I would also add Real-Time Rendering[2] and Real-Time Collision Detection[3] to the list of absolutely essential game development books. [1]https://www.amazon.com/Engine-Architecture-Third-Jason-Grego...…
I would also add Real-Time Rendering[2] and Real-Time Collision Detection[3] to the list of absolutely essential game development books. [1]https://www.amazon.com/Engine-Architecture-Third-Jason-Grego...…