This is cool. You might want to remove the filter options that doesn't have live data (like decommissioned, sea-ocenia) to reduce the clutter.
One category that seems genuinely useful is agents that help reason about complex systems rather than directly execute tasks. For example, I’ve been experimenting with a small tool that takes a description of an AI…
If this is implemented fully in the browser, the file wouldn’t actually be uploaded anywhere. Modern browsers can read local files via the File API and process them with JS/WebAssembly. One way to verify is to open the…
Interesting idea. In payments there’s been a lot of discussion around using FIDO/WebAuthn for phishing-resistant authentication. Turning the “user presence” check into a game mechanic is clever. Curious what motivated…
Nice implementation. Out of curiosity, how are you handling multiplayer state sync? For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the…
This is cool. You might want to remove the filter options that doesn't have live data (like decommissioned, sea-ocenia) to reduce the clutter.
One category that seems genuinely useful is agents that help reason about complex systems rather than directly execute tasks. For example, I’ve been experimenting with a small tool that takes a description of an AI…
If this is implemented fully in the browser, the file wouldn’t actually be uploaded anywhere. Modern browsers can read local files via the File API and process them with JS/WebAssembly. One way to verify is to open the…
Interesting idea. In payments there’s been a lot of discussion around using FIDO/WebAuthn for phishing-resistant authentication. Turning the “user presence” check into a game mechanic is clever. Curious what motivated…
Nice implementation. Out of curiosity, how are you handling multiplayer state sync? For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the…