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So, as someone still using an OC'd 2600k from 2011 there is still little point in upgrading which feels crazy.
I think most consumers feel this way right now (hence the always slowing sales in the PC market) and companies like Intel and AMD are definitely feeling the squeeze. When the farthest you can push the limits of your new chipset are, well, see review above, I can't imagine how stressful it is for them right now.
Yeah I have a 4770K in my home server, except ECC and h265 deciding, it meets most retirements for me.
Desktop CPUs are a mature market. Desktop applications tend to be either not performance limited or limited by something other than the CPU.

Consider that the 7700K in question gets similar performance to your Sandy Bridge box at probably 1/3 of the power draw. (I had a 4.2GHz 2600K for a few years and the socket pulled about 102W, so I'm guessing that's what you're looking at). A 3X increase in power efficiency is certainly not a lack of progress, it's just that you don't care.

Yep, efficiency is key here. That is where most improvement has done in terms of cpu design in recent years.
My last round of upgrades for the wife's and my desktops was entirely motivated by upgrading to lower power parts that provided the same (or better in the case of video cards) performance.

The office became noticeably cooler, it was a good upgrade.

This is entirely the reason I chose Intel and Nvidia over AMD/AMD. I run linux, and the open-source nature of AMD appeals to me, but I was so sick of the heat and the fan noise. Plus my old computer only ran at it's best during the winter.
It costs around 500$ to get similar performance. So ~500$ / (0.20$/kwh * 0.102kw * 2/3) that's ~37,000 hours or 24/7 for 4 years.

So, no lower power is not a solid reason to upgrade.

> that's ~37,000 hours or 24/7 for 4 years.

That's 4 years running the CPU at full tilt. The 2600K will idle at a lot less than 102W

102W is a /lot/ of power and heat...
> 102W is a /lot/ of power

Yeah, and OP was saying that was only the socket consumption, you've also got to add in chipset, memory, discrete GPU, hard drives, NIC, sound, etc... and power supply overhead as well.

I bet that system was pulling 400-500W total under the load he described.

On a desktop. I know you don't care, I said so. But Kaby Lake is a silicon product for a bunch of markets (of which "desktop" is a rapidly shrinking one), and in those markets it represents solid improvement over its predecessors.
I don't think the desktop is shrinking as much as sales suggest. I would happily drop 2k on a new desktop if there where any reason to do so. Intel chose to waste 5 years of performance gain on a low end graphics capability's instead of bumping cheap multi core performance.
That use of "cheap" is doing too much work. Obviously Intel hasn't squandered many-core scalability either, c.f. Broadwell-E which is available with as many as 10 cores and targetted at exactly your market.

It's just not cheap, being a 240mm2 die (almost twice what Kaby Lake is, with attendant yield penalties) targetted at a niche market with low volume.

So your point isn't that Intel isn't innovating, it's that you want them to do it in a way that violates straightforward economics and hand it to you for less than it takes to produce.

Basically: you got spoiled by the early days of the VLSI revolution. Silicon scaling isn't doing what you expect any more.

At Intel's scale having 4 core chips with integrated graphics or 6 core chips without integrated graphics and slightly smaller transistor count is not a significant cost, meaning they could both sell for similar prices.

They don't do this because they have zero real completion and can milk the high end market. Further, by holding back performance gains they can extend the upgrade cycle as long as possible.

PS: Cellphones are approaching Desktop chip performance.

> At Intel's scale having 4 core chips with integrated graphics or 6 core chips without integrated graphics and slightly smaller transistor count is not a significant cost, meaning they could both sell for similar prices.

Yeah, that's not how silicon manufacturing works. Tooling up for a new part of this size and ramping production gets into the tens to hundreds of millions of dollars. No one does niche-market (and yes, gaming desktops are niche) parts at the prices you expect.

Low-volume big parts cost a thousand dollars or more, that's no different at Intel than it is anywhere else.

It's going to be ~1:1 with the number of discrete nvidia + AMD graphics cards sold which is not exactly niche.

Further, Intel already has a range of chips in production making that 100's of millions per chip vastly overblown. You can measure these numbers in several ways, but ramping up 100 million of chip X or 80 million of chip X and 20 million of chip version Y is nowhere near 200+ million.

Ed: For clarity the cost delta is not 200+ million, the price is vastly more than 200+ million to make 100 million of chip X.
While I certainly wouldn't turn away multi-core performance improvements, the onus isn't entirely on Intel. A large portion of the software market still makes no or very poor use of multiple cores. Cranking that performance up for many apps that won't use it really isn't a selling point to the general market. It would be a boon for specialized workflows, certainly not denying that, but it's not nearly as attention grabbing or experience improving as solid integrated graphics are. Just a few years ago integrated graphics were garbage, and now they're reasonably formidable for most tasks, even some light gaming.
Why, about any resource intensive line of application out there does use all of CPU & GPU gains you throw at it. Adobe Premiere does, Autodesk Revit, Inventor etc.

Just finished a CAD workstation build for my wife with state of the art components. The performance gain over a couple years old "pro laptop" she used before is enormous. And not just on raytraced views and renders, the whole UX is much much smoother.

Is desktop a shrinking market or have we reach peak saturation? Desktops are very affordable (relatively speaking). The people who want one will get them. Processors are some of the least upgraded [citation needed] components of a desktop system, because there isn't a large incentive to get one. It's rarely the bottleneck of the system. As someone else has said, it's a mature market.

I recently upgraded from an '09 processor because my motherboard died. Trying to find a new one to fit the old chipset was rough, so I got a processor as well. I didn't need to get a new processor, because it wasn't the bottleneck. There are many instances where the new one will give me better results, but it wasn't so bad that I was hurting. Unless you have a specific need, upgrading for the sake of upgrading is largely wasted money.

Lower power means less demand for quickly spinning fans. Fan noise is quite a huge purchase decision factor for some people looking to buy a home pc (like me, I'm one of those people).
On a desktop you will get much farther with bigger fans than with low power chips. That is, unless you want to be fanless, that is a expensive extreme.
> Desktop applications tend to be either not performance limited or limited by something other than the CPU.

The browser is a desktop application and, once the page is loaded off the network, is certainly CPU bound.

Hmm... I still find browsers more memory blind than anything, any machine with less than 16GB of RAM I find really struggles with JavaScript heavy sites, god damn JavaScript.
Your JS heaps are not approaching 16GB unless you have thousands of tabs loaded. You can verify this in about:memory.
_something_ about the browser (either chrome or firefox, fresh profile, no extensions) is eating ungodly amounts of ram however, and it tends to be at its worst with JS heavy sites.

EDIT: no addons either

Maybe you have some random addons(not extensions) installed?
That would be more relevant id the choice was 15GB vs 16GB. However it's normally 8 vs 16 and that 8 is used by many processes. So, it can easily be comparing 0.5 of free memory vs 8.5 GB of free memory.
It's probably a combination of all the caching browsers do to improve observed performance and sloppy memory management in the browser software, not javascript.
I wouldn't care unless I lived somewhere warmer. Energy can not disappear from a closed system and that inefficiency will keep you feet toasty. :)
I care more about fan noise than I do about heat.
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The only reason to upgrade today is watts, either for heat or battery life. Oh and crypto I guess. Although Intel ME cancels all this.
I'm also using a 2600k (non-overclocked). I'm going to upgrade soon though. The main reason is I want to take advantage of things like usb 3 and an m.2 ssd. I also want to get a new video card and I'm using it as an excuse to build a new computer.
I was running a 2500K until this past July. Upgraded to Broadwell-E for the same reasons you mentioned (even though it was also regarded a flop). I'm using the "Samsung 950 PRO Series - 512GB PCIe NVMe - M.2 Internal SSD" and it is a beast.

My old desktop was passed down to my wife, who was previously using my 3rd most recent desktop, a Core2 Duo (E6600 I think). The 2500K/2600K still has much life left in it for many tasks.

I'm waiting for AMD Ryzen so I can plan the move away from my 2600 (not K).
I have a 3770K. Kaby Lake chips are about ~40% faster according to current benchmarks. That's not a massive increase, but it's not negligible either. I do a lot of intensive photo editing and spend significant time waiting for CPU computations to finish. Looking forward to getting a faster chip in the next few months.

A 10% increase per generation may not sound like a lot, but it adds up over a few iterations.

Big photo of a motherboard.. What kind of monstrosity of a mobo is that? Please tell me all that shit on it is metal and has some sort of cooling purpose. It looks like a bunch of moulded plastic to make it 'look cool'.
Short answer, it's a "gamer" board.

Unfortunately, the path to the best hardware on PC is usually with gamer hardware, which means you end up with hardware with pointless bling attached.

Try buying a laptop for CAD rendering sometime. So many people where I work didn't want to settle for last gen speeds of "workstation" class (think, AMD firepro and Nvidia Quadro cards) and now pay the shame price of rainbow LEDs, red plastic, and gaudy keyboard fonts.

Thanks user persona centered design!

Sadly, the PC companies are following the money. I guess it's mainly gamers who are forking out cash for high end hardware these days.

The keyboard and mouse on my work desktop are gamer gear, as is my work laptop (my next one might even be an Alienware). And boy, do I hate their radioactive glowing.

If you already live the glowing light life and aren't getting out anytime soon (and why would you? It's not like anyone else is selling high quality computer stuff like this), MSI has been putting out fantastic laptops in terms of performance to dollar recently AND they don't skimp on the port selection, something I love about my workstation type laptop. Some of my co-workers brought these in recently and it only furthers my endless disappointment that good hardware can't come in sensible a package.
Because the laptop would be for work, I care about warranty and support.

The MSIs are nice (as are Razers, etc), but I'll probably stick to a major vendor like Dell (Alienware), Lenovo or HP - in other words, a company with an established support infrastructure.

I've also been super impressed with the physical touchpad buttons, port array and OLED screen on the Alienware 13 R3. The catch is that it's relatively heavy and ugly. BUT, the heaviest I'm willing to go is around the weight of my old 2011 15" MBP (~5 pounds and change), and it comes in around that weight.

The new XPS 15 with 1050 also is a top contender for me, although the ports leave me wanting.

-- edit - forgot to mention that the lack of touchscreens also put MSI's GS series near the bottom of my list.

WOAH the XPS 15 comes with a 1050 now? I might pay the huge price premium to get my hands on that (and then some more to turn that USB c port into all the useful ports I'm losing).
It got leaked a week or two ago, but I'm guessing it should be on sale in a month or so.
Try getting the gamer PC past Internal Controls at your university when you are a structural biologist. There's some fast talking to the beancounters involved.
"No, I swear, I don't care about Call of Duty....no...no..yes, you can use that video card for games but....what? Steam? What's that?"
I totally get your point, but there are some serious apps (non-games) on Steam too.

I bought my license of DisplayFusion (multiple monitor utility for Windows) [1] on Steam because it was cheaper (during one of those regular Steam sales) and the license allows me to run it on any of my machines with Steam installed.

[1] https://www.displayfusion.com/

> which means you end up with hardware with pointless bling attached

Sometimes, yes... but in this case, it appears to be a large heatsink spread out over the mobo. Gamer mobo's are often setup to be overclocked, so larger-than-normal heatsinks are common.

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Actually, that's just a large dust shield. It is bling, but that's ok. There are people that like to outfit their computers with LED's, glass side panels, illuminated liquid cooling liquid...you name it. This board is made for them.
I thought that at first, but it's plastic. It's called "ROG Armor" I think.
This is a top-end board...$250+. You can get the same hardware at a much lower price point - $125+.

It won't have the giant dust shield, extra power phases, or gamer LAN, or access points on the board for voltage testers, or no thunderbolt, but it'll have quality components and an Intel LAN and a good sound chip. If you aren't overclocking, they are functionally identical.

> You can get the same hardware at a much lower price point

Sometimes yes. A lot of times though, the chipset will be different on the "lower-end" boards, ie. 990FX vs 990 chipset, etc.

Just be careful when selecting your board, as it does often determine the maximum performance of your system - and you don't want it to be a bottleneck to your other expensive components.

I recently bought a lot of parts to build a desktop machine. If you just looked at the product names on the receipt, you'd think I was stocking up for a rampage: Predator Assault this, X1 Sniper Squad that, Elite Raptor DeathKill Xtreme etc.
As far as I can tell, it's not even released yet. https://rog.asus.com/articles/maximus-motherboards/press-rel... Aside from protecting the various chips, it's going to look great in a case lit up like a bat-signal.

Edit: It comes with two independent LED zones built-in http://rog.asus.com/media/1483473467178.jpg , and headers to control 4 meters of LED light strips, not to mention coordination with compatible glowy RAM sticks. http://rog.asus.com/media/148345887868.jpg . But the PCIe slots are actually steel-reinforced, so it's only about 85% eye-candy. http://rog.asus.com/media/1483459091833.jpg "In fact, if you give the Code a home in a tempered glass chassis, it’s practically impossible not to end up with a system that looks rather special." That's a quote from the press release!

From that announcement:

>Thanks to 3D-printing technology, it is now possible. Some of the new motherboards include dedicated mounting points for 3D printable parts, and we’re providing source files that users can download and print using an online 3D-printing service or their own printer.

That's a neat feature. I wonder if such things will catch on in the mainstream as 3d-printing becomes more prevalent.

This is why Apple will soon abandon Intel entirely, which is why Apple abandoned the PowerPC as well. Either you progress forwards or you get run over.
Apple makes a damned good mobile chip, but it's still just a mobile chip and it plays by mobile rules. Do you think apple has the expertise to switch to desktop class chip design?
Apple has made three processor transitions 68K -> PPC -> Intel. During each transition, the processor they were moving to was much faster than the previous processor. That's not the case for ARM vs Intel.

A lot of the appeal of the Intel based Macs is the ability to run Windows at native speeds. That wouldn't be possible with ARM.

Finally, Apple only sells 16-20 million Macs a year. I can't see it being worth the investment to switch to ARM and creating all of the auxiliary supporting hardware it gets to use by using standard PC hardware.

PA Semi was developing workstation/server class POWER processors before they were purchased by Apple.
Nobody is even close to touching intel in its niche of high single chip preformance at reasonable power usage. PPC was way way behind when it got replaced.
Not true; Apple's own A-series silicon is starting to be a serious threat. For instance, the A10 in the iPhone 7 now beats all Intel chips ever shipped in MacBook Airs in single-core CPU benchmarks. Right now, today. And it's less than 3 years behind vs. Intel CPUs in the MacBook Pro. It also beats the Mac Pro's 12-core Xeon (from 2013) in single-core.

This despite the A10 running on FAR less power.

Apple's definitely within shouting distance and is a serious threat to just replace Intel entirely, at least for its own needs.

Achieving the same level of performance with ARM is only half the story.

Apple has to surpass the Core i series to make any sense to switch.

And then there's the whole clusterfuck that would be porting all the x86 software to ARM. When Apple switched to Intel emulation of Power PC was usable via Rosetta but AFAIK emulation of x86 with ARM is extremely slow.

I wonder whether it could be possible for Apple to build in a hardware accelerator for the x86 emulator into the chip?

...Though at that point I suppose they'd basically be building an x86 co-processor into it. No idea if that would actually help performance or not.

I have really hard time believing those benchmarks claiming a mobile processor beating a recent desktop CPU. It all came from a few tweets without real numbers. Show us a real benchmark.
Everyone is waiting with baited breath for a A-series Macbook (maybe call it the iBook again, to solidify "i" as personal/consumer line as opposed to "Pro")
Apple already abandoned the market this review is talking about. They don't ship desktops any more. As the article makes clear (not in the headline, obviously) Kaby Lake actually does have a bunch of improvements for mobile applications.
>Kaby Lake actually does have a bunch of improvements for mobile applications.

If only getting a hold of their mobile processors wasn't so difficult because they're OEM parts. Perfect for things like fanless mini-ITX media center builds.

Then again, Intel will be refreshing its NUC line soon, and those tend to use mobile processors.

And if they switch, i'd switch away from Apple.. No escape key and no X86? pshawww
You know AMD exists right? And with Ryzen coming up, it's looking pretty alright for them on the desktop front.
I don't think any consumer has known that AMD exists for over half a decade now
What alternatives to Intel are there, even?
ARM, seriously - ok while many apps need to have an interpreter / to be compiled for the architecture - god damn for the the money and the power it shits all over x86 processors, ARM based chips are so damn cheap you /could/ chuck 6 full chips for less than the price of once x86 and of course it comes down to execution but if properly done - per watt god damn RISC based processors really do well these days, look at the latest iPhone / iPad ARM CPU - it's faster than the MacBook with the latest (one older now) intel CPU but costs less and uses 1/6th the power.
you are overstating things significantly, ARM is still way behind (an order of magnitude or more) on single thread preformance. Nobody cares about preformance per watt if it means everything lags a massive amount.
Totally depends on the workload, well threaded workloads with a desktop ARM clock speed of 3Ghz~ or so could perform quite well for say PostgreSQL if properly deployed, but yes - for an interpreted language with a strict GIL like Python it may not perform so well; having said that, Xeon professors are dropping in clock speed each iteration, where we used to see 3+Ghz perform, it's now common to see those processors replaces with 2.2Gjz max clock speed - yes the cache can be larger, there might be more cores etc but with languages such as python you quickly run into the single core maxed out problem pretty quickly regardless.

*edit: would be interesting to see an elasticsearch cluster running on a high clock speed arm cluster... I wonder how it'd run... (and yes I know it's not that simple)

> Nobody cares about preformance per watt if it means everything lags a massive amount.

As evidenced by the fact that Intel has failed to compete in mobile, this is obviously false.

We've been hearing nonstop from message board enthusiasts that Intel is going to kill ARM for years and years now. In reality there's absolutely no sign of that happening, and in fact their recent deep cuts to the Atom line suggest the opposite.

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Apple's A10 silicon (from the iPhone 7) already beats Intel's 12-core Xeon from the Mac Pro in single-thread.

http://www.theverge.com/2016/9/16/12939310/iphone-7-a10-fusi...

In a _single_ 100% synthetic benchmark. The apple chip preforms so much better than other comparable arm cores (3-4x faster) on this benchmark I view it with a lot of suspicion.

I can list about 150 programming languages that are "faster than C" if you apply similar restrictions.

http://wiki.c2.com/?AsFastAsCee

Does the A10 have 12 cores? No, it has 2 (technically has 4 but only 2 can be active at any time).

Also it's 4 year old Xeon. If you're going to compare it to a 4 year old Xeon, compare it to the 2 core versions, which will have much higher clocks.

If Intel can't do it, who can?
No idea why everything automatically points to ARM. Switching away from Intel could also means to AMD.

If recent leaked benchmarks are true, AMD's Ryzen shows CPU performance similar to Intel at similar power usage. That means Apple could offer an 8 core CPU on iMac with the same price.

That title... while I'm not disagreeing with the intent or the message that has to be classed as clickbait. Like come on, that's one well of an optioned title for an article that links to an article with a completely different title. Just, you know - even without any research I'm quite confident that the company in question (intel) hasn't 'stopped trying', perhaps they've undervalued a product line or had a lacklustre release but I'm sure there's a lot of engineers 'trying', again, click bate titles - grr!
Like come on, that's one well of an optioned title for an article that links to an article with a completely different title.

The very first sentence of the article is, "The Intel Core i7-7700K is what happens when a chip company stops trying."

Noted.

However,

Title: Intel Core i7-7700K Kaby Lake review: Is the desktop CPU dead?

Subtitle: With identical performance to Skylake, Intel brings desktop performance to a standstill.

*edit: while I'm not in any way sticking up for intel (I love RISC architecture personally) I do wonder if this cycle is just aligning technologies such as DDR4 / PCIe bus speeds, chipset smarts such as NVMe pass through to bypass the SCSI subsystem etc... more than it was outrun / be directly faster than the previous generation. I might be wrong (again no research done here!) but it wouldn't surprise me if it was a feature alignment cycle. IMO - what we need is ECC on the desktop i7 range, that would be a killer.

I'm all for ECC, but honestly you can just buy Xeon E3 and cheap motherboards supporting it. I would also prefer that ECC is deployed everywhere (including on portable devices), but if it is not going to happen, I will just continue to buy chips that supports it (on markets where they exist...)

So what annoys me is not that Core i7 do not support ECC. What annoys me are markets where ECC does not exist at all, like ultra portable devices, and to a slightly lesser measure laptops (I've recently seen at least a workstation laptop featuring ECC, although the price was insane IIRC)

Dell and Lenovo at least offer ECC on their top-of-the-line mobile workstations. Mobile Xeons too.
First sentence of article: "The Intel Core i7-7700K is what happens when a chip company stops trying."
That title (and first sentence) is a pretty good encapsulation on what's been happening with their CPU line and why most people will keep their good enough 2-5 year-old CPUs and just overclock them occasionally. Too bad there's no real competition to Intel in the desktop CPU marker.
We're in unprecedented territory right now where the best price/performance for an Intel chip is found via overclocking something obsolete from Ebay and then hanging a fast modern GPU on it.

I'm partial to the 2500k myself.

I disagree.

With AMD no longer contentious, Intel has, quite literally, stopped trying.

Look at Netburst era Intel vs modern Intel. Behind the 8-ball Intel can show you what Intel looks like when it's trying.

Or maybe Intel is having trouble moving to 10nm and there's little it can do at this point? I have no idea why when it comes to Intel people feel the need to phrase engineering problems in moralistic terms (and conversely, when it comes to politics people often want to turn moralistic problems into engineering ones).
If that were the case they wouldn't release a mediocre interim product that fails to significantly build-upon any existing performance and features of the existing product. If you do decide to build that mediocre chip, you don't price it like a top-shelf one.

We're not talking about when Saab had to keep their new models secret to sell the rest of the old ones for survival. This is Intel. They control their market and have no competition. Selling crappier products than you're capable of is a moralistic problem. And it's one that the industry is complacent with. Just ask Apple.

If all remaining Intel competition were to disappear tomorrow Intel wouldn't stop selling chips. They would just stop making them any better. Cost reduction is just business. If a business doesn't have to spend on research to stay afloat it shouldn't and it won't.

Or they tried and failed. Unless you have inside information you can't know what happened. And as no one else seems to be able to produce 10nm CPUs, it's not unlikely that Intel had problems shifting to it as well.

Intel has done very well in the past by always being one step ahead of the competition. I'm sure that they didn't stop doing so.

Like the guidelines ask, since there's nothing wrong with the article's title we've reverted the submission title from “The Intel Core i7-7700K is what happens when a company stops trying”.
Completely off topic...

For someone who doesn't follow Intel chip generations closely, the chart of the generations of Core I3/I5/I7 chips was informative. Two Observations:

1. Why doesn't Intel actually name the chips to make them clearer?

2. The poor Mac Mini that Apple is selling in 2017 uses 2013 era chips and is way overpriced.

Edit: fixed typos

For #1, I would suggest the answer would not help sales....I think it would look like this (apologies to Apple's old "good, better, best" computer labeling):

Server: expensive, more expensive, you can't afford it

Desktop: nicely priced, expensive

Mobile: nicely priced, expensive, pretty expensive

Of course, if they made it that simple, then this would happen:

Cheap server: buy ARM

Cheap Desktop: buy an older PC

Cheap mobile: ARM

REALLY cheap mobile: buy last years' ARM

For #2, the performance isn't really much different for most people. Running office and surfing the net probably are more limited by typing speed and internet connectivity than the speed of your CPU. I think most people pay those prices because they want the simplicity (either real or imagined) that Apple has over the other options.

I will even go a step further. For most people, the Performance of a 2008 era Core 2 Duo 2.66Ghz would be enough for non gamers. I have an old business Dell laptop with those specs with 4Gb of RAM running a Plex Server and PlexConnect with Windows 10 and it feels fast enough when using it once you turn off all of the antivirus programs. I don't think I would be able to tell the difference between that and my Core I7 if I maxxed out the RAM to 8GB and added an SSD drive.
You can get gently used 2013 T420 Thinkpads on eBay for around $150 with an i7 processor, NVIDIA dedicated graphics, and 4GB of RAM. For non-gaming, it's just not worth it to go anywhere beyond that.
I guess perf being a "gaming" thing on HN suggests that many developers aren't using AOT-compiled languages. More perf is still desirable if you compile Rust programs or large C++ programs. For the latter, it's not just CPU but storage perf matters, too, due to file system-heavy compilation unit and textual include model.
For real mobility away from a power outlet, an old notebook might not be all that great. But if it's just about the desktop replacement form factor, then any used post-2010 high end model will provide much better value for money than a fresh low spec device.
> 1. Why doesn't Intel and actually name the chips to make them clearer?

Because it makes more money this way. "Cheap", "Expensive" and "Middle ground" is the optimal marketing strategy.

It feigns transparency but really it is just an opportunity to exploit a common bug in human-brain logic. Specifically, Decoy Pricing.

The i5 and i7 are both quad-core CPUs clocked at no more than 100MHz away from each other. But the i7 is $100 more to make the i5 look like a good deal. When consumers buy the i5 they "think" they got a good deal, when in reality, Intel priced the i7 to make them feel this way.

Read up on Decoy Pricing to learn about this effect: https://en.wikipedia.org/wiki/Pricing_strategies#Decoy_prici...

https://en.wikipedia.org/wiki/Decoy_effect

Also, don't complain about marketers taking advantage of human psychology. That's their freaking job. Instead, you should take advantage of it too.

So when buying an i5 I am in fact getting much more performance per cost compared to the i7, because Intel decided to make the i7 much more expensive in order to make the i5 seem like it has much better performance per cost?
Is the cache size and turbo boost the same though?
It's also much more expensive to produce an i7. i7 are near perfect chips and are able to run higher clock rate efficiently and safely while i5s are more "standard" and have their performance clamped down to what they can safely handle. There are less i7 chips rolling off the lines, which increases their price.

Hopefully somebody who knows more about this than me can jump in and fill in the blanks here.

EDIT: I communicated my point poorly and the comments below mine explain this is much clearer terms

I don't know Intel's specifics, but often there's only a few chips that a manufacturer makes... and depending on the Quality / testing of the chips... the chips are binned into different categories.

As a hypothetical example (I'm not 100% sure if this is how Intel does things), and i5 could just be an i7 except it couldn't handle the higher clock rate. So instead of throwing away a chip that's limited in clock... Intel will sell the chip as an i5.

Or perhaps in another chip, the hyperthreading portion got borked because of a piece of dust landed in the lithography. So instead of selling it as an i7, the hyperthreading portion is fused off and the chip is sold as an i5.

You're the guy who knew more and filled in the blanks! I am super fascinated by this topic (and an outsider). Do you have any specific examples or situations that you know of this happening? The hypothetical you gave above was awesome and now I'm curious for more.
AMD's Tricore vs Quadcore... something (I think Phentoms??) were definitely this. Some Tricores were able to turn into quad-cores with some firmware hacking.

The IBM-Cell in the PS3 was a different approach to the same problem. The Cell was specified as 7-SPUs and 1-CPU, but in actuality... the manufacturing process made 8-SPUs and 1-CPU.

IBM assumed that one of the SPUs would fail during manufacturing, so they only promised to deliver 7 of them per PS3.

You can literally see the 8 SPUs: https://upload.wikimedia.org/wikipedia/commons/e/e0/Cell-Pro...

There's lots of ways to approach the problem. Manufacturing is an imperfect process: not everything is made identically. So the manufacturers have to figure out how to test for differences and... if necessary... sell the same "manufactured" chip in different bins.

Thanks for taking the time to go further on this and link that image, very cool stuff.
Historically, I don't think it has worked like this for Intel. It costs way more to have multiple designs so they are all pretty much the same few chips with the packaging changed to disable parts. Sometimes the disabled parts failed QC but the numbers that fail QC but are still usable are not high enough for the high volume parts.

Really it is just a way to do differential pricing. Some people will pay $500, some only $100 while the part only cost $25 to make. The way to maximize profits it sell to both, and find a way to justify the price difference.

The other thing with "decoy pricing" is that you "throw away" the cheapest option without proper research.

The Core i3-6320 is about $60-70 cheaper than the i5-6600k, but on applications that don't benefit (sufficiently) from multiple cores, it can perform nearly as well. Anecdotally, friends building PCs always compare i5 and i7 and never consider the i3, but for their real world uses (many games!) it would be just perfect (and the savings could be thrown at the video card where it'd make more of a difference.)

The expected "close enough to state of the art" lifetime of hardware is now so long that you can write off the premium paid for extra cores over many years.

Would i be willing to pay 35$ extra per additional core if I knew I would want to replace the hardware within two years anyway? Questionable. But when hardware lasts half a decade? The premium per core per year becomes irresistably low. The i7-2600k will soon have it's sixth birthday...

I don't disagree. The difference between a $160 6320 and $330 6700 is only $170, and 8 years (how old my Phenom II is...) reduces that cost to barely over $20/year.

However, whether "the core is going to be fully utilized" is another question. If you only ever need 2 cores, it is wasted money, plus, if your focus is on gaming, and your budget requires you to make choices based on right now, the extra $170 can be the difference between getting a Radeon 480 or a Geforce 1070.

(Since I hope my next build lasts another 8 years, I'll probably "pad" my build with an i5... I've fallen into the trap!)

>The i5 and i7 are both quad-core CPUs clocked at no more than 100MHz away from each other.

I'm not sure thats a fair comparison - clock rate isn't the only thing and the current high end i5/i7 chips (6600k and the 6700k) are 500Mhz apart, and the i7 (as always) has hyperthreading (in some applications, hyperthreading is actually very useful) while the i5's don't. And while the i7 has a 15% higher clockrate, it is ~20% faster, while being 40% more expensive. With the k-series specifically, the i7 having a higher base clock also means you can overlock it better.

FWIW, I don't find Intel's naming scheme unclear, but OTOH, I have been following CPU/GPU version numbers for over 10 years so I could be blind to the confusion.

I have an i5-5200U and it has hyperthreading. The only difference I could see was a slightly higher clockrate, and the Intel management stuff.
Nemothekid and I were mostly talking about quad-core desktop chips.

The i5-5200U is a dual-core laptop chip under 20W TDP. Its very different from the i5-6600k that Nemothekid was talking about.

It's not working.

Instead of people being confused and accidentally buying a more expensive PC than they need, they just stop buying PCs altogether because there is no clearly communicated benefits for buying a new one.

Of course its not working anymore. Intel has been using the same marketing strategy for roughly 7 years now.

Intel's marketing is due for an update. But for these past seven years, the "Decoy Pricing" of i3 vs i5 vs i7 has upgraded tons of users to i5s without those users fully appreciating the benefits of i3 vs i5 vs i7.

Its rather difficult for me to explain the difference between all three chips, and my uncles / aunts often just settle on i5... or even i7 "just in case".

Trust me on this: the decoy pricing has worked this past half-decade. That the marketing has gotten stale over the course of seven YEARS is no surprise... but how many other systems have had the same freaking name for seven years at a time?

Could not agree more, both in the desktop and server markets - the naming / models are annoying as crap. I.e. As a server CPU it's not clear weather a E5-2660 v2 is better or worse than an E5-2640 v3 etc.... its just... not clear.
"Is better" at what?

Higher frequency, larger caches, more instructions per core, more cores per die, higher RAM bandwidth, more FLOPS per Watt consumed?

> 2. The poor Mac Mini that Apple is selling in 2017 uses 2013 era chips and is way overpriced.

Although the author points out that single core performance hasn't improved since Sandy Bridge (2011) and multi-core performance has been largely lackluster since then.

While I agree it's shameful for Apple to be selling the current Mac Mini, the performance from 2017 chips is going to be only ~20% better than what's in the Mac Mini now. [0]

It's not a completely fair comparison because the i7-7500U is 15W, but I can't find any Intel mobile CPUs released in 2015 or 2016 which were dual core and didn't have a 15W TDP.

[0] http://www.cpubenchmark.net/compare.php?cmp%5B%5D=2345&cmp%5...

And the Mac Pro... that is /old/ tech nowadays
It is the stuff around the cpu that is improving. Those 2013 chips cannot properly drive a 4k display. Even a 2014 macbook pro with amd graphics is sluggish on 4k. But, a modern skylake with intel 530 integrated graphics can drive a 4k screen at 60hz without any mouse lag.
> Those 2013 chips cannot properly drive a 4k display.

Which honestly seems pretty fair. 4K wasn't mainstream in 2013, you needed to spend a lot of money to buy a 4K display or projector. [0]

I wouldn't say that most people purchasing a Mac Mini are planning to use a 4K display with it, considering its target market is people who want to buy a Mac (without an integrated display) but don't want to shell out for a Mac Pro.

The Mac Pro not supporting 4K is a problem, one that has been brought up by many other people as an example of how Apple is ignoring the Pro market segment.

[0] http://www.alphr.com/news/382774/asus-takes-pre-orders-on-fi...

The Mac Mini's specs were pretty fair for 2013, but selling them in 2017 is pretty atrocious.

4K display prices are down, way down, and well within the normal consumer range now - you can pick up a very nice 4K monitor for $300 or less. It's not unreasonable to expect a Mac being sold new in 2017 to be able to drive it...

> Even a 2014 macbook pro with amd graphics is sluggish on 4k.

I have a late 2013 MBPR (NVIDIA GT750M) with an external 4K monitor in portrait mode connected via DisplayPort, plus the laptop's display. Both are running at 60Hz. I don't see any sluggishness or mouse lag at all; everything is very smooth.

I mostly run Windows 10 on this machine, but it also works fine when I boot in to OSX.

I'm sure he's talking about MBPs with only Intel graphics (which frankly seemed a little underpowered for the Retina display much less a 4k monitor).
Actually not: "a 2014 macbook pro with amd graphics".

A while back I tested a 2014 MBPR with the AMD GPU vs. my late 2013 model with NVIDIA, and the AMD was a bit faster.

I thought the macbook with amd was fine on 4k especially after getting the right cable for 60hz. The i5 with intel 530 is better. Maybe it is because graphics cards are designed more for 3d processing than for general 4k performance. I tried playing a 2d shooting game on each and for whatever reason the intel 530 system was less latent and much easier to win. The macbook is as smooth as the intel 530 when on its native screen but not when it drives a 4k screen.
> While I agree it's shameful for Apple to be selling the current Mac Mini, the performance from 2017 chips is going to be only ~20% better than what's in the Mac Mini now.

Which means it still won't be as powerful as the Mini they sold five years ago:

https://browser.primatelabs.com/mac-benchmarks

At the beginning of last year, I expected to be replacing a Mini and a MacBook. I ended up buying a 2012 Mini and a 2012 MacBook Pro on eBay, bumping up the memory and swapping in SSDs. I never would have imagined that a few years ago.

re: #1

Intel does name their chips. ex: Intel Core i7-6700K[0], Intel Core i7-5775C[1]

They also have families (Core i7), and generations (6th Generation i7 Processors), and microarchitectures (Skylake)[2]

As for making it clearer, I think the i3/i5/i7/Xeon branding is probably as clear as they can, given that they have a few dozen processors per market (Desktop/Server/Mobile/Embedded) per generation, each targeting a different thing (low TDP, high clock speed, more cores, hyperthreading, etc).

[0] - http://ark.intel.com/products/88195/Intel-Core-i7-6700K-Proc...

[1] - http://ark.intel.com/products/88040/Intel-Core-i7-5775C-Proc...

[2] - http://ark.intel.com/products/codename/37572/Skylake#@Deskto...

IMO xeons are the most confusing, especially since they often run behind by a year or so. E3 vs E5 vs v2, vs v3, va v4, vs v5 vs core clock speed (important for single threaded apps and databases) vs multicore horizontal scale, 2650 v3 doesn't really explain the generation, clock speed, cache size or number of cores (maybe I'm stupid?)
Definitely. Xeons are targetted towards businesses, which generally have a wider variance of needs. So at that point, what can you do but give it a code name, and plenty of documentation. Clicking on the Xeon E5 v3 family link[0] and then click on "Compare All", takes to a page that has a feature by feature comparison of all of those processors[1], which you can use to pin down the specific processor to meet your needs.

[0] - http://ark.intel.com/products/family/78583/Intel-Xeon-Proces...

[1] - http://ark.intel.com/compare/?ids=85766,85765,85764,85763,85...

I'd say Xeons are actually less confusing, given that they have an actual naming convention[1].

EX = product line

vX = generation

The clock speed omission is a bummer, but Xeons have two different clock speeds on all processors (one turbo -- which only a certain percentage of the cores can hit simultaneously), so things are a bit more complicated.

[1] https://semiaccurate.com/assets/uploads/2011/04/xeonmodels.p...

also core count varies between xeon version in the same generation/product line.
Xeons are a little more confusing,

E3/E5/E7 (market segment + socket), the first digit is the socket configuration (2/4/8), the next 3 digits are a model number and the vX at the end is the CPU generation.

The Xeon E3-1220v2 in my ProLiant ML10 is a lower-end, single socket Xeon in a fairly high performance segment.

The Xeon E5-2403v2 in my ThinkServer TD340 is a mid-range, dual socket Xeon in a fairly low performance segment.

The fact that the 3 digit identifier has no relation to overall performance is the biggest shame in the Xeon chips, considering Intel does this with the Core i3/i5/i7 products.

OTOH, Xeon's can vary so wildly it's hard to give a tangible performance or configuration metric to the model identifier. Things like overall CPU cache, core count, clock speed, expansion support (namely, number of PCIe lanes) all vary so much that you really have no choice but to look at ARK since there's no way to convey this in a more efficient manner.

Sorry, it is not clear

The i3/i5/i7 is clear as market segmentation. But you never know which generation is the current one. Also there remains to be seen a clear differentiation between models "inside" i3/i5/i7 division

i7-6700k breaks down to ix-yzzzA

x is the brand family that most everyone is familiar with.

y is the generation. 6th gens with have a 6. 7th gens will have a 7.

zzz is roughly a capability indicator. The higher the number, the more powerful the processor (generally speaking). This is only comparable within the same generation. Comparisons will be off when comparing these identifiers to other generations, so it's suggested to us benchmarks.

A is a alphabetical modifier to indicate a feature like unlocked.

So an i7-6700k is an i7 family processor from the 6th generation (Sky Lake) at the 700 "level". The chip is also unlocked for overclocking. An i7-7700k is an i7 family processor from the 7th generation (Kaby Lake) at the 700 "level". This chip is also unlocked. Take all of the goodness from the previous generation's processor, and (more-or-less) give it the new optimization from the current generation.

Thanks for the explanation. I can see it is understandable, but you see it's not obvious?

If I'm at a store and I see a i7-6700 and a i7-7300 which one is better? a i7-6735 or a i7-6720A? It doesn't make any sense for the general public.

Intel used to have one segment, then two segments: the Celeron and Pentium. Then it went for the Core 2, and then other lines

Especially today, that clock speeds are pretty much immaterial, they could take all those models and turn it into only a couple.

It's definitely non-intuitive without knowing the breakdown. If someone wants the skinny on a processor, I don't even bother explaining it unless they specifically want to know. I just link them to a benchmark and feature aggregator like cpuboss.

This comparison[0] shows how a 4th gen processor that has a higher over-all benchmark. It's still non-intuitive knowing the breakdown.

[0]: http://cpuboss.com/cpus/Intel-Core-i7-6700K-vs-Intel-Core-i7...

Well, except for the "high end" Core-i7 SKUs. i7-6800k and above are based on the 5th generation Broadwell architecture, not the 6th generation as you might expect.

And honestly, the SKUs "level" is a fair bit more random than you imply; you wouldn't know from the model number that i7-6567U was significantly faster than a i7-6660U, for instance. Or that a i7-6700k significantly beats a i7-6700, which significantly beats a i7-6700T.

It's only within the same TDP that the level is non-random, but you aren't going to know this without going on ark.intel.com.

>Why doesn't Intel and actually name the chips to make them clearer?

Because that would make it clearer which chip was better when an average non-techie person was in Best Buy. If it was clearer which chip was which, Acer and Lenovo and whatever low end computer maker is still around couldn't put a cheaper chip in without people noticing.

To make it worse, they switched up the OEM model numbers to be unique so you can't tell for sure that the $300 dell cpu upgrade is really only switching out a $100 for a $250 one.
If you're not familiar with http://ark.intel.com it lists all the specs and the recommended price.

Picked a random Dell and see they are charging $66.30 to upgrade from a $117 i3 to a $192 i5. I'm not sure where the unique SKU idea comes from. They've always had some chips that are retail packaged and others that are only available in trays for OEMs.

> 1. Why doesn't Intel actually name the chips to make them clearer?

It's on purpose to trick "normal" consumers into buying lower-end chips thinking they get higher-end performance. It actually tricks a lot of tech-savvy people, too.

Examples:

1) switching up the Core architecture in Celerons and Pentiums for the Atom architecture (but keeping retail/OEM prices the same)

2) making "dual-core" Core i7 chips for laptops (what's the point of all the different variants of Core i5 then ?!)

3) replacing H series in most laptops with lower-performance U series, and soon we're going to witness the switch to the even lower-end (more throttling ~1.5GHz base speed) Y-series

4) they've just started calling the Y-series-based Core M5 and Core M7, Core i5 and Core i7, also to trick consumers into thinking they're getting "Core i5/i7 performance"

I'm hoping AMD's Ryzen + Qualcomm's (fully) Windows 10 capable Qualcomm 835 chip will put some sense into Intel to stop ripping off customers like this, but I think they'll only do it kicking and screaming. In other words don't expect much better "value" from Intel chips at least until 2019-2020. They'll probably just wait for their 2020 streamlined/lower cost architecture before they drop prices too much, unless the competition is rapidly eating away at Intel's market share by then.

because scamming people into buying laptop with i7 .. that has two cores and is clocked up to 2GHz makes you more money
I can't wait to see the AMD Ryzen CPUS. Time to upgrade my trusty Phenom II 955
I'm such a pessimist with AMD CPUs, I just have bad memories of power hungry, hot running chips with lots of microcode bugs and problems with ACPI etc...
> I just have bad memories of power hungry, hot running chips with lots of microcode bugs and problems with ACPI

Sounds to me like the original Phenom series of CPU's. They were very power hungry and ran very hot (140+ Watts at stock clocks)... the newer cpu's are a bit better, although they still lag in performance.

If AMD's Ryzen benchmarks are to be believed, that seems like it will change very soon though.

Could be interesting, we've been burnt badly by 2014 era AMD server CPUs that are gutless as crap and have so many microcode bugs it's a right PITA.
Around ~2008-2010 AMD server CPUs were quite competitive, iirc.
I have an FX-8350 (similar multi-threaded best-case performance to i5-6600k) and I love it, but AMD's benchmarks are rarely to be believed.
> but AMD's benchmarks are rarely to be believed

I think that statement applies to all vendors, generally.

Can't believe there are people saying AMD hasn't been CPU relevant for over a decade, when this one is Q1 2009 and the Phenom II 975 is Q1 2011 (6 years old this year).
For new PCs, Intel chips are amazing. However, e.g. updating a desktop PC with a 2.8GHz (3.46GHz turbo, 8MB L3 cache) Core i7 from 2009 with a decent enough video card it is not: spending 300-400 USD on a new CPU for just 30% performance increase it is non sense, in my opinion.

Please, Intel: add more L3 cache to desktop PC CPUs, and put 6 core instead of 4, not just for the servers.

They won't do this because people will stop buying their overpriced server chips. Desktop is hamstrung to their desires to keep server chips better, even if it means making desktop ones worse.

They tried getting rid of ECC memory support but that wasn't enough to stop people from using consumer chips so now they're just keeping them a generation behind

(comment deleted)
+1 for more cache! (And ECC)
Problem is you also need to upgrade your motherboard, memory, and probably your CPU cooler.

And if you do that, you might as well just build a new computer with a current GPU.

Sounds like a product designed to produce new sales. Funny that.
Who would have thought?
Agreed, Intel is clearly hamstringing their desktop CPUs.

Lack of eDRAM on almost all chips to me is inexcusable. They placed eDRAM on some desktop chips, and they performed fantastically. I think they are waiting to introduce that as standard in the future, as they are running out of features to introduce.

Not to mention the hamstringing of PCIe lanes. I had to switch to Xeons because the lack of PCIe lanes is ridiculous to me.

Their HEDT stuff has more PCI-E, except for the cheapest HEDT stuff which is still more expensive than the expensive mainstream stuff. Basically, spend $500+ on a CPU and $300+ on a mobo and Intel will give you more PCI-E lanes.
OK matt_cutts if u like doing this so much what about the wife and kids at home would you go there and say shit about them
This is what the end of Moore's law looks like.

You spend $12 billion in annual R&D (a total that's risen substantially over the past decade) and then someone accuses you of "not trying" because your chips aren't that much better than last year's models.

10 years from now, I expect that the death of Moore's law will have permeated much further into our cultural consciousness. Skeptics cried wolf for years, and they were wrong, but this time the wolf has finally arrived.

It was always a mistake to call it a law in the first place. People treat it like it's gravity or something.
I always interpret it as more along the lines of "Murphy's Law." It was a curiously persistent trend more than a precise mathematical construct.
>This is what the end of Moore's law looks like.

>You spend $12 billion in annual R&D (a total that's risen substantially over the past decade) and then someone accuses you of "not trying" because your chips aren't that much better than last year's models.

it isn't the end of Moore's law. The things are in full accordance with the law - Intel does pack several times more transistors (and resulting cores) than several years ago into the same silicon area.

What Intel accused of is using its de-facto monopoly - instead of selling you the new chip made with increased number of cores on the same silicon area, they cut that silicon area into more (due to Moore's law) smaller chips with the same number of cores and sell them at the same per core price point thus making it look like Moore's law isn't there anymore. Imagine if in 2000 the price per MHz was the same as in 1998. Back then the presence of competition (AMD mostly) prevented that from happening.

Once/if AMD gets their game back on, the Moore's law will again become visible to consumer.

I really hope AMD's Ryzen is pretty great when it comes out this year.

Intel seems to be diddling about without competition these days, and we the consumer need AMD to pull a "K7 Athlon" again, which beat Intel to 1 ghz and was a great processor.

Otherwise it seems everyone's going for more energy efficiency and mostly mobile (ARM) these days.

Another reason to pass on Kaby Lake is the hardware digital restrictions management built into the chip: http://arstechnica.com/gadgets/2016/11/netflix-4k-streaming-...
For some people, this will instead be a reason to upgrade, given the popular content gated behind.
I'm excited for it. Helps lessen the burn of waiting for the 6700K's successor only to find it's the same thing basically.

Still, Netflix requiring DRM on 4K streams is idiotic. Big content sure does love shooting themselves in the foot.

Cancelled Netflix because of this. Now I just go Usenet/Plex. Can't and won't look back.
It's weirdly user hostile when other things they do aren't. Their policy of allowing multiple streams from a single login allows password sharing which is great - it probably generates sales eventually but it doesn't seem that these two policies completely square with each other.
I suspect the DRM requirements are demanded by content owners of third-party content, and it's easier for Netflix to just have consistent requirements than to vary them from item to item.
I still can't stream HD video from Google Play or Amazon because I use OSX and an external monitor.[1] I have no problem paying for content... if I could actually watch it.

[1]: https://support.google.com/googleplay/answer/2528768

Wow that's just stupid. This is a crappy workaround, but what happens if you enable display mirroring for your external display? It kills your dual display setup while watching, but it may enable HD streaming for you. I have not tested it, just a theory. YMMV.
It seems the issue is not only the DRM but the 10-bit HEVC decoding

(But then again, I'm fine with streaming at Blue-Ray resolutions or even less)

Maybe Netflix could work on getting DRM figured out with Chrome and Firefox first, or rip out DRM altogether, or some other solution that makes it possible to watch Netflix in higher than 720p on Linux...

It's ridiculous how often I find myself torrenting content that I am paying for the privilege to stream (via Netflix, Hulu, HBO Go) simply because the legal option is a much worse user experience.

This doesn't make sense. You're already paying for the content, but sometimes the DRM makes it unwatchable for your platform so you torrent. Oddly enough it seems to me like Netflix et al. have no incentive to cater to you, because you've remained a customer in spite of the DRM. Netflix has an incentive to fix the reasons why customers canceled or decided not to sign up, not necessarily the reasons why people are unhappy but still pay for Netflix.

I'm sure someone will reply saying they canceled because of DRM - I'm just pointing this out for the parent post.

I still enjoy Netflix, especially on my other devices. I cancelled HBO Go because it wasn't a good service.
This will probably come to ARM and AMD chips too, as they just copy what Intel does. SGX will probably just make things even worse. There isn't much real choice in these things as a consumer.
Does this have any negative implications if you don't use it? Otherwise it shouldn't put you off?

I think it's nice for Netflix, let's hope it'll be usable with Chrome, fullHD on chrome would already be a start..

Well I'm pretty sure that the message from the following user says thank God that you can do to get back with a good idea like trying to help make re then laugh at people's pain and illnesses knowing this whole time you were doing it
What they are not mentioning is that the performance of the Intel Core i7-7700K is actually also identical to the Intel Core i7 4790K, which was launched in 2014 and is 3 generations old and is nothing more than an overclocked Intel Core i7 4770K which is from 2013. We basically haven't seen any improvements for this series of chips in years except for a bit of overclocking with 4970K and now 7770K.
it seems to be 10% faster and use 15% less power, so that's something.

source (german): https://www.computerbase.de/2017-01/intel-kaby-lake-test-cor...

It is only faster based on its higher clock speed. I overclock my 4790Ks to a base of 4.4GHz so I am already exceeding 7700K speeds based on 2013 technology. Yes at a higher power draw but it doesn't really add up to much cost.
Yes but the later models can be clocked even higher. That's one of the benefits of a smaller lithography node - faster transistor switching times.
>... the Intel Core i7 4790K, which was launched in 2014 and is 3 generations old and is nothing more than an overclocked Intel Core i7 4770K which is from 2013

The 4770k didn't support VT-d, whereas the 4790k did. The 7700k has a much faster bus speed, and supports up to 64 GB of DDR4 memory.

I know these are small changes, but they make a difference. For instance, I have a 4790K because I wanted IOMMU (VT-d). I wanted an ITX build, but I went with micro-atx because I needed 4 dimms of ram to reach 32 GB. With a 7700k I could have an ITX build with IOMMU and 32 GB of ram.

Here's the ARK comparison: https://ark.intel.com/compare/75123,80807,97129

I don't know if the 7700k actually supports VT-d, but I would guess it does. I wouldn't actually buy one until I knew it supported VT-d though.

A question as I'm not that familiar with the Intel terminology: What does it mean that they dropped the "SmartCache"? Is the newer cache not smart anymore or did it just become standard? Or is Smart actually worse?
I don't think they actually dropped SmartCache. SmartCache is just a way of saying that all of the cores share the same cache space. (Generally, the cache is divided equally among each core for multi-core processors.) The Kaby Lake architecture is basically the same as the Devil's Canyon architecture with some minor tweaks, so there is basically no chance they changed how caching works, as that would be a really major change. Chances are the person in charge of adding information to ARK doesn't have the ability to release or verify all of the info yet.
Guess I will keep my 4770k for a while. This + management engine + nvidia demanding that you log in for parts of their drivers on windows, I am actually starting to miss a strong amd a bit.

Maybe it's time to jump ship again.

> the performance of the Intel Core i7-7700K is actually also identical to the Intel Core i7 4790K

false

The reason there is diminishing returns is simply because intel doesn't have to try. Shrinking the process is terrifyingly expensive and difficult, yet they slowly are doing it.

If intel has no competition, they tweak the product enough to give it a 2017 sticker and sell it at the same price. Because why not?

Only more cores will save the performance trend. So if Intel had any competition in the enthusiast segment, the enthusiast i7's in the $350-500 range would have gone from 4C/8T to 6C/12T to 8C/16T in the years since Sandy Bridge.

Also, for 99% of the users performance is good enough. People basically use PCs for browsing, email, word processing, spreadsheets, presentations, and some photo retouch.
I think the PC gamers are a bit more than 1% of the users.
Lets say what? 10% of PCs sold are for high performance gaming? Any other number?
Perf is good enough for gamers too (in the sense that the next dollar spent should always be on the graphics card).

The perf difference between my 2500K and my 6600K is not noticable.

Depends what your work-load is. For VR, CPU heft is becoming important again. I have an OC'd 2500K and that's the minimum for more advanced VR games.

CPUbench

2500k: 6400

6600k: 7921

That's a 20% improvement which doesn't sound like much on paper, but in real world testing that means about double the FPS for higher-end video cards at high res due to the older 2500k design lacking optimizations and other issues holding back those cards.

http://forums.joinsquad.com/topic/5973-my-2500k-vs-6700k-upg...

Lastly, gamers would most likely opt for the i7 6700k which benches at 11000, so almost double that of the 2500k.

Yeah the step from 2500k to today isn't nothing, but 2500K was also released in Januray 2011 making it six years, which is about a million years old in CPU terms.
At the same time, i7-2700k is around 8900: quicker than the 6600k. A generation later, and socket compatible, is the i7-3770k, around 9500.

On CPUbench, there's a big difference between i5 and i7 parts, and going to a i7 that's generations old gets you better scores than a current top-of-the-line i5.

Well, 2500k doesn't have AVX2 instructions (for 256-bit width), so integer stuff needs to use 128-bit wide SSE2+.

In some [1] cases that can make quite a bit of difference, up to almost 2x.

[1]: Real improvement is of course anywhere between none and 2x. A lot of software (most even?) is still not using AVX2 at all. Sorting, memory block operations (strlen, memcpy, etc.) and operations that need to do integer math on big chunks of data can benefit significantly. Some real world code I wrote saw up to ~1.9x improvement on systems with sufficient memory bandwidth.

what makes you think that?

also: my 2011 sandy bridge (2600k or 2700k, at work so can't check) does fine. these days the gpu is the major arbiter of gaming performance.

Actually....

While GPU is a MAJOR arbiter, CPU can bottleneck you too and it can hit you in the FPS. Years ago my gaming PC had inexplicably low FPS for the GPU it was using, and GPU utilization wasn't anywhere near 100% but CPU was... pop in a new chip+mobo and gaming was waaaay more enjoyable.

There are subtle differences in how bottlenecked GPU vs CPU acts in most games, but they're there.

CPU can be a bottle-neck, but only if the game happens to be very CPU-heavy (rare) and you happen to have a poor CPU.

In most modern games, a better CPU may yield a 10 FPS improvement, while a better GPU for the same price would yield 3x that.

Dwarf Fortress would like a word with you. :) Probably also Factorio.

But I suppose it's accurate to say, in general terms and given the kinds of games that are currently most popular, GPU bottlenecking is much more common.

Dwarf Fortress was discussed on HN a few times and even the author admitted that the code quality is bad and it's unoptimized.

I don't think it's a compelling argument for CPU being the bottleneck when your example is an unoptimized game with a sloppy codebase.

Why not? Out in the real world most users don't have the ability to peer into their code and recompile. Computing has a rich history of throwing hardware at problems when you can't fix em in software
Isn't this a contradiction in your own point?

> throwing hardware at problems when you can't fix em in software

DF's problems can be fixed in software, it's just that the creator chose not to. He likes spending his time adding more features instead, performance be damned.

Not that I blame him, he can do as he pleases with his own project.

I had similar experiences with ATB, Guild Wars 2, and Skyrim. Lots of games are heavy on the CPU
Honestly though, I think even in PC gaming, the processor is not where the bottleneck is at.

In the early 2000's, buying a new processor every year would yield noticeable returns in gaming performance. Once we entered the console port life cycle (circa 2008), where the performance of the dominant consoles defined what developers put in games, I found that from 2010-2014 I was able to use the same processor (and not a top of the line one) with no trouble, and only an intermediate graphics card upgrade.

I'm now on the core that I bought in 2014, and I honestly expect it to be good until 2020. We'll see a bit more get juiced out of graphics cards, but we're nearing a stage where the cost of making graphics good enough to overwhelm modern graphics cards will be so high that it won't make sense from a cost/benefit perspective. At that point, I expect CUDA applications to be the driving force behind graphics card R&D.

This bears out in benchmarks too - you can find sites that benchmark games against multiple generations of Intel CPUs and find that the performance difference is minimal to nonexistent.

I'm running a Haswell i7 in my gaming machine and looking at the numbers I'll maybe get a ~3% bump by "upgrading" to Skylake. No thanks.

considering the fact that most AAA titles are glorified visual experiences it is no surprise cpu is not the bottleneck, requiring probably very little logic and not having to render more than a 60dg first person FOV. However, when you try any game that has some flavor of RTS to it, they start trudging, I remember reading RTS games target 20fps as optimal performance in general, because of lots of polygons but also because they need to track a lot of stuff compared to your average scripted experience. Free roamers a la gta/arma/watch dogs also cpu bound, just like most MMOs which have to display lots of stuff and track of lots of things. The gaming segment is definitely something that would benefit from beefier cpus I would say.

Another factor to take into consideration is that people change gpu more often than cpu (I would blame intel and their sockets policies but I dont know) so it is obvious you target the lower common denominator which is gonna be the cpu therefore games that don't use lots of cpu to begin with.

Last argument, cpu usage in games can't really be scaled like gpu usage, you can turn down shadows at best but a game is gonna always use that much cpu, being again thelowest common denominator.

As much as I love CPU-heavy Paradox RTS games, I really doubt that they're on Intel's mind.
Performance is tolerable, not "good enough". Booting to desktop could be faster, rendering websites is too slow sometimes, and most applications still don't start instantaneously. The problem is not raw performance – it's that too many developers don't really give a shit about their user's experience as long as they can save even a couple of minutes of their oh so precious time. Computers got more powerful? Great, that means we can use an even slower dynamic programming language and add another layer of abstraction on top of our framework!

Faster CPUs won't change that, same as in the last 20 years.

Front-end frameworks are the bane of mobile web surfing.

> Faster CPUs won't change that, same as in the last 20 years.

In the last 20 years we've been throwing more and more hardware at the problem, eventually we'll hit a wall and start conserving those precious cycles.

>it's that too many developers don't really give a shit about their user's experience as long as they can save even a couple of minutes of their oh so precious time.

Really? The developers' fault? Whose time are we talking about here?

The company's time? In workplace development, it's managers putting down on the development effort that goes towards optimization / performant design - and not for crazy reasons, simply because in many market conditions and applications, it looks like throwing money away on the balance sheet.

If you're talking about open source projects, any of a developers' time we get is gratis; this would be a pretty good example of looking a gift horse in the mouth.

> [...] and not for crazy reasons, simply because in many market conditions and applications, it looks like throwing money away on the balance sheet.

Would you use this argument to excuse software bugs? What about security holes and data leaks? Besides, the 80/20 rule applies, i.e., a little more effort spent on performance goes a long way towards a better user experience.

> If you're talking about open source projects [...]

Interestingly, this problem is less prevalent in the OSS world, because C and C++ is still very widespread there.

I know about an order of magnitude more people who play games than people who retouch photos.
According on this: http://kyokojap.myweb.hinet.net/gpu_gflops/

There were multiple factors of improvements in speed in the GPU inside last few generation of Intel CPU.

Unfortunately, folks who care about GPU performance likely use real graph card in their system.

There is zero growth in GPU performance from the 520 to the 620.
Intel has always been driven to push harder than anyone else, and they're not slacking off here. They're just out of easy gains.

In the early days of microprocessor design they could steal concepts from mainframe computers. Then later they could port features from ultra-high-end chips like those found in the Cray systems, then things like Alpha which they acquired from DEC. Lately they've packed everything they've mined from those systems and more into the current generation chip. There's not much left they haven't already done.

The only way out of this particular jam is to come up with entirely new ways of making CPUs. Maybe this is why Intel's acquisition of an FPGA manufacturer is relevant, that will open up entirely new opportunities. Maybe that's why they're exploring many-many-core designs. Maybe it's why they're investing more heavily into boosting GPU performance.

> So if Intel had any competition in the enthusiast segment...

The enthusiast segment is almost utterly irrelevant to Intel's bottom line. They're willing to pay a steep premium on certain chips, which can help when breaking in a new process, but in the long haul they're, at most, 5% of the market. Intel's missing out on way more money by not being a bigger player in the mobile space.

If Intel could've shipped a cost-effective 6C i7 design they would've done it by now. There's a version on the market for $600 which isn't too far out of your envelope, and we are talking about enthusiasts here so they're normally not as price sensitive as general consumers.

> they're not slacking off here. They're just out of easy gains.

They are slacking because they can. AMD hasn't been competitive in the desktop space for over a decade.

Okay tough guy. Show us your working 10nm process.
Intel competes with itself. It needs to encourage people to upgrade as frequently as possible.
I wouldn't mind if they didn't give any better single-threaded CPU performance at all, if they gave more PCI Express lanes to run more GPUs and storage.

72 PCIe lanes can run 4 GPUs at x16, and an NVMe SSD at x8. I just built a server where half my GPUs have twice the bandwidth of the others.

Hmm...sure puts all the criticism Apple got for not waiting for Kaby Lake for its MacBook Pros into perspective.

We are in an effective post-Moore's law world, and have been for a couple of years. Yes, we can still put more transistors on the chip, but we are pretty much done with single core performance, at least until some really big breakthrough.

On the other hand, as another poster pointed out, we really don't need all that much more performance, as most of the performance of current chips isn't actually put to good use, but instead squandered[1]. (My 1991 NeXT Cube with 25 MHz '40 was pretty much as good for word processing as anything I can get now, and you could easily go back further).

Most of the things that go into squandering CPU don't parallelize well, so removing the bloat is actually starting to become cheaper again than trying to combat it with more silicon. And no, I am not just saying that to promote my upcoming book[2], I've actually been saying the same thing since before I started writing it.

Interesting times.

[1] https://www.microsoft.com/en-us/research/publication/spendin...

[2] https://www.amazon.com/MACOS-PERFORMANCE-TUNING-Developers-L...

What do you mean by putting it into perspective? Those are desktop CPUs, which are separate from laptop CPUs.

On laptops, Kaby Lake would give them the ability to add more RAM and IIRC even lower power consumption.

Apple didn't need to wait for Kaby Lake to be able to add more RAM, other laptops have 32GB.

Lower power consumption wouldn't mean a lot when most peoples laptops are idle, or doing very little work, most of the time anyway.

I guess these are some of the trade-offs Apple chose to roll with.

The chipsets for the Skylake generation in current MacBooks top out at 16GB. They would have to use a more power-hungry version of them or wait for Kaby Lake. They decided to limit memory instead.
> Lower power consumption wouldn't mean a lot

> when most peoples laptops are idle

Er...RAM eats power even when the machine is idle.

That's a given. The question is: how much?

As one data point, Tom's Hardware measured¹ 12W for 32 GB DDR4 in 2014, scaling linearly. According to some random guy on the Internet², the MBP's LPDDR3 power usage is similar to DDR4 when active, and much lower - 10% - in standby. I'm not sure if standby is limited to system-wide standby, or if the computer can selectively standby portions of the system RAM (that would seem desirable). For what it's worth, this³ is the tech ref of the Samsung memory used in the 2016 MBP (according to the iFixit teardown).

So we have a range of 1.2 to 12W for 32 GB (and 0.6 to 6W for 16 GB), if LPDDR3 is comparable to DDR4 and depending on active or standby usage of the memory.

¹ www.tomshardware.com/reviews/intel-core-i7-5960x-haswell-e-cpu,3918-13.html

² With references, it's a good post/thread https://www.reddit.com/r/hardware/comments/5dimal/lpddr3_vs_...

³ https://memorylink.samsung.com/ecomobile/mem/ecomobile/produ...

> we really don't need all that much more performance

That's a ridiculous thing to say, especially on HN. There are many tasks that would benefit from higher performance. Not everyone limits themselves to text processing.

We're also CPU-bound for many tasks at the moment - consumer SSDs got to 2-3GB/s, RAM to 40-60GB/s. Not many useful computations can be performed on a single core at such speeds (hardware-accelerated encryption is one exception I can think of).

Yes, we need more cores, but you can scale linearly only that far - production gets expensive, electrical consumption gets expensive, cooling gets expensive, you run out of space.

Developers need more performance. Video editors need more performance. CGI artists need more performance. Servers need more performance. Phones need more performance.

In contrast, desktop computers for general-purpose needs are already adequate. Word processing, YouTube, Facebook, and non-enthusiast gaming has pretty modest needs that are easily met by a mid-range i5.

The only thing that will put pressure on that is entirely new applications that are much more demanding. VR could be one of those things, but I don't see it as a significant market maker inside of a decade. The same goes for AI.

> Developers need more performance.

But do we need more hardware performance or more software performance?

My main point was that things are slow mostly not because the hardware is inadequate, but instead because the software is inadequate, and the software is inadequate because developers have become lazy, because the hardware used to bail us out for free.

This is the laziest argument ever made.

Hardware is continuing to improve in performance, it's just that the gains are focused on things like power efficiency rather than brute force. Likewise, software continues to improve in performance: JavaScript engines, to use but one example, are consistently getting faster.

If you want to live in some grim world where everything is shit and nothing will ever get fixed, knock yourself out, but the truth of the matter is there's relentless and significant improvements being made across the board.

> JavaScript engines, to use but one example, are consistently getting faster.

JavaScript is your example for efficient software? Hmm...

The only thing happening with JavaScript is trying to optimize away all the incredible inefficiency of the original design, at tremendous expense.

And the reason we are doing this in the first place is that we are now re-implementing all sorts of desktop software in JavaScript...typically at least an order of magnitude bigger and slower.

So thanks for making my point for me.

EDIT: And I am sorry that you perceive my message as "grim". I personally find it hopeful, because we have massive untapped power lurking in the machines we already have, no Intel-provided improvements needed.

JS is quite a bit faster than, say, idiomatic Objective-C. Or Java run through Dalvik.

Personally, I don't see why everyone focuses on JavaScript as a massive source of inefficiency compared to, say, PHP. Not to mention the rose-colored glasses we see the past in: folks back in the '90s used to work day in and day out with VB6 (or even interpreted Java) apps.

Comparing browser games with Dalvik games on 1/4th the cpu/gpu as on my desktop, I feel obliged to point out:

Nope.

Now this may be that browsers just suck at graphics, or at games in general. Perhaps. Does it matter ? No. Javascript does not match Java in speed, not regular java, nor Dalvik. Comparing node.js apps with PHP apps, it doesn't match PHP performance either.

> Now this may be that browsers just suck at graphics, or at games in general. Perhaps. Does it matter ? No.

Yes, it does, because I'm talking about JavaScript. Not about the entire browser graphics stack (which, by the way, is architecturally better than that of Android).

> Javascript does not match Java in speed, not regular java, nor Dalvik.

No, Dalvik is slow compared to JS. Its trace based architecture is roughly on par with JS engines in 2009.

> Comparing node.js apps with PHP apps, it doesn't match PHP performance either.

Zend doesn't even have a JIT.

Well, that may be true, and a big plus for the developers of those systems, but if the results aren't there, what's the point ?

Even if it's browser APIs rather than directly the language/interpreters ...

> JS is quite a bit faster than, say, idiomatic Objective-C.

(a) That depends hugely on what you consider "idiomatic" Objective-C and (b) yeah, that's kind of my point.

If you write Objective-C in the style that is currently popular and propagated, treating it as a unified programming language like JS, Java or Smalltalk, you're going to be slow. In my book[1], I show how easy it is to be slower not just than JS or Java, but even slower than a byte-coded Smalltalk interpreter or Ruby. And the sad part is that it's not even particularly expressive!

On the other hand, I also show how you can use the original Objective-C style, let's call it "Software-ICs", to create an XML parser faster than libxml and with a much nicer interface, or a Postscript interpreter that uses Objective-C objects as Postscript objects and is still faster than Adobe's interpreter (written in C) for most basic language stuff like arithmetic and loops (it doesn't do the graphics itself, so comparing those numbers would be pointless). In fact, said Postscript interpreter, written in Objective-C, is faster at arithmetic than the "bad" Objective-C style, while doing automatic arithmetic promotion, so being safer.

The "Software-IC" style for Objective-C involves fast components written in C connected at the architectural level by dynamic messaging. It is highly idiomatic, convenient, fun and fast as hell. Interestingly, variations of that basic style are being rediscovered these days by the people doing "imperative shell, functional core". See for example Gary Bernhard's talk[2] and then tell me that the final picture doesn't look almost exactly like the pictures Cox drew of Software-ICs (and remember that Cox also said that (a) messaging didn't have to be synchronous and (b) the implementation language for the Software ICs didn't matter much). The Unix tools are also very similar, with fast components written in C connected at the architectural level with pipes.

This is also the reason why I think my Objective-Smalltalk language[3] actually has a good chance of enabling very fast programs despite the very high level of abstraction it is aiming for. Being able to pick an appropriate interconnection style and fast components is the key to fast software.

Back to the original point, we are leaving orders of magnitude of performance on the table, quite frequently for no particular reason. And as I wrote elsewhere, I actually think this current point we have reached is good for software and for software people, because we can get that performance quite easily by writing decent code, and writing decent code is starting to matter more again. Just like I think the end of Moore's law might finally break the stranglehold Intel has had on hardware architecture, so innovative architectures (remember the Transputer[4]?) have a chance and aren't clobbered by Intel's next fab-step. Speaking of innovative hardware architecture, has there been any new news on the Mill?

Interesting times.

Anyway, I didn't bring up JavaScript, this problem is everywhere. I just thought that bringing it up as a counterpoint was...humorous.

[1] Did I mention my book? g https://www.pearsonhighered.com/program/Weiher-i-OS-and-mac-...

[2] https://www.destroyallsoftware.com/talks/boundaries

[3] http://objective.st/

[4] https://en.wikipedia.org/wiki/Transputer

So I checked out your Objective Smalltalk (aside: isn't that a pleonasm?) link, the last update was from May 2014. Are you still working on it?
Thanks for checking it out!

Yes, I am still working on it, in fact I just added the first cut of an sqlite scheme-handler 3 days ago (https://github.com/mpw/Objective-Smalltalk ). Still read-only for now and doesn't do any complex queries. On the other hand, table-name completion is kind of nice.

You are right though that I should update the site more often.

The seeming pleonasm is intentional...and not really a pleonasm. When you look more closely at the "Objective" side of Objective-C, it really is more about architectural interconnection than just adding Smalltalk to C, Smalltalk-style messaging is just one mechanism chosen.

Adding the kind of architectural promiscuity that's in Objective-C to Smalltalk is a big boon. On the other hand there is the (fro me) big idea of the Smalltalk class libraries, the fact that the machine primitives are not the conceptual primitives (Object -> Number -> SmallInteger, Collection -> Array). Taking that and applying to the "objective" part is also a big deal. I believe.

JavaScript is surprisingly fast and can easily outperform Ruby, Python, and PHP. It can at times keep up with or exceed Java, which is extremely popular. How many gigawatt-hours of power are spent on an annual basis to run trashy, completely unoptimized PHP scripts? But okay, blame JavaScript.

Sure, you can piss all over JavaScript for having been shitty and slow, but it's not like that any longer. A lot of people worked very hard to dig it out of that ditch it was born in and make it into something that performs well.

It does everything Java promised and a whole lot more. This is not the world anyone predicted would happen.

> ...we are now re-implementing all sorts of desktop software in JavaScript...

Have you stopped to ask yourself why? It's cross-platform. It's ubiquitous. It's fast enough. Name another language that's as effortless to get started with, that's as insanely portable, that can be distributed easily through innumerable delivery channels. Java? Nope. C++? Hardly. C? Not really.

It's easy to sit in an armchair and bitch about how crappy things are, how much "power" we have lurking in these machines, and yet do nothing to tap into it.

What language do you use most frequently? What improvements could be made to that? No language is at its performance peak, not even long-time performance champions like C++ or C. There's still tons of room for compiler optimizations, for new libraries that better vectorize things, for better design patterns that make use of multiple cores better.

This is all at the language level as well. What about kernel issues? Linux is far from flawless. BSD could us improvements. That's not to say there aren't people working to make these things better, to push performance.

If these things are hard, that's the answer to why things aren't improving to your satisfaction.

> Sure, you can piss all over JavaScript for having been shitty and slow, but it's not like that any longer. A lot of people worked very hard to dig it out of that ditch it was born in and make it into something that performs well.

And yet electron apps are still shitty and slow. Funny how you only compare javascript to languages that have always performed poorly on desktops and not something apps are actually built in, like c/c++/c#.

The original versions of things built with NodeWebKit and Electron were unbearably slow, it's true, but they've come a long way.

If you want to build a cross-platform desktop application with any of C, C++ or C# knock yourself out. Someone using Electron will have good-enough prototype within weeks while you're still working on your build process.

Where you can focus on one OS you can get better results with a pure C++, Objective-C, or Swift result, but when going cross-platform it massively complicates things. Today JavaScript is a pretty good answer to that problem, and performance is adequate enough people are willing to pay the price in terms of footprint.

Software that exists but is suboptimal is better than software that doesn't exist but is hypothetically better.

If you don't like those applications and think you can knock out something better in C++, by all means, but you've got quite a hill to climb.

Microsoft Visual Code, as one example was written deliberately using Electron even though Microsoft obviously has some amazingly talented C++ people who can build cross-platform applications: Microsoft Office and a compiler. I don't think they took that decision lightly.

> JavaScript engines, to use but one example, are consistently getting faster.

When was the last time you where really impressed with https://arewefastyet.com/ ? Recent improvements are looking more like stragglers catching up with the state of the art than like the state of the art improving much. This is a very good thing, but it is not consistently getting faster. More like "getting more consistently fast". Good, but not the same. Actually it seems to be the exact same pattern of approaching a wall as we see (and lament) with desktop CPUs.

Rather missing the point that we've replaced much native software with thin clients running JS in a browser or pretending to be an app. Whether it needs to be or not.

For many reasons - multi device support, convenience, data harvesting, lock in. Performance isn't something we generally get now everything becomes network constrained rather than CPU or IO.

So yeah it's being fixed because it has to be, because it's a terrible experience in comparison. I don't deny that often the convenience far outweighs the loss of performance and latency.

You can't avoid the fact it's heavily skewed the market against those needing native power on the desktop. If you're doing things that need that, the last 5 years have been rather underwhelming progress wise.

> Likewise, software continues to improve in performance: JavaScript engines, to use but one example, are consistently getting faster.

That's the point. We've seen hardware improve but we've had a net loss of performance because a lot of stuff has moved to web apps and other "higher level" languages.

> JavaScript engines, to use but one example, are consistently getting faster.

And now people write basic user-space tools in Javascript instead of C, with a basic 100 libraries bolted on as dependencies, where only 0.1% of the code is ever used, but you'll also need to boot the JS runtime before any of this code even runs.

Guess which tool is faster. The C one or the JS one?

I'm not saying "Do everything in C" (I'm rather in the opposite camp), but he does have a quite valid argument there.

That's great and all, and damn them for being lazy! But you know, it's going to take a lot of time and money to fix that problem assuming it is ever fixed at all. In the mean time I'll take the nice hardware upgrades.
We are already witnessing it with AOT compilation to native code in Java and .NET, which should never have been a JIT based runtime to start with.
We need both.
"Software gets slower faster than hardware gets faster" -- Wirth's law.

So it seems you get to pick one. And of course, the observation is that we're mostly no longer getting faster hardware.

Only software other people write. :P
Real programmers program in machine code, although you can get away with using assembler and still call yourself a programmer now a days. Heck I even heard about someone using C who called herself a programmer. These new processors allow non-programmers to write software and use high level languages that make you more productive.
> In contrast, desktop computers for general-purpose needs are already adequate. Word processing, YouTube, Facebook, and non-enthusiast gaming has pretty modest needs that are easily met by a mid-range i5.

OK, but that has been the case for a long time. Microsoft Word users are never the market for the highest end desktop CPUs.

> In contrast, desktop computers for general-purpose needs are already adequate.

This falls down on the word "general purpose". What is general purpose? And what is general purpose today vs tomorrow? I put it to you that high definition VR and AR, which currently stretch the best consumer machines, are going to be part of "general purpose" as soon as people can put out affordable mass market hardware that supports it.

General purpose expands to use the hardware it has available.

Not really. This is the fundamental principle of technology disruption. At some point one paradigm over-serves the market to such a degree that a new, less functional entrant comes in and starts to steal away market share.

This happened most dramatically with hard disks, where 8" drives lost way to 5 1/4" even though they took a hit in storage capacity. Later 3 1/2" drives nibbled away at that even further, with the same penalties. Notebook-sized drives ate away at that, too, despite their limited capacity. Every time the driving factor was not performance or capacity, but convenience. Lugging a twenty pound hard drive around in your laptop wouldn't make any sense even if it could hold 400TB of data.

Desktops yielded to notebooks, notebooks yielded to phones and tablets.

General purpose migrates to the most convenient solution that's adequate for their needs.

Except that the 3.5" disks were not only smaller but higher capacity and more robust than 5.25".
I put it to you that VR and AR are not going to be general purpose, at least not in our lifetime. I even doubt there will even be a significant niche for either technology as they remain at best a novelty and at worst an expensive gimmick.

What people want (and have always wanted) from VR* will be out of reach for some time.

*You can't feel virtual objects or move freely in a virtual world (without being hendored by the physical world).

Viewing a document or PDF can be remarkably slow. And large image heavy documents are pretty common. Of course that is not always entirely CPU bound, but it often is.

Also, a lot of the promise of computers is the ability to process things quickly. If a "big data" task takes 1 sec to run you can afford some trial and error. Increased performance should make software usable by more people with less training.

But performance from where?

The single biggest performance increase I've experienced in the last decade has been due to the move to SSD.

Video editors and CGI artists need more GPU and IO performance. It's what gives them real-time feedback. Developers need fast IO (I have slow compile times, but I rarely desire a new CPU to fix that).

The CPU has largely become irrelevant, performance wise. It's great when you hit the final render button on a video, or 3D scene, or when you're compiling code. But those actions constitute a minority of our interactions with computers.

> The CPU has largely become irrelevant, performance wise. It's great when you hit the final render button on a video, or 3D scene, or when you're compiling code. But those actions constitute a minority of our interactions with computers.

Read any HN thread full of complaints about browsers and you'll see otherwise.

> Developers need fast IO (I have slow compile times, but I rarely desire a new CPU to fix that).

Compile times are almost always CPU-bound. Put all your code and headers/libs on a ramdisk [0] and hit compile and see how much faster it is. My bet is, not much.

[0] https://www.jamescoyle.net/how-to/943-create-a-ram-disk-in-l... (just an example)

I acknowledged compile times are CPU bound. I'm just saying that I'll take fast IO over faster compile times any day, for development.

I want any data I access to appear instantly. Compilation often happens in the background and only very occasionally does it specifically block me from working. Slow IO, however, used to block me from working constantly.

I'm pretty sure the only thing that's ever going to make the performance of Eclipse and IntelliJ IDEs tolerable is gains in raw single core performance, so it can't get here soon enough.
> Word processing, YouTube, Facebook, and non-enthusiast gaming has pretty modest needs that are easily met by a mid-range i5.

You can go lower than that. When I didn't do enthusiast gaming, my desktop PC was an Intel NUC with an Ivy Bridge low-power Core i3 and its integrated Intel HD Graphics. That thing could easily do Portal 2 at 720p on acceptable niceness settings, and Minecraft at 1080p30. Video playback and browsing was perfectly smooth at 1080p, too.

What we really need is not the performance increase, but a good excuse to spend some money on new toys.

It would be interesting to know how many of those who really feel strongly about this kind of things are actually buying based on their computing needs and how many have some other reasons (like getting some tangible reward for having worked hard - money on bank account is abstract, new PC is quite concrete).

Kaby Lake offers significant reductions in power consumption which is important for longer batter life on laptops and definitely something Apple should be concerned about.

Laptops that have had upgrades from Skylake to Kaby lake reported significant increases in battery life:

http://www.itworld.com/article/3154243/computers/12-things-y...

http://www.theinquirer.net/inquirer/news/3001791/lenovo-thin...

http://www.pcworld.com/article/3127250/hardware/intel-kaby-l...

http://uk.pcmag.com/new-razer-blade-stealth-late-2016

Except it seems like any time there is a nice drop in power consumption Apple says "oh look at how much thinner we can make it by shipping it with a smaller battery!"
That may be so, but it doesn't invalidate the point made by the parent comment. What Apple chooses to do with that improvement in power consumption may be up for discussion, but the fact that there is fair criticism about the fact that they didn't wait is not.
Yes and then they will make the battery thinner than the CPU cooler and instead of solving that one foot will sit slightly lower than the other three and the whole laptop will wobble on a desk.

The iPhone6(s)/7 camera lens is such shockingly bad design I still can't understand how Apple justified it to themselves.

A physically smaller battery usually translates into a weight reduction. I'd even argue that it's the point of laptops: A mobile/light computer. But how you balance the two is a matter of opinion.

If you look at the amount of battery-saving features they have been working on, it's obvious that they focus on lowering consumption instead of engaging the spec numbers game.

> But how you balance the two is a matter of opinion.

I guess. But i do wonder if there isn't some framework for thinking about the tradeoff in a quasi-objective way. Is it possible to make any kind of general statements about the marginal utility of improvements in weight/thickness and battery life?

One hour of battery life lets me take my laptop to a meeting, or sit on the sofa for a while. Two hours lets me watch a movie on the battery. Eight hours lets me work away from a power socket all day. Twelve hours lets me do that and read HN in the evening. Twenty-four hours is longer than i'm ever away from a power socket. It feels like there's steadily increasing utility up to that "as long as i want to be sat in front of a screen in one day" point.

A 15 inch, 2.41 cm thick, 2.54 kg laptop rests comfortably on my thighs, goes in a padded envelope, and fits in my satchel without taking up much space. A 15 inch, 2.79 cm thick, 2.5 kg laptop somehow did seem a lot more ungainly. A 15 inch, 1.55 cm thick, 1.83 kg laptop fits in a bag just as easily, and is comfortable to hold in one hand. Given that i don't often hold a laptop in one hand, that seems like a small increase in utility.

Are there other reasons why that 0.86 cm of thickness and 0.71 kg of weight are a real improvement? What does it let me do that i couldn't before?

I don't know about thickness, but there is a reason I prefer light laptops: carrying them in a backpack. If I have a 20min commute by bike every day in which I carry the laptop, it really does make a difference. Your back will thank you for those 0.71 kg you took off it.
Or you could put the whole weight of your laptop in a bike bag.
I had to do that, the MacBook Pro is very heavy
I have panniers. I rode a bike for years with just a rucksack, and i look back now on those wasted years and despair at my foolishness. If you get panniers, your back will thank you for much more than 0.71 kg!
> A 15 inch, 1.55 cm thick, 1.83 kg laptop fits in a bag just as easily, and is comfortable to hold in one hand.

Are you sure that's "kg" and not "pounds"? I could not imagine holding a 1.83 kg laptop in one hand for longer than a minute or so. (I assume you hold the laptop by its side while the screen is open and active, which creates a surprisingly high torque on one's fingers.)

I'm typing this on an 2012 Asus Zenbook that weighs 1.3 kg, which is quite near the sweet spot for me. The only thing I don't like about it is that it has no replaceable parts whatsoever, and the 4GB RAM is starting to feel a bit tight. So if I ever decide to get a new notebook, I might choose something a bit heftier if it offers replaceable RAM, battery, etc.

It's kg. You can't imagine holding ~4lbs for more than a minute?
That's what customers seem to want, so that's what Apple is giving them. I can say that one of my favorite things about my new iPad Pro is how thin and light it is, which makes it comfortable read in bed in a way that hasn't been true for me in the past.
Oh no they dont. CPU Performance is roughly the same, power usage is also roughly the same. What you do get is some hardware accelerated scenario like playing 4K High Bitrate HEVC which would make your Skylake machine literally stand still and drop to below 10% CPU usage on Kaby.
Do you have evidence to back that up? All the media I've found talking about Kaby Lake has talked about several hours of battery life improvements.
Overshooting mainstream performance needs is what drove netbooks... and phones. Now, phones have overshot. So (eg) iPhone 5s and Samsung Galaxy S5 are still selling well.

Mainstream doesn't need the fat trimmed. eg Vulkan/Metal, which halve the CPU load (not GPU) of graphics sit idle.

> Most of the things that go into squandering CPU don't parallelize well

That's not true. We just aren't trying very hard to parallelize our code. I work on parallelizing browsers and there's a lot that can be done. For example, libpng leaves 2x potential performance on the table by not pipelining the Huffman decode with the defiltering.

That said, I do agree that a better use of our time in most cases would be to improve the sequential performance of our software, because usually you shouldn't start parallelizing until you've exhausted the potential sequential improvements.

> On the other hand, as another poster pointed out, we really don't need all that much more performance, as most of the performance of current chips isn't actually put to good use, but instead squandered

The real benefit, in my view, is to emulation. It's extremely CPU intensive. And the more accurate you want the emulation, the more the resource demands go up. Today's CPUs are only just powerful enough for very good reproduction of a poorly optimized 16-bit gaming system emulator, or a greatly optimized 32-bit system emulator. But for PS2 and beyond, we don't have the power for highly accurate simulation yet.

It's also nice for "wasting" power by writing in higher-level abstractions that are not as efficient, but are safer and easier to understand (think always bounds-checking a vector, instead of dropping down to raw pointer arithmetic.) Something that applies to all application development, including for emulators.

So was this article just nothing?

http://spectrum.ieee.org/semiconductors/devices/intel-finds-...

"Sometime in 2017, Intel will ship the first processors built using the company’s new, 10-nanometer chip-manufacturing technology. Intel says transistors produced in this way will be cheaper than those that came before, continuing the decades-long trend at the heart of Moore’s Law—and contradicting widespread talk that transistor­-production costs have already sunk as low as they will go"

Well, the comment your replying to is sort of confusing - Moore's law does talk about transistors, yet his point was that even with more transistors, performance doesn't improve. That's also what your article mentions.
Does it always have to be about the speed? How about native USB 3.1 support (which would make a lot of sense since they went all in with USB Type-C)? New 200 series chipset (Union Point) anyone? This is not an exhaustive list of new features, just the ones that I care about.
Not sure jabs at Intel are fully justified. I don't think they can be viewed only be Geekbench scores of their top of the line processor (excluding Xeons now). When you look at its admirable battle with ARM with their Atoms and the M line, the story is quite different. Stick computers and fanless laptops, both with x86 compatibility that ARM just does not have, by definition (yes, I know of Microsoft's latest wizardry in their Continuum dept.).

So sure, we're hitting some performance limits, but power efficiency (and thus battery life and/or weight) and form factors are also important considerations and Intel is making progress there.

Yes. Intel's biggest concern the last several years has surely been preventing ARM from cannibalizing its PC marketshare, and trying to establish itself as a reasonable option for mobile devices. Corporate energies haven't exactly been focused on increasing desktop computing performance.
For my Windows machine which is primarily gaming I only recently updated from an I7-920 to a Intel Xeon X5675 3.06GHz, for $95 used on ebay. These are NINE year old processors, that with a good video card still completely max out any game I throw at it with a resolution of 2500x1600.

My development/main machine is a 2008 MacPro, which has no problems doing anything I need on there.

I mean besides serious computations, what is my incentive to ever upgrade here? I'm basically waiting for entire system failure at this point for either.

How is the power comparison?
Surely it's not as efficient, but not exactly a concern, especially for gaming machine on a handful of hours a week.
What he has done is quite difficult to do these days because of motherboard availability. In some cases an LGA1366 motherboard can cost more than original retail. It's insane. But the performance is great. But if you have an older first gen motherboard, you can get a 6 core Xeon for as little as $40 on eBay. Great upgrade.

What's really insane is that you can get several 10 core LGA1567 E7 Xeons for $20 apiece. If you have a end-of-the-line recycler in your city that will custom pick stuff out of the pile for you, you can get a very scratched up electricity sucking "hog" for next to nothing.

Same here: I am still rocking my i7-860 from 2009 and have never felt the reason to upgrade.
That thing has 6 cores, which is still uncommon for desktop cpus today, it easily and reliably overclock in the 4Ghz range. It supports loads of ram (including ECC), VT-d, has 48 PCIe lanes (2.0 though) and is dual socket enabled. You can get lower clocked models which are even cheaper and they still overclock to 4GHz.

A motherboard supporting overclocking or dual sockets [1] might cost more than the cpu though (in fact they cost more now than when they were new).

I own a X5670 myself. Although I bought a motherboard that supports overclocking, I have yet to bother.

[1] Only the legendary EVGA SR-2 does both, and it still costs quite a bit.

Exactly! Mine is at over 4ghz easily.
i7-930 here, just got my system up after being in storage for a year.

Just discovered the Xeon eBay upgrade path. Were the gains that good? Or should I save my money for a sky lake/Kaby lake i5 build?

For $90 and crazy overclocks, I would just go eBay. I really don't see a reason to got entirely new Kaby Lake system, unless you REALLY need maximum CPU crunching. Especially since the reviews are panning it everywhere. Intel isn't even trying anymore.
There are plenty of benefits to desktop over laptops that go beyond the CPU.

From the article:

> Elsewhere, there are the usual array of Asus enhancements, including its excellent 2X2 802.11 a/b/g/n/ac MU-MIMO Wi-Fi, SupremeFX Audio S1220 solution (featuring a ESS Hi-Fi Sabre DAC), Intel I219-V Gigabit Ethernet chip, dual M.2 SSD slots, and enthusiast-friendly features like dedicated water pump headers, PMW/DC support across all five fan headers, and SLI support

Having a top of the line wifi card, a sound card with a DAC, and dual M.2 SSD ports, tons of cheap ram, etc, etc. Not to mention the video card potential.

The only thing that makes these less appealing is those recent thunderbolt boxes for external video cards that also act as docks with DACs and USB-c ports.

I really hope AMD's Ryzen is pretty great when it comes out this year.

Intel seems to be diddling about without competition these days, and we the consumer need AMD to pull a "K7 Athlon" again, which beat Intel to 1 ghz and was a great processor.

Otherwise it seems everyone's going for more energy efficiency and mostly mobile (ARM) these days.

While Intel does not have so much competition on desktop which is stuck to x86, I would assume they would get some pressure on the server side if they really stopped trying.
I was kind of hoping they would sneak in AVX-512 finally. It was supposed to be on some earlier chips (Haswell? Skylake?) but hasn't been discussed since for these consumer chips. Wonder why? Seems like one avenue for performance improvements.
Couldn't this be because Katy Lake was the previously unplanned third iteration of Intel's 14nm process? Most Kaby Lake benchmarks I've seen have been barely marginally better than Skylake. We're really waiting for 10nm at this point.
Best of times, worst of times. I asked a friend that if they could "fix" or "improve" any feature of a modern microprocessor what would it be, and they struggled to come up with anything. It it interesting though that a "nominal" desktop computer these days consists of a nominally sequential processing unit (albeit with multiple cores) and a large parallel processing unit in the GPU with lighter weight cores.

The "painful" part isn't the computation any more its getting multi-gigabyte data sets into and out of DRAM or moving them around in DRAM. You can finesse some of that by adding more and more cache on chip but you end up with the 'buffer bloat' problem where you're caches are fighting each other. If you pick the 16 bytes per computation figure that is sometime bandied about then your 4.2Ghz average computation bandwidth wants something like 67 GB/second of main memory bandwidth.

I suspect that is why IBM spent a lot of time on upping the memory bandwidth in Power8, it does no good to have CPU cycles stalled waiting for memory.

Looking at the existing Intel line up, they have specialized instructions for some pretty oblique programming tasks, they have tweaked their pipeline and register pool to minimize bubbles in the pipeline path pretty effectively, and they have I/O channels that can out perform much of the gear out there. So what do you improve go after next?

I was hoping someone else would comment about the opera playing out as it were. IBM has tooled POWER8 and POWER9 to where the industry is heading.. all flash, post-NAND, accelerators, it's geared for buzzwords like big data, machine learning but also traditional RDBMS and high throughput computing. Contrasting POWER to Xeon is pretty interesting, and I think IBM will have a good few years. Historically, that kind of thing reengages Intel who come back with vengeance.
That still assumes you have the usual Von Neumann architecture. But that's not the only option, and for some tasks it's an active handicap.

Entire application classes are still CPU/RAM bound.

What we have no is one of those plateaus the industry gets stuck at every so often. It's very similar to the 8-bit days, in that it seems to be enough for most of the things user do already, if you don't mind grinding along.

But it's very much not enough for many things users might be doing, but can't - including domestic robotics, non-trivial NLP, VR (although I have doubts about that, unless someone invents less clunky hardware), and pretty much any AI-enhanced application.

Current versions of many of those run on the modern equivalent of a mainframe - i.e. one or more servers in a remote data center.

There are huge gains in usefulness to be made with AI that is personal, domestic and/or office-aware, always-on, and local.

Looking at the existing Intel line up, they have specialized instructions for some pretty oblique programming tasks, they have tweaked their pipeline and register pool to minimize bubbles in the pipeline path pretty effectively, and they have I/O channels that can out perform much of the gear out there. So what do you improve go after next?

How about moving the computation to the data? I.e. add ALUs and similar structures to DRAM, so there's nearly no need to move the data itself.

Here's an interesting paper a few years ago that dealt with memcpy() and memset() effectively without using any memory bandwidth:

https://users.ece.cmu.edu/~omutlu/pub/rowclone_micro13.pdf

The relevance here being that memcpy() and memset() are already specialised in x86 by the REP MOVS and REP STOS instructions, respectively.

> add ALUs and similar structures to DRAM

CDC-6600 all the things!

(The 'talk to smart peripherals' approach, if memory serves.)

> I asked a friend that if they could "fix" or "improve" any feature of a modern microprocessor what would it be, and they struggled to come up with anything.

Ever tried to compute histogram efficiently on a modern CPU? Even if it's simple 256 bin. As far as I know, it's impossible to vectorize, things will need to go slow scalar path.

Or anything that needs to access memory at multiple (semi) random addresses inside one SIMD register (128/256/512 bits wide).

It might help if Intel could also add scatter vector instructions. Well, assuming they can also improve gather/scatter operations on the memory controller...