So amazing, all these smart people making commercial games in such a short time, and then there's me still working on the same old thing year after year, even though it was released a long time ago xD
Indeed, Cogmind's been my full time job for over 6 years now so far and still pays the bills every month. 11% of players even use pure ASCII mode :) So it's... technically doable.
Hahaha, thanks. It's funny when I sometimes get notices from new players who've said they got into it after having read all my blog and FAQs. I'm like "you just read... ALL of that?!" (I'm happy to have started the FAQ…
Ah, this was mainly because it's easiest to show UI/UX innovation in images :P The gameplay is unique, and much has been written about it, but it's not all in one centralized location like that page, which was easier to…
Ah yes the owner would be me, and I really have to get around to releasing a new version of REXPaint xD. Lots of potential feature ideas, and it's cool to have to many people using this little tool I originally made for…
Thanks for the recommendation, they've got some really nice music! (still listening)
The System Requirements section on the buy page addresses the cross-platform issue (as does the FAQ). I don't make a big point of it because while it works fine through Wine etc., it's not natively cross-platform. As…
I actually contributed a bit to libtcod back when it was in active development :D The roguelike I worked on before Cogmind was originally written to work with libtcod's frontend, but I wanted to do a few unorthodox…
Haha, not a virtually never-ending DF plan, no :). I have a very specific goal, an epic story to fill out, and a path to reach it. Cogmind will be done next year, then if it's performed well enough that I can continue…
Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha. What I hope to do instead is eventually provide…
It's possible I'll be using a wrapper for the full version, yeah. I've got your info and I'll look you guys up when it comes to that! As for fonts, there are 82 font bitmaps included with the game, so for those seeking…
Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
Yeah, it's an unfortunate limitation of the custom engine :'( But the alpha does have a rather large number of Linux players since it works great under Wine. And thanks!
Yup, there's a full game in there. You can (if you're good enough =p) play all the way through to the end. We have only two known winners on record since the game's launch. It's hard. What's missing is the mid/late-game…
That's good. As you can read in the post-mortem impulse buyers aren't the target audience for early access :) Do come back when the game is on Steam next year!
Dev here. Yeah, that page turned into a mess compared to what it was originally designed to be, but at the current stage I'm actually trying to ward off impulse buyers. The game isn't even done yet! I mentioned in the…
So amazing, all these smart people making commercial games in such a short time, and then there's me still working on the same old thing year after year, even though it was released a long time ago xD
Indeed, Cogmind's been my full time job for over 6 years now so far and still pays the bills every month. 11% of players even use pure ASCII mode :) So it's... technically doable.
Hahaha, thanks. It's funny when I sometimes get notices from new players who've said they got into it after having read all my blog and FAQs. I'm like "you just read... ALL of that?!" (I'm happy to have started the FAQ…
Ah, this was mainly because it's easiest to show UI/UX innovation in images :P The gameplay is unique, and much has been written about it, but it's not all in one centralized location like that page, which was easier to…
Ah yes the owner would be me, and I really have to get around to releasing a new version of REXPaint xD. Lots of potential feature ideas, and it's cool to have to many people using this little tool I originally made for…
Thanks for the recommendation, they've got some really nice music! (still listening)
The System Requirements section on the buy page addresses the cross-platform issue (as does the FAQ). I don't make a big point of it because while it works fine through Wine etc., it's not natively cross-platform. As…
I actually contributed a bit to libtcod back when it was in active development :D The roguelike I worked on before Cogmind was originally written to work with libtcod's frontend, but I wanted to do a few unorthodox…
Haha, not a virtually never-ending DF plan, no :). I have a very specific goal, an epic story to fill out, and a path to reach it. Cogmind will be done next year, then if it's performed well enough that I can continue…
Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha. What I hope to do instead is eventually provide…
It's possible I'll be using a wrapper for the full version, yeah. I've got your info and I'll look you guys up when it comes to that! As for fonts, there are 82 font bitmaps included with the game, so for those seeking…
Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
Yeah, it's an unfortunate limitation of the custom engine :'( But the alpha does have a rather large number of Linux players since it works great under Wine. And thanks!
Yup, there's a full game in there. You can (if you're good enough =p) play all the way through to the end. We have only two known winners on record since the game's launch. It's hard. What's missing is the mid/late-game…
That's good. As you can read in the post-mortem impulse buyers aren't the target audience for early access :) Do come back when the game is on Steam next year!
Dev here. Yeah, that page turned into a mess compared to what it was originally designed to be, but at the current stage I'm actually trying to ward off impulse buyers. The game isn't even done yet! I mentioned in the…