I couldn't agree more. Over the years I have become less and less interested in games as they have become more and more realistic graphically. The games I still enjoy playing have poor low resolution graphics, but…
Having worked on Glimmer 2 myself, I don't think it's accurate to say that Ember devs worked on it for 14 months (that is, it took 14 months of work to same 100ms). It had initial work done for a long time and then it…
Recent releases of Ember actually reduced the output size (sometimes in the high double-digit percent) and Glimmer 2 improved rendering performance. Sometimes the needle moves back after work internal to the framework.
Fastboot is still being actively worked on. Glimmer 2 is used in production by LinkedIn and others, and they continue to work on it with other Ember contributors. In fact, almost all of the things you listed are still…
It is still a thing. (Source: I work there.)
I couldn't agree more. Over the years I have become less and less interested in games as they have become more and more realistic graphically. The games I still enjoy playing have poor low resolution graphics, but…
Having worked on Glimmer 2 myself, I don't think it's accurate to say that Ember devs worked on it for 14 months (that is, it took 14 months of work to same 100ms). It had initial work done for a long time and then it…
Recent releases of Ember actually reduced the output size (sometimes in the high double-digit percent) and Glimmer 2 improved rendering performance. Sometimes the needle moves back after work internal to the framework.
Fastboot is still being actively worked on. Glimmer 2 is used in production by LinkedIn and others, and they continue to work on it with other Ember contributors. In fact, almost all of the things you listed are still…
It is still a thing. (Source: I work there.)