But that's completely different from how Unreal typically does it. Movement is client-side predicted and server authoritative out of the box. How does SpacetimeDB even know the collisions of my level? If I were to cheat…
I am always skeptical about these type of projects. Out of the box Unreal Engine supports C++ and Blueprint. The problem with C++ is the slow compile times, and if you make mistakes the engine crashes. In general you…
I guess I won't be using GCP then.
When will CockroachDB release their managed service? Can't find any clear pricing nor a registration form on their website.
But that's completely different from how Unreal typically does it. Movement is client-side predicted and server authoritative out of the box. How does SpacetimeDB even know the collisions of my level? If I were to cheat…
I am always skeptical about these type of projects. Out of the box Unreal Engine supports C++ and Blueprint. The problem with C++ is the slow compile times, and if you make mistakes the engine crashes. In general you…
I guess I won't be using GCP then.
When will CockroachDB release their managed service? Can't find any clear pricing nor a registration form on their website.