It’s easy to forgot how prevalent ASCII art was. W3C’s Web Content Accessibility Guidelines from ’99 specifically call it out as a problem, and have examples of ASCII art charts(!) that will need alternative text for screen-reader users: https://www.w3.org/TR/WCAG10-HTML-TECHS/#ascii-art
Ah yes the owner would be me, and I really have to get around to releasing a new version of REXPaint xD. Lots of potential feature ideas, and it's cool to have to many people using this little tool I originally made for my own projects!
I've also already got a little backlog of great art by users from recent weeks that I still need to add to the gallery...
It certainly is not dead. One example I can think of that uses it as an art style for a game is Stone Story RPG https://forums.tigsource.com/index.php?topic=42354.0 which has some of the prettiest ASCII art I have ever seen.
I've been messing around with converting videos to ASCII for a side project - it's been a fun learning experience. Obviously I don't think ASCII art's going any where...
I didn't - I'd started off converting the videos to 8-bit colouring and in the process was experimenting with pixelisation and went off on a fairly extreme bit of a tangent.
>ASCII pictures don’t display correctly when the viewer is using proportional fonts — and a huge number of people (perhaps most) are using proportional fonts.
These days things are actually pretty good. Most things will manage to display plain text properly if there is enough context to allow the distinction to be made.
I use Monodraw (https://monodraw.helftone.com/), which lets you work with boxes, arrows, etc as objects in layers, and export to ASCII or Unicode. ASCIIFlow (http://asciiflow.com/) is a simpler alternative.
Depends on whether you consider the extra columns to be yours or those of your audience. If they're yours, use them however you want. If they're your audience's, then stick to the 80-column standard so your readers can tile standard-sized windows the way they want on their large monitors.
This written piece must the shortest and briefest to make it to the hackernews first page. No mention about the demo-groups, e-zines, file_id.diz's, crackers NFO files, the evolution of animation in ANSI, not to mention how a fraction of it continued in the RIP format. #fakeascii
It's not exactly an ASCII art dither, since the dither effect appears to be applied to each individual character But it is cool and interesting, and reminds me of Pac-Man 256.
Back in the late 1970s, I was doing Baudot[1] art using teletypes and paper tape, exchanging pictures over amateur radio. My magnum opus was an R2-D2 image that was about 8" x 15". Although it lacked depth, it was very detailed. We had a drawer full of paper tape rolls in zip-lock bags containing the various pictures we had collected over the air. I wish I had somehow transferred them to computer files and preserved them as we were transitioning away from the mechanical teletypes to the Apple II.
Although I'm sure I encountered ASCII art years beforehand, my first time encountering it "in the media" was watching the film "Me and You and Everyone We Know" in theater.
Since then I've enjoyed the ASCII art I've encountered, from "hype trains" to "thumbs up". I find it fun to see.
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[ 3.5 ms ] story [ 93.0 ms ] threadNote that I'm not the owner of the subreddit I'm just a user.
I've also already got a little backlog of great art by users from recent weeks that I still need to add to the gallery...
fire up the redis server--you'll see some ascii art there
http://www.sanctuaryrpg.com/
Unfortunately, they only run on Windows, not Linux. They are missing out on a large audience that likes text-based things.
- The most popular ASCIImation is the famous Star Wars fan art: http://www.asciimation.co.nz/
- I created some of my own when I was a child, which I later polished and published: http://asciimation.de
- Finally, there is the BB demo: http://aa-project.sourceforge.net/bb/
- BB on YouTube: https://www.youtube.com/watch?v=WubDqdV2r9k
- BB essentially demonstrates the capabilities of the general-purpose realtime ASCII art engine "AAlib": http://aa-project.sourceforge.net/
https://youtu.be/oRdrMM20keI
https://youtu.be/MZ1fZWa2I8w
There's some good history here: http://www.chris.com/ascii/joan/www.geocities.com/SoHo/7373/...
These days things are actually pretty good. Most things will manage to display plain text properly if there is enough context to allow the distinction to be made.
For example, I added a diagram to the Phoenix Channels guide, showing how the implementation works: https://github.com/phoenixframework/phoenix/blob/master/guid...
I use Monodraw (https://monodraw.helftone.com/), which lets you work with boxes, arrows, etc as objects in layers, and export to ASCII or Unicode. ASCIIFlow (http://asciiflow.com/) is a simpler alternative.
Especially important for side-by-side code diffs.
Thank you! :)
1: https://en.wikipedia.org/wiki/Baudot_code
Since then I've enjoyed the ASCII art I've encountered, from "hype trains" to "thumbs up". I find it fun to see.