I'm sure it's entirely possible that I can run my application within the arbitrary limitations that you have set for me. I have a MongoDB and Express stack primarily. Sorry that I didn't know that online.com™ can host…
God, would you shut up? Jesus, sorry to burst your bubble but people are running their damn CPUs no matter what I do. I heard that some people would prefer client-side mining to ads and I thought I might give that…
It doesn't have to be visible. You can use display: none or whatever to hide it.
That's the reason TPB is using Monero. It was specifically designed to be mined on consumer CPUs with little to no benefit to running on a GPU or ASIC.
As it always is with cryptocurrency. It's not sustainable, but at the moment a wasm + WebGL solution is better than plain JS. That's all I meant.
You don't know what my site requires, so you're assuming that whatever hosting you just randomly want to assume is sufficient is enough and so you can discredit my legitimate idea for a possible way to get the required…
None of that comment even close to makes sense. 1. My operating costs are more than $9/month. I don't know where you got that presumed feature but it's wrong. 2. There's nothing to implement. You include a library and a…
PirateBay probably won't make any money. I'm considering adding this to an online game, which would probably generate a modest income. Video and social media sites could definitely benefit as well.
WebAssembly with OpenGL could change this.
All of this is possible without throwing out any existing technology (at least for Linux and Windows; if Apple doesn't envision a use case for something it's very likely never going to exist on their platform). Linux…
I don't think that's necessary. WSL runs Linux binaries directly, it should use the host GPU just like any Windows program.
Servo is a complete (although WIP) browser engine in Rust. Stylo is a project to plug the style parts of Servo into Firefox, which currently uses the Gecko browser engine. This is part of Mozilla's ongoing efforts to…
I can't see how it would. The GPU has to be accessed either way, so doing it directly should be the same or better than through an OSX API.
Can't wait to see some of these ported to WebAssembly.
I honestly don't understand what's special about this. It's an entire compile-to-JS language that just redoes what you can already do in JS. It's basically LevelDB (plus a few existing LevelDB plugins) and…
This arguably applies to a great many Google products and services. Google has enough resources to fling around that success and failure start to blur.
I'm sure it's entirely possible that I can run my application within the arbitrary limitations that you have set for me. I have a MongoDB and Express stack primarily. Sorry that I didn't know that online.com™ can host…
God, would you shut up? Jesus, sorry to burst your bubble but people are running their damn CPUs no matter what I do. I heard that some people would prefer client-side mining to ads and I thought I might give that…
It doesn't have to be visible. You can use display: none or whatever to hide it.
That's the reason TPB is using Monero. It was specifically designed to be mined on consumer CPUs with little to no benefit to running on a GPU or ASIC.
As it always is with cryptocurrency. It's not sustainable, but at the moment a wasm + WebGL solution is better than plain JS. That's all I meant.
You don't know what my site requires, so you're assuming that whatever hosting you just randomly want to assume is sufficient is enough and so you can discredit my legitimate idea for a possible way to get the required…
None of that comment even close to makes sense. 1. My operating costs are more than $9/month. I don't know where you got that presumed feature but it's wrong. 2. There's nothing to implement. You include a library and a…
PirateBay probably won't make any money. I'm considering adding this to an online game, which would probably generate a modest income. Video and social media sites could definitely benefit as well.
WebAssembly with OpenGL could change this.
All of this is possible without throwing out any existing technology (at least for Linux and Windows; if Apple doesn't envision a use case for something it's very likely never going to exist on their platform). Linux…
I don't think that's necessary. WSL runs Linux binaries directly, it should use the host GPU just like any Windows program.
Servo is a complete (although WIP) browser engine in Rust. Stylo is a project to plug the style parts of Servo into Firefox, which currently uses the Gecko browser engine. This is part of Mozilla's ongoing efforts to…
I can't see how it would. The GPU has to be accessed either way, so doing it directly should be the same or better than through an OSX API.
Can't wait to see some of these ported to WebAssembly.
I honestly don't understand what's special about this. It's an entire compile-to-JS language that just redoes what you can already do in JS. It's basically LevelDB (plus a few existing LevelDB plugins) and…
This arguably applies to a great many Google products and services. Google has enough resources to fling around that success and failure start to blur.