahnrad. It is platform and render backend independent, has no dependencies and is configurable.