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Eve is a serious game about internet spaceships.
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this is interesting. but there's value in slogging through "old-school" programming, complete with stacktraces, debugging, and battles with syntax.
Few questions:

1. What is the run-time environment for Eve - what do I run an Eve program in/on?

2. Does it have a compiler?

3. How does the development workflow look like?

4. Where is the code stored - plain text files or some other format?

5. Can you show a sample GitHub repo with some small program written in Eve?

I honestly don't understand what's special about this. It's an entire compile-to-JS language that just redoes what you can already do in JS. It's basically LevelDB (plus a few existing LevelDB plugins) and MobX/Bacon/whatever FRP library. I guess it makes it a little bit more approachable and removes some boilerplate, but if you're not developing your entire SPA in Eve, you might as well just use the exising Javascript FRP ecosystem.