zdgeier
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Oak is a version control system I've been working on designed for agents (https://oak.space). It improves the speed and context your agents need when working on serious projects. With virtual mounts, agents locally and…
- Envelope Collective (envelopecollective.com)
- TempleOS WASM (templeos.reiko.app)
- Lojban is a carefully constructed spoken language (mw.lojban.org)
- SQLite Code of Ethics (sqlite.org)
- Electrostatics (en.wikipedia.org)
- Relics of the Heroic Age of Manned Space Flight (heroicrelics.org)
- Live Satellite Map (satellitemap.space)
- AI ASCII Art Generator (bejamas.com)
- Automate Your AI Workflows with Claude Code Hooks (blog.gitbutler.com)
- Your Mac has a fast, offline LLM (zdgeier.com)
- Computer science has one of the highest unemployment rates (newsweek.com)
- YouTube Redux – Replicate old YouTube look and features (chromewebstore.google.com)
- Godel Terminal – web-based Bloomberg Terminal alternative (app.godelterminal.com)
- Better Error Handling (meowbark.dev)
- Cities Skylines II: Malware Incident Summary (store.steampowered.com)
- Shutting Down XetHub: Learnings and Takeaways (xethub.com)
- Annapurna Video-Game Team Resigns (archive.is)
- Cronodon (cronodon.com)
- The Problem with Threads (2006) [pdf] (www2.eecs.berkeley.edu)
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Hi! I'm developing an open-source version control system to address some of the issues that game developers have with current version control systems. Current closed-source systems, like Perforce and PlasticSCM, are…
- Show HN: CDC-Based Version Control (github.com)
Hi! I'm developing a version control system based on Content Defined Chunking (CDC) to build an open-source version control system for game developers. Almost all professional game developers use Perforce to collaborate…
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Hi! I'm developing an open-source version control system for game developers called Jamsync. Jamsync aims to replace closed-source products like Perforce and PlasticSCM (now Unity DevOps) which are too expensive and…