> No good deed goes unpunished. Good is good. Evil is evil. The only way for there to be more good is to do more good. If you do good and others do evil, you have still done good. If you do not do good and others do…
Using the following dataset of year to max drive size in bytes per year [1a][1b]:…
The assumption that the answer to everything lies in achieving your dreams and ambitions through your possession and redirection of money. Studies have shown that the ratio of overall happiness per dollar in salary…
> Sorry but I don't agree with this at all. The fact that this is the highest voted comment on this post makes me lose all faith in HN.
I told you how many solutions you'd have to store. I don't see how that is underestimating.
A petabyte of storage would have been unthinkable 20 years ago. Think of the not too distant future.
> we can't in reality solve chess and go with computers I don't think this is correct. Both could be solved by determining the perfect move for each board arrangement, leading to a very simple, but very data-heavy…
> No good deed goes unpunished. Good is good. Evil is evil. The only way for there to be more good is to do more good. If you do good and others do evil, you have still done good. If you do not do good and others do…
Using the following dataset of year to max drive size in bytes per year [1a][1b]:…
The assumption that the answer to everything lies in achieving your dreams and ambitions through your possession and redirection of money. Studies have shown that the ratio of overall happiness per dollar in salary…
> Sorry but I don't agree with this at all. The fact that this is the highest voted comment on this post makes me lose all faith in HN.
I told you how many solutions you'd have to store. I don't see how that is underestimating.
A petabyte of storage would have been unthinkable 20 years ago. Think of the not too distant future.
> we can't in reality solve chess and go with computers I don't think this is correct. Both could be solved by determining the perfect move for each board arrangement, leading to a very simple, but very data-heavy…