I'm always utterly blown away by the humility that John shows in his questions and his answers. The development world would be a better place with a much larger proportion of developers like him.
I've worked with some real ego-centric assholes that think of themselves as rock-star developers yet probably haven't done a tenth of what this guy has done.
The lack of volume control seems to be getting more and more common. I guess developer forget people still have speakers attacked that require manual intervention (thanks Apple for disable speaker volume control for non-Apple displays).
Attendee: "The last 20 years of my life, you've been such an inspiration to me. I've had some times of darkness, and... it's been amazing. Today's my birthday. I would love to like, go up there, and if someone could take a picture of me with you, that's all I ask, thank you."
[Audience applause...]
John: "Come on up."
I hope that, one day, I can have an impact like that on someone's life.
VRML is basically an HTML-like format for storing 3D assets. There have been a bunch of XML-based formats created in the following 2 decades, the most used being COLLADA. There are two types of COLLADA compatibility: the ones that uses the official SDK and the ones that don't for licensing reasons such as Blender (all attempts at implementing COLLADA have been painful). Neither can implement the full standard.
Overly engineered standards aside, reading and writing XML for meshes and the like is a waste of computational resources and space.
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[ 2.9 ms ] story [ 76.8 ms ] threadIt say connected and then nothing changes. I don't see anywhere to click to get the stream or whatever this is supposed to be.
Thanks, but no thanks.
https://stackoverflow.com/questions/21921790/best-approach-t...
http://blog.twitch.tv/2015/07/video-player-controls-now-in-h...
http://www.engadget.com/2015/09/25/twitch-html5-whisper-twit...
If your looking for a "take my money" project, an easy streaming solution would be an amazing thing.
EDIT: He posts the source to the web at 40 mins. Anyone got the link?
I've worked with some real ego-centric assholes that think of themselves as rock-star developers yet probably haven't done a tenth of what this guy has done.
It allows you to configure space switching so it's instant with no animation. I find the sliding animation distracting and superfluous.
I'm sure Total Spaces is nice, but I refuse to pay money for what should be a basic OS feature.
I stopped using TotalSpaces a while back to some bugs (cannot remember which, but did contact them).
Attendee: "The last 20 years of my life, you've been such an inspiration to me. I've had some times of darkness, and... it's been amazing. Today's my birthday. I would love to like, go up there, and if someone could take a picture of me with you, that's all I ask, thank you."
[Audience applause...]
John: "Come on up."
I hope that, one day, I can have an impact like that on someone's life.
[1] https://www.youtube.com/watch?v=rMItsZq_n20&t=3930
Overly engineered standards aside, reading and writing XML for meshes and the like is a waste of computational resources and space.