This is like you telling me the difference between a car and a truck and I telling you that there is no difference, both are automobile. Everything is a computer program, but I bet you can tell the difference between…
Sadly no. We had sqlite support long time ago but it became way too hard to maintain as our database arquitecture grown, so right now we only support mariadb and postgres
Hi! for some platforms like switch where the games have a Title ID we first try to match against a static file RomM already has loaded and fallback to metadata providers (igdb, screenscraper and mobygames for now)…
Respectable opinion, but not accurate from my point of view because we could say the same for powerful or any other adjectives!
Of course! we are excited about the post and we want to answer any question regarding RomM. Answering you: 1. That's exacty what RomM (among other things) does. You will have a Jellyfin/Plex interface from where…
We put a lot of effort in making it responsive and aesthetically beautiful dude! Sorry to sorry to hear that you dislike it
As Gantoine said, the main difference is that you can't access any of those tools from other device, only from the one where it's installed
Thank you for your kind words! And yeah, the emulation part is more in the emulatorjs team roof, they are doing a great job too
Right now we have a playnite plugin, a muOS/portmaster app and a on-going decky plugin for steam deck. We have plans to integrate with RetroDeck. No luck with Retroarch since it doesn't support plugins, but you can…
You can display almost anything pretty well. For DRM free games, just upload them as a zip or put them in your library as a folder with everything inside and RomM will display them as everything else. You can do it…
This is a self-hosted solution, unlike all those sofware you mention. You will install this in your server through docker and you will manage your ROMs library with a clean interface. Being able to play in the webUI…
This is like you telling me the difference between a car and a truck and I telling you that there is no difference, both are automobile. Everything is a computer program, but I bet you can tell the difference between…
Sadly no. We had sqlite support long time ago but it became way too hard to maintain as our database arquitecture grown, so right now we only support mariadb and postgres
Hi! for some platforms like switch where the games have a Title ID we first try to match against a static file RomM already has loaded and fallback to metadata providers (igdb, screenscraper and mobygames for now)…
Respectable opinion, but not accurate from my point of view because we could say the same for powerful or any other adjectives!
Of course! we are excited about the post and we want to answer any question regarding RomM. Answering you: 1. That's exacty what RomM (among other things) does. You will have a Jellyfin/Plex interface from where…
We put a lot of effort in making it responsive and aesthetically beautiful dude! Sorry to sorry to hear that you dislike it
As Gantoine said, the main difference is that you can't access any of those tools from other device, only from the one where it's installed
Thank you for your kind words! And yeah, the emulation part is more in the emulatorjs team roof, they are doing a great job too
Right now we have a playnite plugin, a muOS/portmaster app and a on-going decky plugin for steam deck. We have plans to integrate with RetroDeck. No luck with Retroarch since it doesn't support plugins, but you can…
You can display almost anything pretty well. For DRM free games, just upload them as a zip or put them in your library as a folder with everything inside and RomM will display them as everything else. You can do it…
This is a self-hosted solution, unlike all those sofware you mention. You will install this in your server through docker and you will manage your ROMs library with a clean interface. Being able to play in the webUI…