16 comments

[ 2.0 ms ] story [ 49.0 ms ] thread
I'm usually not one for office perks, but a miniature train track would be alright with me.

Hudson actually had a bunch of other train-related stuff in their R&D offices, if memory serves. It's a shame to see it abandoned like this.

You may also enjoy

https://www.youtube.com/watch?v=ECLEAzsh2eg

the making of Norimaro - lots of footage from within capcom offices. Amazing clunky CRT displays and hand drawn art. Some ridiculous motion capture and voice recording footage towards the end too.

Thanks for sharing the link. It was great to see where some of my favorite childhood games were made. 90s Capcom will always have a place in my heart.
I wish whatever anti-shake filter hadn't been applied (does youtube do this automatically now? I've noticed a scourge). Still, I'm totally bookmarking this to watch later when my limited Japanese comes back online. Thanks for posting it!

There wouldn't happen to be an original somewhere without the filter applied?

You may also enjoy

https://www.youtube.com/watch?v=tu4k1DhKJNU

the making of Super Bomberman 3. Several interviews with the programmers and amazing footage of the technology they used to make SNES games at the time.

And other random stuff. All in Japanese, unfortunately.

I have the book he mentions, The Untold History of Japanese Game Developers, Volume Two. It is a fantastic book and worth your time if this stuff interests you.
I've looked through a friend's copy and I have to say, it's pretty amateurish work. Not worth the asking price, imo. These interview vids are actually more interesting than what I saw in Volume I.
It's done by the guy who runs hardcoregaming101.net. He has an insane amount of knowledge about gaming, but he tends to prefer quantity over quality in his writing.

All in all though, his knowledge is great and appreciated, so I still enjoy his stuff.

There's been some talk about digital preservation of games and other software. I wonder if there are ant international projects on digital preservations.
I would love to visit a museum where I could experience old development software/hardware from Japan.

Check out this great article about the seemingly endless creativity at SEGA during the 80s/90s:

http://shmuplations.com/segahistory/

It would be so cool to have the original source code to those games available as well - let the kids (and adults:) at the museum edit/draw their own sprites, make modifications (jumping higher, etc) and let them collaboratively compile & run on original arcade cabinets..

One can dream :)

Am totally awed by the devotion and passion of Toru Hidaka.
Not Japanese, but very rare insight into id software in its heyday: https://vimeo.com/4022128

These clips ought to be put on archive.org.