RLMRealm *realm = [RLMRealm defaultRealm]; [realm beginWriteTransaction]; for (NSDictionary *v in json[@"venues"]) { Venue *venue = [Venue createInDefaultRealmWithObject:v]; NSArray *address = v[@"address"];…
Although I don't know exactly what the implications are just yet, I've created a category on one of my RLMObject subclasses which accepts an NSArray or NSDictionary property and in the getter/setter converts to and from…
RLMRealm *realm = [RLMRealm defaultRealm]; [realm beginWriteTransaction]; for (NSDictionary *v in json[@"venues"]) { Venue *venue = [Venue createInDefaultRealmWithObject:v]; NSArray *address = v[@"address"];…
Although I don't know exactly what the implications are just yet, I've created a category on one of my RLMObject subclasses which accepts an NSArray or NSDictionary property and in the getter/setter converts to and from…