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"On graduating from UCLA in December 1990 with a computer science degree, Adham received $10,000 from his parents to go to Europe. But he loved video games, and he wanted to make a living making them. He used the money instead to start a video game company, Silicon & Synapse–the predecessor of Chaos."
I always hear about how american college students, upon graduating, take a year off to travel around. How common is this? 10k should be around 20k by now, how common is it in the US for parents to give 20 thousand in free travel money to a son who graduates?
As an US citizen I haven't heard or seen it directly ever. I always thought it was a British "gap year" thing.
The "gap year" is usually between high school and college though (using American terms).
A lot of fresh college graduates travel for a bit before starting their job. Anecdotally, all of friends used money from past internships/summer jobs and signing bonuses to pay for their trips. It really is not that expensive to travel if you choose the right places and purchase tickets well in advance.
A bunch of people I went to school with teaveled independently through Asia on the cheap. Signing bonuses were enough to move and live in SF for 3-6 months prior to starting work, instead they traveled. I suspect it was roughly the same price
This is unheard of among my friends (mostly engineering) and may just as well have been Hollywood myth.
When I graduated everybody I knew went straight to work. That was awhile ago, though. These days it seems like people graduate with so much debt they might just shrug and think "what's another $10k?"
Students with an entirely subsidized tuition tend to do it, those with debt don't.
This is not common at all, sure some may do a little bit of travel. But the fact that we're all in debt to our eyeballs in school loans, means we are generally jumping into jobs as soon as we can. I was working full time before I even graduated, being hired out of my co-op/internship from RIT.

It's certainly NOT common for parents to dump 10-20K on you, and say go have travel and have fun. That's laughable.

I don't know where you're listening, because this is not a common thing. It's actually far more common to do this in Europe.
I think it's more common among people who are from upper-middle to upper classes; so a big majority don't, but a socially-loud minority do.
This.

Rich kids are also much better positioned in terms of parental funding and familial social connections to do things that bring them international acclaim afterwards. They then get a platform to tell a worldwide audience about their life story and their parent-subsidized gap year, creating a very distorted view of American culture abroad.

In other words, only a tiny percentage of American kids get 10k from their parents to go on vacation in Europe. It's just that the international circulation of media that say "I had kids and worked two jobs to be able to pay the bills and never got to go anywhere" is far lower.

Though let's be honest, $10k is hardly out of reach for.....anyone. If that's something you really want, you can get it.
I'm not sure if this is a troll, or just someone who is massively out of touch with how most people live.

Median household (not individual) income in the US was 51k in 2013.[1] A 10k vacation to Europe is indeed out of reach for most of the population of the US.

[1] https://en.wikipedia.org/wiki/Household_income_in_the_United...

If you can't save $10k while on a $51k income, you have serious money issues.
For example, one such issue might be that you just finished putting a kid through 4 years of college.
Yes, that's the point. Most households in the US have what you call serious money issues, and cannot easily save 10k on a 51k income. They need almost all of that money for living expenses.

When they do save up some money, it's an emergency fund, not a European vacation fund.

Don't forget, it was 10k in 1990.
I have always loved travelling so when my daughter was 5 I started a travel fund for her. I should have about $15k saved up for her by the time she's 18. It's completely separate from her education savings. I personally consider it equally as important though.
Not at all common, American students more typically graduate with enormous debt, which precludes this sort of thing.
Misleading title, should read "How Blizzard stayed focused on quality games for 17 years" It's been all downhill since the Activision purchase...
Alright, we took the number out of the title since it arguably goes against the HN guidelines anyway.
HOTS is good. Just hasn't taken off.

Hearthstone is an amazing success and very fun.

Overwatch looks very promising.

WoW is just old now, and it's still an alright game, but it's been out for too long. I believe TBC and WOTLK came out after Activision purchase and those expansions were great.

Starcraft 2 is okay. They messed up a lot with trying to be social allstars with bnet2.0.

Diablo 3 kind of missed the mark, can maybe blame Activision here. As the real money auction house wasn't that great of a success, and it seems Activisiony to me.

D3 is a completely different game than on release. On release it was all about maxing a few stats (main stat, attack speed, crit chance, crit hit). The differences between one piece of the gear and the next was just a few points. Also gear was almost 100% random drops. This made the AH better, as you could never be expected to find a full set of top tier gear.

Now it's much more based around set bonuses and builds. No more AH, so all gear is self found. But now you have random drops, rift drops, blood shards, cube upgrades, rerolls. So multiple ways to acquire and improve existing gear.

I'm fairly certain that D3 was originally built around the auction house. They started with a solid stream of monetization and then built a game around that.
The thing about D3 though is that Blizzard continued to take feedback from the community and iterate through the game by adjusting and introducing new game mechanics with each update. The current 2.4 is so far different from the original release that its shocking. I played at the start and quickly got tired of the horrible drops and Auction House. Now the variety of entertaining builds that are possible is huge. I'm playing Season 5 and my friends have started again too. It's great for both short (<10min) sessions as well as long ones.
That is certainly a good sign. I played in the beta and decided it wasn't for me, so maybe I owe it another chance!
Just as a fact-check, TBC was well before the merger (Jan '07), and WOTLK came out in Nov '08 a few months after the merger in July '08 (dates per Wikipedia). Likely by the time they merged it was far enough along that you couldn't argue it was done on Activision's watch, but I'm also not proposing later expansions were "Activision's fault".
You're correct. I find WoW's success difficult to judge recently. As, perhaps Activision ruined it, or perhaps it's just a game that's now 10 years old. And MMORPG gameplay is down overall.
> WoW is just old now, and it's still an alright game, but it's been out for too long. I believe TBC and WOTLK came out after Activision purchase and those expansions were great.

Those were my two favorite expansions. I quit when Cataclysm was released. That said, I recently resubscribed and have been enjoying playing it periodically. Unfortunately, the skill set "crunch" feels too much like the game mechanics have been dumbed down, sapping away the spirit of the game. I thought I liked the changes at first until I discovered they ripped out a ton of core class skills and pushed forward with some really bizarre decisions. (My girlfriend is playing a death knight, and she's perplexed as to why only frost spec allows her to dual wield--almost as puzzled as I was to discover that shaman totems feel more like a bolted-on mechanic than they were before.)

But, I assume this change was an attempt to pull new people into the game and not leave it with a decidedly intimidating number of talents and spells. I liked it the way it was, some people didn't, and that's just the way things are, I suppose. Nostalgic folk aren't the target demographic at this point, and while I think I can live with that, I'm still undecided if I'm going to continue my subscription after this month. MMOs seem to be in a race for the bottom, and I don't really have the time anymore to invest in new ones. C'est la vie.

One thing I wish they'd do is bring back the old expansions in a manner that would allow you to play them mostly as they were (perhaps with some improvements, such as reduced raid sizes, but keeping the spirit of the game as close to how it was when that expansion was released). I wouldn't even care if I had to re-roll, but if I could level through all the expansions as I did before--the ones I enjoyed, anyway--or lock into one and play that content at the appropriate level, I'd happily pay the subscription indefinitely. Sure, there are private servers out there (requiring one to break the EULA) that attempt to recreate older versions at various points, but the quality varies so wildly they're almost not worth it--legal issues and ethics aside.

Hey, I can dream. It won't happen. It'd be too costly to implement with very little reward, and I doubt it'd bring back many of the older players who swore off the game due to whatever recent changes drove them away (possibly alienating the new players in the process). WoW is a cash cow now, so there's unlikely to be any disruption that could threaten that income. Sadly.

> HOTS is good. Just hasn't taken off.

It's good but it's not great. League of Legends and Dota2 are both superior games in just about every way. Honestly Blizzard is just really late to the table with this one, which is surprising seeing as how MOBAs started in War3.

> Hearthstone is an amazing success and very fun.

Hearthstone is Magic: The Gathering with most of the pain points removed. I'm not saying it isn't fun or commercially successful, but there's nothing innovative about it. MtG never produced a viable online game, so Blizzard did.

> Starcraft 2 is okay. > Diablo 3 kind of missed the mark

I agree with both statements. SC2 will never be as popular as Brood Wars, and they seem to be struggling with game balance a lot more. D3 completely missed the mark with the auction house.

What I see happening to Blizzard is a focus on micro transactions, with gameplay coming second. I think this article accurately summarizes their history, but ignores recent changes to their company that paint a different picture going forward. I'm not expecting SC3 (should it ever happen) to be as amazing as SC1, and I certainly won't be happy to pay $1 each time I run out of pylons.

When you say "there's nothing innovative about it" regarding hearthstone, you could say that about several of the games Blizzard has made.

WoW is a direct, improved copy of EQ and others. The default hotkeys for EQ and WoW were even the same - NumLock was autorun on both.

How is this a bad thing? You could just as easily have critiqued google for not being "innovative" - they weren't the first search engine. Taking an idea and executing it well is a skill, and a profitable one for Blizzard.

> When you say "there's nothing innovative about it" regarding hearthstone, you could say that about several of the games Blizzard has made.

This makes them good at making money, not necessarily good at making games. I personally see WoW as the beginning of Blizzard's decent. I can't argue that it made a boatload of money though, or that millions of people love it.

As for how it's a bad thing, Blizzard used to develop some seminal games in the RTS genre. These games showed significant innovation and shaped the genre (though they didn't invent it). Compare that to their current lineup of rehashed and cloned games. I don't see the same level of innovation anywhere.

I think Blizzard is so focused on profits at this point that monetization is the primary concern of any new game. It's just my personal, anecdotal opinion but it's also the reason I don't buy Blizzard games at release anymore.

WoW arguably had as much influence on EQ as EQ had on it (and it's not like EQ was the first MMO or even the only big MMORPG out there before WoW came out).

Before WoW EQ had no instanced content (had to camp every mob spawn), mobs were rare especially the ones you wanted to take on on the later levels and it's name was a bit of an oxymoron as it barely had any quests.

WoW pretty much "invented" the modern quest based leveling instanced content PVE-Theme-Park MMO genre, and people who played WoW Beta/Alpha know just how much it changed it pretty much started as an EQ clone questing was scarce Blizzard initially planned to have about 30 quests from 1-60, then said it will take a 100, but eventually the figured out the correct formula (even with having orders of magnitude more content than any other game at the time it still was an utter grind to get to 60 in vanilla some people took months to level to that).

WoW initially launched with more content than any MMO on the market which is something that will not and could not ever be repeated again, they launched at an almost perfect a storm sort to speak, as all of the late 90's fresh 2000's MMO's were dying out due to lack of content and game play becoming stagnant.

If SOE at the time decided instead of working on EQ2 which came too late with too little content (and required a computer from the future to play at high settings not to mention ultra, as even my ATI X800 pro at the time couldn't run it well) and instead worked full steam on putting out content for the original EQ with maybe a slight engine overhaul WoW might not have became the monster it is, however anyone who played / still plays EQ1 will tell you that the best content for it came out after WoW was released and it was almost a direct clone of the WoW style of content delivery and progression.

   > Starcraft 2 is okay. They messed up a lot with trying to be social allstars with bnet2.0.
Have you seen LOTV? It's amazing, I'm having so much fun playing it lately.
Activision has "owned" Blizzard for much longer than it has been "ActivsionBlizzard" as they've owned a major stake in Vivendi Games which owned Blizzard, before that Blizzard was owned by Comp-U-Card and before that by Sierra Entertainment.

WoW is still the biggest meanest MMO out there when it comes to subscription based games they still have a larger market share than all other subscription games combined and more than any western MMO combines regardless of the business model.

They aren't in their peak of 12M players but the market just doesn't have place for such whales anymore.

As for the RMH I don't think you can "blame" anyone, especially not Activision, Blizzard always has done pretty much what it wanted and they've always wanted to monetize multiplayer beyound the usual sub/cash shop that WoW has, they had plans to introduce a map market in SC2 but it never gotten of the ground.

Any business will strive to make as much money as possible game companies are not excluded from this paradigm so it's a bit funny that people think that some game developers are some angelic unicorns.

As a long time blizzard fan, I think their games are about the same quality. Highly polished and fun competitive action games (I've found their games significantly less buggy than most PC games). In many respects, they managed to revolutionize entire genres of gaming. Even people who weren't into nerdy things back in the day loved them.

The problem is, most of them are repeats of games I played as a teenager. They just aren't what appeals to me anymore. Excessive masculinity, simple stories, sexy women. I think they're still this; I see college students playing hearthstone all the time.

I don't think Blizzard changed after Activision, but rather I did. And I don't want Blizzard to change - I'd like the next generation to enjoy the games of my adolescence even if I've moved on.

How can they fail to even mention Warcraft III, an epic multiyear development effort and one of the most commercially successful video games of all time?

Its debut was an epic win for Blizzard. It made more money the year it came out than any Hollywood movie. WC3 also set the stage for World of Warcraft, which would not have experienced nearly the same uptake without it.

Truly a glaring omission in an otherwise interesting article.

and spawned dota -- which more or less propelled mobas into the forefront of gaming.
Hell, there are probably some people here who's first programming experience was JASS for WC3 modding.
Really the last Blizzard game that I enjoyed.

I'm not really into the cartoony look that WoW has gone for, particularly compared to the old Metzen concept art that was included in the Warcraft 1/2/Starcraft manuals

http://www.scribd.com/doc/3914674/Warcraft-Orcs-Humans-Manua...

http://ftp.blizzard.com/pub/misc/StarCraft.PDF

http://ftp.blizzard.com/pub/misc/Warcraft%202%20Battlenet%20...

Those were some beautiful manuals. Once upon a time, kids would spend the entire afternoon reading the manual of a game, waiting in the car while their mothers finished up the grocery shopping, before they could get home and pop the massive pile of floppies or CD in and try to get the game installed/get autoexec.bat tuned right...

You didn't think Warcraft III was cartoony?
It was, but aside from the awful character portraits, it's not much worse than other low-poly 3D games of that era. That's right around the cusp of where 3D engines started to overtake the older 2D/isometric engines for RTSs and strategy games.
WC3 is also a remarkable example of what a devoted community can do. Several third-party clients were developed to fill the gaps of the regular multiplayer server (battle.net), the two main ones being w3arena [0] and netease [1]. Some competitions in China and South Korea still reward their winners with high prizes, more than a dozen of k$ (WCA 2015).

[0]: http://tft.w3arena.net

[1]: http://dz.blizzard.cn

And a sad and remarkable example of what developer neglect can do. Despite numerous pleas on their forums, Blizzard lost all interest in WC3 after WoW came out.

The planned expansion packs were cancelled, major bugs in the client went unfixed for years, including serious maphacks that allowed a few griefers to completely ruin the once-strong online tournament scene and break apart the community.

The WC3 installer won't even run on Macintoshes newer than 10.6.8. Fixing that would be a matter of recompiling it and making a couple of minor tweaks -- perhaps a week's work, tops.

Even if you have an old version already installed when you upgrade your OS, you suddenly find that network games don't work at all anymore once you upgrade - that is, the major feature that you bought the game for in the first place. It relies on Apple's Open Transport networking library, which was removed in 10.9. There is no patch and no fix. The best people have come up with is dual booting into Windows or running Wine.

Perhaps this is why they didn't want WC3 mentioned in the article.

   > It relies on Apple's Open Transport networking library, which was removed in 10.9. There is no patch and no fix.
As much as I wish Blizzard would continue to support their games, Apple deserves as much blame here as anyone. Their aggressive removal of older libraries is annoying. The same thing happened to Starcraft (and a number of other software packages I used to use).

If they are going to get rid of their old packages, they should open-source it so people who care can do something about it. That is the proper way.

I agree completely. Apple should open source it so the community can package it up as a drop-in shim for running older software.

That said, given that they haven't, it'd be nice if Blizzard would assign a programmer to this for a month or two and just port it to the current Apple networking stack.

From my perspective the quality of their games is declining. Rapidly.

I don't know the author and his gaming background but he certainly hasn't spent much time playing blizzard games. At least he isn't a 'hardcore' gamer. Truth is, if you are a casual gamer you probably won't notice how dumb their current development is.

In short: WoW: Numbers don't lie. People would still play mmos if there werent any worth playing. http://www.mmo-champion.com/content/5063-WoW-Down-to-5-6-Mil...

Diablo: Current content is shit, multiple design failes that needed to be corrected. Both D3 and the addon weren't ready on release, needed patches to correct the bad quality.

Hots/Hearthstone/Overwatch: Knockoffs of Dota/LoL, Magic, Team Fortress. I don't think a knockoff should be called a quality game. Also, both Hots and Hearthstone have/has horrible balancing issues => bad quality considering being balanced is the core content of the game. Not to mention that Hots was really shitty from a technical pov (after beta).

Regardless of your personal opinion on the design of their games, one thing they retain is their quality. Blizzard games are some of the most polished bug free experiences available (especially given their scope/size). You are never going to have a poor experience with a Blizzard game.

You might not enjoy the game, but it will not be because of game breaking bugs, poorly translated ports, low art quality, or unpolished game systems. Blizzard takes these things very seriously. If something is broken they often fix it.

One of the few other companies that made games of similar quality for me was Bioware. The critically acclaimed Star Wars RPGs, the Mass Effect and DragonAge franchises started as something new and special, with MassEffects focusing on epic interactive storytelling and DA on complex yet accessible RPG. Sadly, after EA (the dev killer) bought them, DA turned into a hack n slay, and ME into a CoD in space. With a VERY bad ending.
Can't say I've enjoyed much of Blizzard's work to be honest. They're style has always turned me off somewhat. I really liked the Warcraft I, II and III games but beyond that there's nothing that ever really grabbed me.

I gave World of Warcraft a go for around two weeks because my friends were playing it religiously but I just couldn't get into it. MMOs in general don't do it for me though.

I mean I loved Diablo 1 and 2 but they were developed by Condor (later became Blizzard North), Diablo 3 became something other than what I wanted from a sequel to that series. It was full of World of Warcraft's cartoonish art style, complete with huge shoulder pads on armour and massively oversaturated colours and terrible Blizzard-standard writing. They even managed to make Diablo himself completely unintimidating as a character due to how shitty his lines of dialogue were. They should have kept him a silent antagonist as in previous games and stuck with the dark gothic-horror aesthetic that made D1 and D2 so memorable.