This looks like Erlang for game design. I’ve done some game programming software and a large number of their decisions make sense in that environment. In particular, expression evaluation and a lack of booleans.
Like: 1. Expansive Stdlib: it’s great to know there’s a working library I can rely on that will have long term investment for most things 2. Compile times are fast 3. Readable libraries. It’s pretty easy to folllow go…
This looks like Erlang for game design. I’ve done some game programming software and a large number of their decisions make sense in that environment. In particular, expression evaluation and a lack of booleans.
Like: 1. Expansive Stdlib: it’s great to know there’s a working library I can rely on that will have long term investment for most things 2. Compile times are fast 3. Readable libraries. It’s pretty easy to folllow go…