>What it feels like to work with Mythos >Looks Inside >So I did this with fable... What?
Man... It's hard after seeing this to not be worried about the future of SWE If AI really is bench marking this well -> just sell it as a complete replacement which you can charge for some insane premium, just has to…
Some criticism, the UX is not very exciting. It's a theme park game, take a look at RC2's menus. Having exciting menus makes you want to click on everything and explore the game! This is very gray, and monotone, and…
>What it feels like to work with Mythos >Looks Inside >So I did this with fable... What?
Man... It's hard after seeing this to not be worried about the future of SWE If AI really is bench marking this well -> just sell it as a complete replacement which you can charge for some insane premium, just has to…
Some criticism, the UX is not very exciting. It's a theme park game, take a look at RC2's menus. Having exciting menus makes you want to click on everything and explore the game! This is very gray, and monotone, and…