Launch HN: Sunu (YC S17) – Sonar wristband helping blind people navigate
Sunu band combines an ultrasonic transceiver, an inertial motion unit plus a haptic module powered by a bluetooth Arm processor. All this hardware together driven by years of observation and product thinking, over 20 years of experience of blind travel training from our advisor Daniel Kish (aka the real life Dare Devil) and research from the Blind Mobility Research Unit at Nottingham University In England, result in a simple device that gently informs the user of obstacles on their way: proximity, surface density, edges, openings and other information provided in real time. This enables the user to take the best navigation course with ease. It basically works like a new sense: feeling your surroundings at your wrist.
I'm an inventor since I have memory (blame Dexter's Lab), and my best friend from childhood is deaf. I thank life to put these two on my way because early on I found my passion creating games and tools with my friend, which eventually lead me to study robotics, develop 7 assistive devices until this last one hit me to pursue something more. During a year long community service at an institution of blind children I had a life-changing experience which made me realize what I really wanted to do: create technology that serves the disabled community starting with a mobility device that helps the blind move freely.
I'm happy to talk and share more. Don't forget to share, someone in your community may thank you for that!
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[ 3.7 ms ] story [ 147 ms ] threadFor products for the blind, the most comprehensive list I could find was from the American Foundation for the Blind:
http://www.afb.org/ProdBrowseTaskResults.aspx?TaskID=274&Spe...
[1] - http://imerciv.com
[2] - https://en.wikipedia.org/wiki/Assistive_technology
I wonder if feedback could also be given by such a quick spoken voice (eg describing the scene in front of you as you walk).
I checked some websites this week but it seems most of the audiogames are mostly for desktop computers and just a handful of iOS games.
I don't know where you're based out of, but in Washington, D.C. is a school called Gallaudet University which you may want to reach out to. They are a school that that provides education for the hard of hearing, and I feel like they may be the most open to new technologies like this.
en.wikipedia.org/wiki/Gallaudet_University
In the video you can see someone duck out of the way of an overhanging branch. I'm curious how much they had to move the sensor to figure that out.
It seems to be from a pre-made template, did you check the template ahead of time? Do you have visually impaired engineers, or do you do things like go through it with a screen reader/iOS VoiceOver every so often?
I'm not trying to be facetious here. I'm genuinely curious if there are market pressures that make a "good looking" website higher priority than an accessible one -- for example a need to look impressive to stake holders who are not visually impaired.
"We didn't think of that" would be an OK response :-). I'm just curious about the challenges for a startup in this kind of market and where one might have to make surprising compromises.
As the brother to a visually impaired person, I found the website fine. If only you could ship by his August 1 birthday! :)
About 10 years ago I sat down with the folks at the Maryland School for the Blind (1) to demo a similar mini LIDAR based design with haptic feedback. They thanked me for coming in and promptly brought in a box of similar devices and contraptions and dumped them on the desk. They told me these devices were fine, but really they were happy using canes.
What came next blew my mind. They told me what they really wanted/needed was a way for a blind person to use AutoCAD so that bling people who wanted to work as engineers or architects could do so. Obviously, that's an exponentially tougher challenge, but certainly not not doable.
1. http://www.marylandschoolfortheblind.org
This says it all really.
I am GUESSING that some people think "visually impaired" is insensitive?
http://www.nhs.uk/conditions/Visual-impairment/Pages/Introdu...
BUT I wouldn't apply that inference to someone with a foreign accent, even a British accent. It's a fine point of style that I can't assume will translate across dialects. (For example, "I saw a German on the bus today" would be much less weird than "a Chinese" to anyone speaking my dialect. How do we know? We just know.) So here I think mbrookes has the wrong idea.
Do you feel there's a lot someone could learn about you that isn't immediately clear from your comment above? Or does it "say it all" about you?
That said, I'm glad they seem to be working with blind/visually-impaired folks. I hope they likewise staff their company with blind developers/designers as well, since we're still not terribly well-represented in tech, and it always makes me a little sad to see companies building products for us, but only involving us in the testing/final steps. I'd love to hack on something like this myself, and have played with Arduino-based echolocation augmentation for help with solo cycling/sports/other non-basic use cases. I hope there are blind developers working with you on the firmware.
That's a fascinating idea. I wonder how that'd work. Is there an existing interface, that allows a blind person to experience a 3-D object and it's interior? For example, how would a blind person understand a blueprint for the Leaning Tower of Pisa, exterior walkways, interior staircases, etc.
Yes, you can have a haptic feedback probe (e.g. a wand) that can be used to trace the surfaces and edges of a virtual object, but imagine trying to understand say, a sky scraper model with a single probe. Or a nest of pipes, valves and cables. And what about understanding precise scale, turning layers on/off, or slicing a model to understand interior arrangments? The challenge is overwhelming.
However, at the time I thought "OK, first things first - how do you sense basic objects like blocks and spheres without sight." It seemed to me that you'd want to exploit as many body sensory inputs as possible to get the job done. Also at that time haptic feedback glove research was growing - mostly for remote 'robotic arm' controls.
Now, I see there has been a lot of progress in this area: http://dev-blog.mimugloves.com/data-gloves-overview/
It would be great if a human could reach into a model and explore surface contours with both hands (all fingers). I think the ideal 'gloves' would not only impart resistance on fingers and wrist, but also the elbow, shoulder and perhaps torso to give the most accurate sense of realism of a model. In addition to resistance, it would be ideal for the glove to simulate texture using vibrational haptic feedback for even more realism. After that, the UI would really need to be fine-tuned to enable scaling, slicing, layering, measuring, and constructing in a virtual space using tactile/audio feedback vice visual feedback. What this UI is exactly, I dont know.
Where the blind have problems is larger scale navigation in unfamiliar places. An example is a few years ago a blind person stopped me to ask how to get to a building - we were standing right in front of it so this should be easy, but it wasn't. What I would do is jump over the flowers, duck under a railing and I'd be on the ramp. It is a good thing he knew to be suspicious when I gave him those directions or he would have got hurt. I eventually got him there, but it was a lot harder than I expected, and this is for a case where he only had a few meters to go. Imagine trying to get around a new city - most people rely on sight far too much.
Don't just buy a template. If you care, do the work.
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::Reference(s)::
[1] http://www.npr.org/programs/invisibilia/378577902/how-to-bec...
So a high frequency speaker on their head plays the sound, and the headphones convert the returning reflected sound in the correct frequency range into a lower frequency and the brain does the rest. Seem like if we can have active noise cancelling headphones removing sound frequencies, we can have a headphone with microphones converting a frequency.
Unfortunately, neither of us had the hardware expertise to make such a thing despite buying a Lego Mindstorm and the accompanying ultrasound sensor [2].
Best of luck to you all! The difficult thing we found was teaching blind people how to use it.
[1] https://www.youtube.com/watch?v=Wby1CIhnYWI
[2] https://shop.lego.com/en-US/EV3-Ultrasonic-Sensor-45504
I have always had an interest in this stuff. I recently saw a presentation at CHI'17 where they used a device that applies temperature changes to the skin to help people navigate [1].
[1] http://dl.acm.org/citation.cfm?id=3025965