wwwtyro
No user record in our sample, but wwwtyro has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
- Voronoi Village (wwwtyro.github.io)
- Show HN: Speck PBR – A WebGPU molecular visualizer (github.com)
This is the spiritual successor to my Speck project, which was getting a bit long in the tooth. Big improvements are path tracing, video generation, and trajectory support. Right now only imports XYZ, but happy to add…
- Autonomous trucks in Texas, no safety driver (axios.com)
- Show HN: Procedural 2D space scene generator (github.com)
- Optimized Wordle Words (wwwtyro.net)
- Instanced line rendering with alpha blending using WebGL (wwwtyro.net)
- Procedurally generating a rounded box mesh (wwwtyro.net)
- Instanced Line Rendering (wwwtyro.net)
- Advanced Map Shading (wwwtyro.net)
- Vixel: a WebGL path tracing voxel renderer (github.com)
- Show HN: Real time path tracing game proof-of-concept in the browser with webgl (wwwtyro.github.io)
- Show HN: Realtime WebGL path tracing demo (wwwtyro.github.io)
- Show HN: WebGL Procedural Badlands (github.com)
- Show HN: Speck, a WebGL molecule renderer (github.com)
- Procedural Generation of 2D Space Scenes in WebGL (wwwtyro.net)
- Show HN: Generate 2D Space Scenes in WebGL (wwwtyro.github.io)
- Show HN: Procedurally generate 2D spaceship sprites through directed evolution (proceduro.github.io)
- Show HN: Speck, atomistic system rendering with ambient occlusion in WebGL (wwwtyro.github.io)