zdgeier

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  1. Oak is a version control system I've been working on designed for agents (https://oak.space). It improves the speed and context your agents need when working on serious projects. With virtual mounts, agents locally and…

  2. Envelope Collective (envelopecollective.com)
  3. TempleOS WASM (templeos.reiko.app)
  4. Electrostatics (en.wikipedia.org)
  5. Live Satellite Map (satellitemap.space)
  6. Better Error Handling (meowbark.dev)
  7. Cronodon (cronodon.com)
  8. The Problem with Threads (2006) [pdf] (www2.eecs.berkeley.edu)
  9. Hi! I'm developing an open-source version control system to address some of the issues that game developers have with current version control systems. Current closed-source systems, like Perforce and PlasticSCM, are…

  10. Hi! I'm developing a version control system based on Content Defined Chunking (CDC) to build an open-source version control system for game developers. Almost all professional game developers use Perforce to collaborate…

  11. Hi! I'm developing an open-source version control system for game developers called Jamsync. Jamsync aims to replace closed-source products like Perforce and PlasticSCM (now Unity DevOps) which are too expensive and…