It uses flash for the video streaming, it should detect a lack of, but sometimes if the browser interrupts the loading of it it might never trigger as not being enabled.
It's a web-cam enabled ping-pong-shooting tower, situated in an alien control room, where various aliens are working among light-up targets, which register when you hit them.
You can join a queue to shoot the targets (and the aliens, if you choose), and get about 30 seconds of play time.
Wow,that's awesome. How long did it take to create and set up? And are you all actually managing to get work done while this is going on?
And this just may be server load-related, but why does my wait time keep going up? When I first joined the queue it said 7 minutes. Two minutes later it jumped up to 9. A couple minutes later it was back down to 7, and there it stayed for about 4 minutes, until it jumped to 8.
I'm seeing the same issue. Queue time keeps jumping, was down to 10 minutes, shot back up to 20. Seems that there's queue jumping or something else going on behind the scenes.
It then went from 20 minutes to 0, said it's my turn but then 5 seconds later said "Thanks for playing, you missed every shot".
So cool. How long are you guys planning on working in your space suits for? Hours? Days? Weeks?! Also, how does the turret get refilled? Is there a Roomba to clean up the balls on the floor? Wait, what happens when you leave the office for the evening?
Suggestions:
# Landing Page
1. Increase the visual weight of the Call-To-Action button. One way to do this would be to move the button up on the landing page, perhaps after the first paragraph.
- You only want enough text to entice users into clicking the button. You can have a secondary fallback that allows them to read more on that page by scrolling down and add a secondary terminal call to action (at bottom of page content above footer).
- - You can defer the story information to the waiting stage area for users to read while they're waiting.
2. INCREASE THE SIZE of the call-to-action text, namely "STOP THE INVASION"
# Game Page
3. "join the queue of fighters" - How do we join the Queue?
4. The use of @names looks like twitter integration. This could be a nice way to add some virality by letting people oauth into enlisting.
5. Can you sell a queue jump for $.99? Either instantly putting you in control or making you next up? It'd be an interesting experiment.
6. if usernames are only preserved by session you could still create lightweight player profile pages. If you twitter oauth in perhaps you can provide links to their twitter profile. You could include things like number of plays, number of shots, number of hits, total points, average points, play frequency per day, etc
General Ideas:
Improve virality mechanics by integrating more tightly with twitter. Allow posting of score, perks for referring people (front of queue hop perhaps?).
Show us some info on our weapon system even if its totally made up.
16 comments
[ 3.1 ms ] story [ 51.6 ms ] threadYou can join a queue to shoot the targets (and the aliens, if you choose), and get about 30 seconds of play time.
And this just may be server load-related, but why does my wait time keep going up? When I first joined the queue it said 7 minutes. Two minutes later it jumped up to 9. A couple minutes later it was back down to 7, and there it stayed for about 4 minutes, until it jumped to 8.
p.s. Are those neopixel leds?
General Ideas: Improve virality mechanics by integrating more tightly with twitter. Allow posting of score, perks for referring people (front of queue hop perhaps?). Show us some info on our weapon system even if its totally made up.