The key difference is that MLX's array model assumes unified memory from the ground up. llama.cpp's Metal backend works fine but carries abstractions from the discrete GPU world — explicit buffer synchronization,…
From the repo, it signs natively on macOS and falls back to a cloud signing server (shortcut-signing-server). That fallback matters -- without macOS you would have to reverse-engineer Apple signing format yourself, and…
The key difference is that MLX's array model assumes unified memory from the ground up. llama.cpp's Metal backend works fine but carries abstractions from the discrete GPU world — explicit buffer synchronization,…
From the repo, it signs natively on macOS and falls back to a cloud signing server (shortcut-signing-server). That fallback matters -- without macOS you would have to reverse-engineer Apple signing format yourself, and…