Ask HN: As a CTO, what is your most frustrating problem with technical debt?
Ah, the technical debt.
While the concept is sweet from the business perspective, the result of leveraging technical debt, most often, is a big mess.
The technical debt is accruing every week, after each iteration, sprint, what have you. Your developers are whining about it, and they want to do a significant rewrite or solve it with microservices altogether.
And you know this rewrite, like others in the past, will be a significant sink of time, and likely a catastrophe.
This is how I see it from my humble developer/team lead perspective. I’m really curious to know how people in CTO roles perceive it.
I agree that this is a useful quality lever that can get the whole company out of a bind, or could let business leverage a market opportunity before the competitors do.
What I’ve found is that people in various project-manager-like roles tend to overuse this lever. I believe this lever should be used only when there is a significant gain for the business, and the debt should be paid shortly after that.
What I’ve personally seen, and what I’ve been told by my fellow developers, is that it is common to use the technical debt lever just to:
- reach the “sprint commitment,”
- meet the artificial deadline,
- increase “developer’s productivity,”
- show manager’s power.
These don’t sound like critical high-value goals to reach, given the price of the Technical Debt.
That is my perspective. Now, what do you have to say?
As a CTO (or in a CTO-like role), what was your most consistent pain, frustration or problem with Technical Debt in your company in the last 2 years?
Have you ever had any?
Thank you for your time reading this and giving a thoughtful response. :)
229 comments
[ 12.6 ms ] story [ 254 ms ] threadTo avoid this establish clear goals for the rewrite phase and measure results. Don't just rewrite for the sake of rewriting. Have a session where you identify issues and how to tackle them.
From a CTO-Like perspective, getting rid of technical debt should happen frequently, while keeping business goals in mind.
My advice to them, and my philosophy on this topic, is that technical debt is just that- debt. It's not a dirty four-letter word to be avoided, it's something to be managed the way you manage actual financial debt. There are some projects where the software you build will be self-contained (no dependencies), will require minimal changes in the future, or it may have a short shelf life (e.g. it's a stopgap before you cut over to a new system). In these scenarios, accruing technical debt isn't the worst thing in the world if it allows you to reap business value faster.
When you're building software that's going to live long-term, or that drives core parts of your business (and therefore will need to change frequently as your business changes), technical debt needs to be tackled early and often. It's ok to accrue technical debt in the short term ONLY if you make that decision consciously knowing that you'll need to address it later (e.g. I had a client that needed to release their software for a trade show, so we accrued tech debt and created tasks to track every piece of debt we'd want to tackle later, and then prioritized that work immediately after the trade show).
That said, it's also important to be clear about what constitutes tech debt vs what is over-optimization. Outside of libraries and frameworks, I don't really need the software to be "perfect". I need it to be clear enough, tested thoroughly enough, and easy enough to change to maintain a high velocity. If a part of the code has become spaghetti-like, or if we see code duplicated more than 3 times, or if we have disparate code that's too closely coupled to easily make changes, that's technical debt worth tackling.
The vast majority of organizations I've worked with typically think much shorter term, which is why they find themselves repeatedly accruing technical debt to the point where changes to the system occur at a snail's pace. It takes a lot of discipline, and coordination between IT and business, to practice what I'm describing, but that's the ideal that I strive for and advise my clients to strive for.
As others have pointed out, technical debt operates the same way an unhedged option works. It can go catastrophically debt. Compare that to issuing bonds. If you issue $10 million in bonds, you know exactly how much you will have to repay, and you know the interest, and you know when you will have to repay it. With technical debt, you don't know when you'll have to repay it, and you don't know how much it'll cost you. You just go along knowing that someday something catastrophic might happen. See this previous discussion:
https://news.ycombinator.com/item?id=8777237
Don’t get fooled. There is very small, and very important difference:
With financial debt, the business takes on it in hopes of delivering more value quicker that will pay for interest and principal, and have a lot of (monetary) value left after.
Financial debt, if anything, is speeding the process of delivery of value up.
On the other hand, technical debt is slowing the delivery down. And this delivery is what business hopes to speed up.
Well, maybe it makes this one iteration/release quicker, but it slows down the next one, and next one after that, and so on.
So, it seems that they are deceivingly similar, but you need to adapt the tactics and strategies.
So in your words: it makes this one iteration quicker, but slows down the next one...
Follow my thoughts (and please do poke holes in them!):
Financial debt allows you to deliver more -> sell more -> pay down debt quicker -> deliver more (if you got it right and haven’t failed).
So the money itself becomes a mechanism by which you deliver faster, and, as a result of faster delivery, earn more money to deliver even more and faster.
Now, the technical debt.
Earning more money from more feature delivered in current iteration might result in more revenue NOW. But does it result in more/faster delivery after that revenue happened?
Not really.
You can potentially hire more people. But they will only slow the team down at first. There is a delay between “more people” => “faster delivery.”
So financial debt can enable a positive reinforcing loop. Can technical debt do that?
Financial debt "slows profitability down" later. Technical debt "slows productivity down" later. Both affect company profit. LATER. But arguably increase it NOW.
The analogy is in fact apt.
The biggest issue by far around tech debt, which has been covered thoroughly throughout this thread, is that measuring it is tricky.
Measuring financial debt is trivial, you can put a dollar amount on it. Measuring tech debt is very subjective, as it depends on the level of seniority of your team, their ability/authorization to make changes (in banking, you can change nothing, in a startup, you can change everything), attrition rate, etc...
It's such a complicated equation, that using the term debt tricks upper management (non technical) to think it's easy to predict: it really isn't at all.
1. Not only legacy code eats resources that can be thrown on new developments. While legacy code is most troublesome, it still will be at maximum only twice as bad resource-wise, than new and pretty code.
2. As company grows, it may well be that a piece of software being used by by less than 5 people at the company, but require an own developer team to continue actively support it.
3. Maintenance resources vs resources spend on development is a never ending drama.
4. You should proactively think how to cull you internal projects, and be able to dictate to the rest of the company to stop using it.
5. Custom software for "business guys" - an easy way to multiply IT support budget. Hiring technically illiterate analysts, finance people, supply chain people costs a lot, a great great lot.
6. Last point. THERE SHOULD BE AN IRON WALL in between people making "money making code" and all other tech at the company. Can't stress this more.
This reflects an assumption -- perhaps one nurtured by engineers -- that paying down technical debt is about writing new shiny code.
But in my experience, new code is where most technical debt accrues. True technical debt reduction usually involves improving the behaviour of old code. It might also involve cleaning up that code; but mostly it's about cleaning up the workings of the running system.
I recognize the scenario you’re warning against here — but worth being careful about conflating user count with value produced. Some really valuable tools have small numbers of users, e.g. tools for curating some internal dataset. Sometimes the number of users is small only because the tool is handling most of the drudgery.
To avoid frustration it is best to fix technical debt in small steps, mix it in with others open issues. Devoting developer time for a big technical debt rewrite is hard to communicate.
If the developers aren't willing to do it in small chunks, then it probably isn't bothering them that much.
I have found it’s best to not take tech debt complaints very seriously and instead look at actual success metrics. For example if every change to a bit of code introduces new bugs then that might be a reason to tidy it up.
The people with this attitude seem to be the best sources of hard to understand legacy code.
While I have to agree that it takes the pain and struggle to understand some code out there, it is still worth doing, and a good indicator of the quality of the code, and the fact that it needs improvement.
Also, I believe leaving some “bad code” without understanding it, and just rewriting it, _might be_ unprofessional…
A lot of rewrites I have seen just traded one set of problems with a different set of problems.
Those issues are very much constrained by a very good test suite.
(Better refactor, of course)
I agree it's pretty common though. I've also seen huge test suites of only unit tests, no integration tests. As a result, you have no assurance that your refactors work because changing the inner workings fundamentally requires you to change the unit tests too, and nothing checks the top-level interface.
Not both at the same time, in my opinion.
Desk.com has a gigantic Rails codebase and a test suite that runs for... well when I left them it was 40 minutes long but it's probably longer now. But it did save us many many times.
I'm working at another company right now (can't disclose) and they also have a rather large Rails codebase and a fairly good test suite.
I think the Rails community historically has been pretty great at communicating good test/design decisions, so the modularization issue you mentioned is largely moot.
Modularization is the issue, not size. If you have a big project and it's nicely modularized you probably already have good tests for it, but don't need to refactor. If it's big and needs a huge refactor it's probably hard to test and doesn't have appropriate tests.
- speed of delivery (not so much hitting a public deadline as shipping it as fast as you thought you could internally)
- quality of final product (were there delighters that didn't get built because they were too hard)
- number of follow up bug fixes shipped shortly after the main project ships (did we ship a bunch of bugs and not realise until users found them)
- number of new users acquired from shipping the feature
> number of new users acquired from shipping the feature
1. It's one of my dreams to work at a place using prediction markets for internal estimates. Anything else feels worthless and engineers are incentivized into the "quadruple what you're currently thinking" estimate so they more often meet deadlines -- or try to "under-promise, over-deliver" except management rightly catch on to that one immediately. (As an engineer I still want to be a La Forge and work with other La Forges, even if Scotty[0] sometimes has a point; modeling managers as demanding children has some gaping model gaps.)
2. What I've seen is that many delighters aren't that hard, but they're often treated as "polish" that goes into the p3/p4 priority backlogs and maybe might resurface if a customer ever brings up a desire for that to the product management. What delighters have you seen that weren't shipped because they were too hard? Were they actually too hard, or was it just too much to get them done by some release date alongside all the other stuff so they get shoved to the backlog just the same?
3. Are you measuring bug count based on what customers report or internal bug reports? If internal, even if people aren't gaming this directly, it's still easy to get into a bad cycle where reported bugs get ignored and go unfixed which leads to fewer reported bugs. That might be mistaken for higher quality.
4. Is this one measured from surveys? Obviously not all features are directly customer visible so let's take something concrete like shipping an Observer mode for an RTS video game that shipped its big release a couple months ago. How would you measure the impact of getting new users from that one feature?
[0] https://www.youtube.com/watch?v=8xRqXYsksFg
Often when some code reuse gets nested (re-using something that is re-using something), then having to tweak it a little at the end to get to the right state.
Basically a bunch of development is done towards a local maximum. But looking at it as tech debt can bring it up to a global maximum.
Complaining about technical debt complaints is an easy way to potentially bias oneself against recognizing real issues before it is too late and everything is on fire all the time. Be wary of any such blanket assumptions in engineering.
Would you agree that we should think about specific issues that are slowing us down, and fix them one by one, starting from the worst ones?
(worst in sense of biggest slowdown/pain levels)
Blanket painting of a class of complaints doesn't help them or you accomplish business objectives better long term.
Most complaints about tech debt are not worth actioning, but that doesn't mean you shouldn't listen to all of them and try to filter the signal from the noise.
I'm lead engineer on my startup's project, not the CTO but reporting directly to him. Team of about 30.
There are of course many legitimate things that can be described as tech debt, files that got too large and convoluted over many patches by many people, that sort of thing. But I find I have to watch out for the concept of "tech debt" because a few engineers will abuse it if given the chance.
For instance they will insist that code that was just written fresh by a colleague is "tech debt" because they would personally have written it differently, when there are no meaningful differences between the two approaches.
They can claim that a design they don't understand the reasons for immediately (regardless of whether it's documented) is tech debt.
They can claim any feature they don't personally want to do or which is perceived as hard work will create tech debt. And so on.
I wrote the initial code and I'm close enough to the codebase still to be able to fairly thoroughly examine claims of tech debt. I'd say most such claims are actually not a big deal and do not justify any non-trivial investments of time to resolve.
Moreover the sort of engineers who pay down more than their fair share of legitimate tech debt are invariably the ones who complain about it the least.
I'll upvote it as well, as it is possibly the thing with the least amount of intelligence that I've read so far in my life.
I've been on the other side of this. I was developing the frontend part to a series of http endpoints and my colleague was working on the http endpoints. He was creating some terrible code but I had no power at the time. When he was done, the code was functional, had various bug and a new feature was needed. I spent a week studying the code and managed to add a feature, which however was buggy due to how the code was written originally. I fixed all the bugs, and ended up totalling 4 weeks of work. This colleague was let go after this due to a series of circumstances, so I became the owner of the code. Then a new feature needed to be added but to do that i'd need to change various things in such code. Two weeks in, I still wasn't done. At some point I asked to be able to rewrite the code. I did, it took 2 weeks and was able to add the feature easily. I'm no genius but code that cripples you down from the get-go is tech debt. Tech debt is failure in software design, which ends up in unmaintainable code. I'd listen to anyone pointing at tech debt in my code, it means my code sucks, I made a big professional mistake and I need to correct it.
There is also voluntarily added tech debt, that's the one added by taking shortcuts. As long as you don't build new features on top of it, you are good.
It's never the new feature that's the problem. If the new feature can't be added in a good way, it's the old codebase that has unhandled technical debt.
Edit: Is saying "bad design" or "ineffective design" going to lead to some fearful confrontation?
Is it obvious to you that it's not just me?
Where would you substitute "bad design" or "ineffective design" into the comment?
Perhaps this will help: http://wiki.c2.com/?TechnicalDebt
> Perhaps this will help: http://wiki.c2.com/?TechnicalDebt
Seriously, it won't. That's the point. People overload these words. It's a cute ideal definition though.
Over and out.
P.S. Yeah, go ahead and downvote me, troll.
Edit: I apologize for beating a dead horse.
It's not about that either ... it's about things that were put off, generally for valid reasons at the time.
> It's never the new feature that's the problem.
What do you mean by "problem"? Many new features are inherently problematic.
> If the new feature can't be added in a good way, it's the old codebase that has unhandled technical debt.
That would only apply to waterfall development with infinite foresight. In the real world, wise people employ the YAGNI principle.
Oh really? I recently contracted with an industrial firm where most of the programming staff copy and paste at the drop of the hat and have no idea what DRY is, and think that technical debt and refactoring are some fancy university CS theory that "practical" programmers like them have no use for. I explained to the manager at some length the development and maintenance costs of the massive technical debt of their 30 year old code base, while at the same time I tried to reduce it a bit with every submit.
I think your situation sounds a bit different, where the manager either isn't very technical or isn't technical enough. Otherwise they'd be able to see the problem for themselves.
What I'm talking about are employees who have managers who understand the value of refactoring. What I find is that the people who get stuck in and most unambiguously improve hairy bits of the code (with full support of management) are usually not the ones who complain loudly and publicly about tech debt.
Speaking as a manager for a sec here, what I'd watch out for in your case is to not be seen too much as a complainer. Rather than say "this codebase is shit why does nobody care" look at it as, "hey guys! why not come to my interesting 10 minute lightning talk on my favourite refactoring technique" and maybe don't phrase it as about tech debt if they aren't responsive to that kind of analogy.
Managers in particular probably know their codebase is shit even if they aren't very technical, but labelling things as "tech debt" is always tricky because it's entirely possible that the debt was created by colleagues or those very same managers themselves, and whilst financial debt is well defined and measurable, tech debt is just an analogy. They may not even agree that any given bit of code is a problem.
Even if so, that's not relevant; you said that people like me "invariably" don't exist.
> where the manager either isn't very technical or isn't technical enough. Otherwise they'd be able to see the problem for themselves.
No, that's entirely wrong. As I clearly stated, it's the programming staff who can't see the problem. They are the people who never complain about technical debt while also never reducing it, contrary to your statement. That's the point, and your "good for you" is point-missingly dismissive.
> Speaking as a manager for a sec here
Just don't; I've been developing software since 1965 and I don't need your lectures (which are based on a complete lack of knowledge and erroneous assumptions about the software manager at that firm and my relationship and interactions with him), I simply pointed out that your sweeping generalization about who reduces technical debt and who points it out is erroneous. That's all. Period. The end. I won't respond further.
I'm not disagreeing, but there is something to be said for writing code that any idiot can understand so that future developers don't even want to rewrite it, and can maintain it.
I've landed in code bases on both ends of the spectrum, and I never asked management to rewrite the well-written ones.
There's a skill to writing readable, ideally self-documenting code. If that skill is wanting, even the most stable requirements won't save you from the mud.
Or not being allowed/kept too busy to fix it.
“rewrite” is in sense of “I don’t even want to understand it, going to just delete it, and implement anew”,
VS
“refactor” is in sense of “I had to spend quite a while trying to understand this code, and I think it can be improved, so that the next developer doesn’t have to spend this time.”
I see no excuse for leaving the reader to guess at what on Earth you were thinking. Implementing a wacky solution is sometimes a necessary evil. Incomprehensibility isn't.
I realize that as developers we often glaze over the comments (my editor even shows them as low contrast grey), but docstrings and code comments can be tremendously valuable when trying to understand why something needs to do things a particular way.
When I see WTF code, I want to know what story it was associated with so I know why the fences were erected. Sometimes they are right and I need a complex solution. Sometimes they were accomplishing something the hard way and there was an easier spot to achieve the goal.
Basically I am fixing two bugs. The old one again, and the new one.
I am not saying that writing convoluted code is good, no, but I can tell, even if based on personal experience, that barely anyone talks about "wow, this is such a straight forward code" or gets promoted for "everyone can understand your code!".
It is a weird dynamic that gets worst by having non-technical managers, and the reason why I believe team leaders should be hands-on in software development and involved with code review.
Person A, a programmer, who writes easy-to-understand code, but takes a bit more time to finish their tasks
Person B, a programmer, who writes dirty code, but takes much less time to finish their tasks
The current non-technical manager will see only one part of the picture and promote Person B. Moreover, Person A might get in trouble, and pressure to “compromise on quality.”
Within a short-term, it is understandable.
Within a long-term, this is a disaster scenario!
So should the “code quality” be part of a performance portfolio of the developer when it gets to promotion time? And how do we get there?
Programmer A writes straightforward code that's easy to change and understand.
Programmer B writes convoluted "clever" code that completely falls apart when requirements change, or even just in production because their clever solution didn't account for all of the edge cases.
Now Programmer B has to save the day consistently, and therefore is seen as the person saving the company, when the problems were all of Programmer B's construction to begin with.
Unless we're talking about a seriously silo'ed org, or Programmer B is actually "Team B"
And if you don’t take “I can’t trust you” as the highest insult a developer can give, then you are in the wrong line of work.
Then you start to find which engineers the other ones don't like to work with.
The best code is impossible to spot, because it's not even there.
Put another way, a truism I've often heard from the most senior programmers (especially in the context of critiques of LOC as a measure of productivity), is that their best work is often writing less code, or outright deleting existing code. It stands to reason that this kind of work is much more difficult to spot if all one looks at is the codebase in its current state.
I would and do advise anyone who possesses that sort of clarity to push for more responsibilities. They should be involved in all of the major problem solving discussions.
IME it can be one of many things, including but not limited to: was written by someone who is no longer with the company, doesn't have (relatively comprehensive) tests, doesn't have any documentation, commit messages don't explain the codes' reason for being, is a blocker to getting more lucrative features out, nobody understands it ergo nobody dares touch it, written in a language that is hard to recruit new devs for, is working fine now but will be a problem in x months/years time, contains potential WFIO points but is business critical, is difficult to scale, and possibly more.
What i'm saying in the above is that it's possible to write something in a easy to recruit for language, that scales well, is comprehensively tested, has no nasty bugs, but could still be considered technical debt because the original developer(s) wrote useless commit messages, no documentation, and then left the company.
Reading code is harder than writing code. So, IMO, lazy or slow engineers would rather complain that code should be rewritten than refactored. Or that different frameworks / languages should be used.
Ive entertained them a few times before realizing that it was a waste of time and often things came out worse.
Sometimes in order to meet business needs and get things out the door you have to cut corners that you need to go back and take care of later, or you are crippling the future growth and stability of the project. I like your final point "if every change to a bit of code introduces new bugs then that might be a reason to tidy it up".
I think sometimes proper testing is the first thing to go in a time crunch, and good tests improve velocity. If you know that the entire app is being tested automatically, you can develop a lot faster and more fearlessly. Plus writing good tests inherently makes the original code better. You find and fix hidden bugs, and you refactor the code to be more testable which makes it better in other ways.
Oh, that is quite an interesting idea. If the author themselves acknowledges there is a problem—there should be a real problem.
when I first heard the term 'technical debt', I thought it was fantastic that we had a shared name. but as someone else pointed out in this thread, the normal compromises one makes because of schedule and lack of importance are really a different thing entirely than a codebase that is failing structurally.
normal compromises can be ignored, and often aren't even compositional. thats the kind of linear, easily repairable stuff I think should be called 'debt', and it isn't scary at all. you overcome it at some later date when and if it makes sense. maybe debt isn't the right word, because you aren't borrowing failure from some abstract ideal, you're just choosing to trade of time for quality, which every effort in every field has to do.
structural issues that compound exponentially, and make it increasingly difficult to make any changes at all are a different thing (call it 'crippling debt', idk). its a metastatic cancer and can easily be fatal.
Extensibility is just as important as Bugfree software for some businesses. Actually, for most of them.
Technical debt hurts much more the extensibility of your code rather than raises the number of bugs.
Edit: If developers are warning the CTO that there is an issue with technical debt that should be a warning flag. Particularly if these are senior/experienced developers who understand the insane costs of re-writing production code.
This one doesn't require you to read between the lines, people usually just tell me that directly :)
Your mileage may vary - in my experience this is another one of things where it's not actually true most of the time. Note how it's a really easy to claim to make, and basically impossible to disprove ("at some unknown time in the future something bad will happen unless you let me have my cake now"). To me that's a warning sign that it might be wrong.
As a leader (or CTO or whatever) your job is to make the call. And if it turns out you were wrong and there is literally nobody who wants to touch the mess, well the buck stops with you and you have to clean it up.
I'm happy to take that bet!
The harsh truth, which is evident from the thread, very few companies/managers actually reward fixing code debt.
I've never seen this happening but it seems to be common in hipster environments.
Do not hire people that want to rewrite something just because it's not written in the popular language/framework of the year.
But mostly, it's decisions that seemed to make sense at the time, but now turn out to be wrong. Or simply the accumulation of fix upon fix, feature upon feature, without without doing a redesign based on changing requirements or lessons learned. If you don't work to stop it, entropy will add up and eventually turns the code into an unmaintainable mess.
Most code complaints are this code sucks. But honestly most code looks like shit, and battle tested code that's been heavily patched to work well and cover lots of special cases especially lookS like shit.
But when there is a documented problem with a piece of code that is important and worth refactoring because it can't be mediated otherwise then of course you need to fix it.
For example recently a previous dev split the data model across persisted HTML and rows in a database. Which means it was very easy for the domain critical computations(driven by the database) to display one set of inputs to the user, but calculate with another.
There's a paradox in this viewpoint. On the one hand you believe that your developers are so immature that they automatically shout "tech debt" for any code they didn't personally write ("only MY code is good"), then on the other hand you're confident that the code produced by these immature developers is actually just fine and doesn't have any technical debt.
I know you're not speaking in absolutes, so you may be right. You especially may be right about your own specific situation. However, I think a lot of people who have this viewpoint are simply kidding themselves into believing that "everything is awesome, surely there couldn't be any problems because I am the team lead".
Just remember the general form of the argument is "my team is great and talented, but I can't trust what they're telling me". It might be the case, but be careful of your own biases.
In my experience it is used by senior developers having dealt with the same systems for years.
But I don't work in a fancy startup or similar. YMMV.
There was an agile coach I heard an interview with who insisted that Tech Debt was the wrong analogy. He preferred Wear and Tear. I think the problems of kludgy or overclever code are more apparent if you think of it that way.
At the very least, the main thoroughfares of the codebase need to be clean and free of dangerous obstacles.
On my own, I would look at code I wrote 6 months ago, wonder what idiot wrote that, then figure out if it was actually bad, or I just didn't understand it.
With staff turnover and a lack of incentive for engineers to prioritize shipping (thats the manager and PM's problem), there's a heavy bias to "It's bad, rewrite it" rather than "Oh, it gets the job done, I just didn't understand it, let me research and comment the code". _Tons_ of time is wasted.
Instead of rewriting the code, there should be some effort to show figure out how it links and how it works together.
The times when I have seen a real breakdown where the term tech debt is legitimately used is when a scrum process breaks down deliverables below their smallest atom. E.g. different stories to write the code and unit tests, projects spread across devs such that no individual has ownership of any portion of the product etc.
In such situations we're not talking about debt as much as we're talking about junk.
It doesn’t need to be like that if you run your projects well.
It all depends on the industry as well. My CTO experience was in News and Media, where software is rewritten quite often and does not have any business value by itself.
I am now in a consulting position in the banking industry. Things are different there. None is willing to take on the risks associated with technical debt repayment. It accumulates endlessly. Once it reaches a point where no local developer would work on the project, the project is handed over to Asian sweatshops which support it indefinitely.
I have also seen the trend that good developers start to leave and the only people left are low quality developers or outsourcing companies who don't care about what they work on.
Repaying technical debt in production software means introducing new bugs, instability, change. Users will have to adapt, business KPIs will suffer. The upside won't be visible. No sane middle manager would agree to that, because this will negatively impact his career path.
As a solution, I advise organizing work in maintenance teams rather than by project. Having personal responsibility for each feature or process or product also helps.
I agree this is an amazing strategy when you can do it!
> None is willing to take on the risks associated with technical debt repayment.
What do you think they are afraid of? What risks are there? Is it possible to mitigate these risks in some way?
Not OP, but usually there are no (trusted) unit tests.
That is also called modularization.
Sometimes a technical debt repayment may require a big change in business. I saw a banking system where the authorization framework was based on impresonation of users. Repaying the technical debt would mean going over all contracts and adjusting their conditions while developers implemented a more traditional role-based access control.
Such a change was so unrealistic that middle management did not even talk about it until some day the project got outsourced and most developers — reassigned to other projects.
This risk is vastly mitigated with good test coverage.
https://smile.amazon.com/Growing-Object-Oriented-Software-Gu...
https://codeclimate.com/blog/refactoring-without-good-tests/
* continuous complaint without action (i.e. pretending to be a victim of the system you’ve built)
* lack of measurements for a system (technical debt or not, how is it working? Are you improving your measurement system after each failure to further understand the system?)
* unbuilt is better than unmaintained (this builds off the previous two — tell me what we learned from our previous attempts. If you didn’t understand the quality of the previous attempt, then how do we know if we actually improved?)
I’m down with fixing technical debt, just show me some metrics that prove that it was an improvement.
Nicely put! I haven’t thought of it this way.
> Are you improving your measurement system after each failure to further understand the system?
Oh my god. Yes. This is a quote that made my day.
So far, it feels like we need to:
1. Have a concept of area (and maybe sub-area) of the code-base
2. Do frequent checks how painful it is to work with a certain area. Maybe, after every feature (ticket, what have you), make developers record how they felt about the areas that they’ve touched, and why. For example, this was really painful because this class is just too coupled to this other one or something like that. Track this information.
3. Track frequency and size of changes required to different areas in the code right now (+ anticipation in the next period, whatever it is).
4. Regularly have a technical retro, where you look at the areas, and prioritize areas that:
5. Then go through the list of problems and choose the most horrible ones to resolve6. Schedule time to resolve these, just like we do with features/tickets/what have you.
This is just a draft of what comes to my mind.
Technical debt can cripple a development team, but I have also seen it being used as a continuous argument to invest into system development that really had zero positive business impact at the end. I am not saying to ignore it, but I also know that as a developer you tend to overvalue the things that are just in front of you.
The high-level management cares only about "The Big Rewrite" because it is the only thing that gets visibility at that level of the organization and it comes with a large budget that everyone knows will be replenished for years as it gets spent. Our CTO-like person has fully bought into this idea.
We have too many projects and too few developers, so incurring technical debt is an everyday thing. It will be dealt with in "Phase 2" of the project, which all the developers know is something that never happens. From my vantage point - having one foot on the developer side and one foot on the management side, I see that the management thinks the developers are incompetent and the developers think the management is incompetent.
It's not a good position to be in, yet at the same time we have a pretty laid back culture, work less than 40 hours per week, great benefits, etc. So turnover is fairly low. Most of the developers have either a side gig or are going to school part time, or else they'd probably go insane.
The next problem is that too often the tech team wants to do a complete rewrite every 12 months because they want to use hindsight to remake last year's system/feature today. The issue is that in another 12 months this rewrite suffers from the same problem and now has several more things to consider. Some technical debt will always exist and I would argue always necessary. Perfect is the enemy of good enough and software that isn't live isn't adding value to the customers or company.
My perspective for this was to treat some percentage of work each quarter to resolving technical debt but do this in an agile prioritized way. Just like always focusing on the feature that will add the most value to the next release, also pick the biggest manageable issue that will reduce the debt the most to the next release. In this way, you know certain technical debt will never disappear but you have a ranked list to always decide the things that are most urgent and correct them before the house falls down. If your team is large enough, it is also helpful to have a person or standing task to update and document this list with WAG options and costs. Of course, as in all things, ymmv.
Best solution is no code or a simplification of the problem to existing solutions. This results in zero liability, while the revenue the solution generates is pure assets.
When a code liability does need to be incurred, consider both the amount of code written (the principal of the loan) and the architecture of the solution (the rate of compound interest). A good programmer will work to reduce the principal, an excellent one will work to reduce the rate of compound interest with a simpler architecture.
The architecture that is does more by adding complexity and conditionals / code contains a horribly high rate of compound interest, even if it seems easier to do at first.
Architectures which do more / everything by virtue of being simple may be more difficult to implement and understand (especially without some background knowledge) but can have a vanishingly small rate of interest. Double entry bookkeeping, graph theory, pipelines, normalisation/denormalization, map/reduce, unidirectional data flow etc.
For any serious business investment (not an experiment or proof of concept), architecture as rate of interest always trumps quantity of code as principal.
Order of priority is 1. Don’t take loans 2. If you must, design until you have a low and manageable rate of interest. Revisit often. 3. Reduce amount of code.
Not exactly zero liability, but the source of the liability is pushed outside the bounds of your own code, such that the burden is shared among far more people than you can employ on your own. Point being, you may still find yourself contributing code to these shared solutions, but that's a good thing, because such external work will have a wider-reaching impact than anything you build internally.
"Debt" is a good metaphor because by accumulating it, you get advantages right now in speed and ability to focus on other things, in exchange for having to pay it off later. You can either pay it off by stopping what you're doing (uncommon) and fixing stuff, or you can do lifetime installment payments of more complexity, bugs, etc.
Tech debt is just one aspect a CTO has to manage. Time to market is pretty damn important. Features are important. Many other things too. This is not to say that tech debt should be ignored, but elegance of the system is not the paramount concern. Just as startups borrow money and take financing to move quickly, so too a responsible amount of tech debt can be a good thing.
In engineering we tend to over-emphasize how important the technical qualities of the system are because that's what we see every day. There are a great many things that are also important, and various business scenarios where they become MORE important than tech debt. But if you're in the stage of trying to find product-market fit, you probably have bigger fish to fry.
The biggest tech debt I've struggled with always comes from the same patterned source. You think a system is intended to have a certain feature set for a certain user base, and so you make a set of architectural decisions to match. The world moves on quickly, you adapt, pivot, whatever you want to call it, and suddenly your carefully made architectural decisions are no longer correct or wise for your new scenario, but there is no time to go back and have a "do-over".
So in essence, failure to be able to tell the future, paired with a constant need to move forward, is the source of the problem. Both of those things are going to keep happening to startups forever.
The issue with this oversimplified formula is that you cant accurately determine which debt affects which features. For some features it could be zero, and others it could be 100.
However, I do agree that all teams should be carrying an amount of technical debt to be healthy. It shows a certain quality of decision making to balance it well.
All too often though it becomes an excuse to procrastinate and that might as well be gambling.
The additional complexity and work that comes with tech debt is the interest you pay on it.
We also pivoted other application where only database stayed roughly the same. Loads of legacy stuff was still there but it is going to be phased out soon.
So I have seen situations where tech debt was never paid back. I have also seen one guy that is not paying me back my money, but I still remember he owes me. Some tech debt will go into oblivion in next year or two...
If this is indeed true, how does one fully embrace it? Optimize for easy refactoring? What does this look like in practice?
Just as there is the trilemma of "better, faster, cheaper: pick 2" there are others as well. Speed and tech debt are balanced against one another. It's not that I think we should embrace tech debt. I actually rather hate it. But sometimes I'm willing to trade to get to a business objective that is not related to technical elegance.
In terms of how to pay it off, it may sound like a cop-out but it just depends. The core problem is that things are always changing and we can't predict the future. So staying supple and flexible I think is the way to go. Pay off as much of it as you can when you can, but I think the main point for me is to keep the eyes on some business objective (where tech debt appears as only one variable in the equation) -- the main point is not to keep your eyes on the tech debt all the time.
Technical debt for us manifests as new cards in the backlog (and/or TODO comments in the code), because when we cut corners we usually have the presence of mind to flag it. I find that as long as these cards don’t rise to the top of the backlog, then it’s safe to ignore them. It means that you can afford to pay the interest of that technical debt.
If however you find yourself repeatedly thinking “To do this feature I really need to fix this issue first”, well then it might be time to repay some of the principal, so to speak.
In practice, the first time we build a new type of feature, we’ll do it quickly and dirtily and accept that it may be throwaway code. If we end up doing the same thing a second or third time, then we’ll refactor. But then we’ll know there’s a need to do it cleanly, and we’ll have two or three examples from which to try to generalize what the architecture should be. On the other hand, we really try to avoid over-engineering and premature optimization. If it’s good enough for Donald Knuth...
You can write tests when prototyping or you can borrow a little tech debt and skip the tests during the prototyping phase. At this stage it is like a line of credit.
Then, as the feature/product starts to take shape, you can pay down the debt by writing the tests and refactoring the code to be simpler. This would paying off the line of credit.
Or, you can roll the line of credit into a term loan and move on. This will increase your long term debt.
These issues are "perfect is the enemy of the good" scenarios. If you don't have "technical debt" or something you don't like or got 80% right, that is a far bigger problem. How to manage really depends on your scenario.
Manual: Perhaps the person doing the code review can negotiate with the developer and agree that the code needs to be cleaned up at some point soon, but needs to be merged as is right now due to business needs, with some sensible score for the magnitude of the debt. When the debt does get paid later (stop laughing), the actual effort can be correlated with the debt score.
Semi-Automatic: The tool can take diffs from a pull request and show it to some other developers in the company and poll them on some subjective attributes like clarity etc. The score will be normalized based on other scores given by the person. Once in a while the app can even show nonsensical code in this poll to see how that is scored.
Automatic: 1. Flag the files that change frequently with issues, other pull requests, or 2. when there are long conversations and further commits to a file before a pull request affecting some files are merged (while accounting for some reviewers approving anything vs some reviewers nitpicking everything)... I have several more ideas like that.
Would you use a tool that does this? Do you already have something like that? Please feel free to email me your feedback, if you'd rather do that: techdebt@kirubakaran.com
In every case that I've been involved in or had explicit oversight in creating tech debt has been when customer and revenue obligations are needed to be met. It's very rare in startups to have artificial or made up deadlines. I'm sure they exist at larger orgs, but as a startup executive, I can say with confidence that everything is constantly on the line, each day is critical, and so shipping product is paramount.
Of course, you have to pay that tech debt back at some point, but this is a business decision. It may turn out the business needs to kill that product or alter it in such a way that paying back debt is useless.
This statement can only be true if you're using a very specific definition of "microservices". The first time I wrote about small services, in 2013 [1], I had not heard the phrase "microservices" so I used the phrase "an architecture of small apps". I was thinking of apps that talked to each via Redis, or HTTP, or didn't talk to each other and pushed everything into a database -- my idea was broad. Then in March of 2014, Martin Fowler wrote his essay on Microservices [2], which brought the phrase into widespread use. Soon after that there arose a number of startups that were promoting microservices, and they were promoting a very specific ideal: a system of apps that spoke to each other using HTTP, finding each other via auto-discovery, and offering data via a RESTful interface, with Oauth for authentication. A large number of people then began to use "microservices" for this specific set of interlocking ideas. That's fine, but it is a bit rigid. Something so comprehensive can demand a full re-write. But there is the more general idea, of slowly breaking up a monolith, and replacing small pieces with independent apps -- that does not demand a full re-write. That can be done slowly, and you have the option to keep the original monolith in a limited role, often to handle the frontend. Martin Fowler said all this in his essay, but some of the more extreme proponents of the idea have ignored the nuances that people like Fowler or myself have written about. I myself used the phrase "microservices" for a few years and now I've given up on it as too many people are associating with a very specific set of ideas, instead of the general idea of small apps cooperating with each other.
All the same, the idea can be powerful. Check out "Two months early. 300k under budget" [3]
[1] http://www.smashcompany.com/technology/an-architecture-of-sm...
[2] https://martinfowler.com/articles/microservices.html
[3] http://thoughtworks.github.io/p2/issue09/two-months-early/
Routinely prioritize keeping dependencies up to date, clearly depreciate "old" / bad code, and focus on coming up with good product designs that have reasonable compromises between time-to-market and high quality engineering.
You just can't let stuff slip. Don't let 6 months go by without at least trying to upgrade to the new version of whatever or without making some some progress moving from the "old way" to the "new way" for some component.
Let's say we are doing something one way - step 0, and we realize "hey, guess what' there's a better way" - let's call it step 1). Now going forward all new code is step 1, and touches to old code is step 0. Later you realize - there's an even better way - let's call this step 2. Now going forward you have step 2, step 1 and step 0. This process continues - but people who worked on this leave - leading to technical debt. This carries on for a few iterations and now you are on step 50 (49, 48, ...).
I have no idea how to deal with this problem.
I personally feel more micro-services would be better - but I also don't want to jump the gun since we were not too big a company at that point (and being profitable with our runaway took all priority)
My pet peeve though has always been structured cabling. I don't know if yall understand just how bad the cabling situation is is many businesses, but it's bad and for some reason they really don't like spending money on that particular thing even though it's one of the most important things for keeping a business up with the times (and the data rates that match).
So, in general, it has been a frustration with the communication gap between the technical team and the C-level and the board. Too often you either get a CTO who wants to "program with you" or one who is too much MBA and not enough tech.
As a sysadmin I have realized my number one failure was not working on my MBA-side more and thinking purely technical proposals and solutions would win the day. AKA I should have spent more time golfing and going to lunch so I had more power with the Cs.
Of course not every little problem is technical debt. There are plenty of nice to haves, we could do X, etc. style improvements that aren't really that critical. My advice for those: just apply the boy-scout rule and improve things when you work on them. For the bigger stuff, somebody needs to step up and take decisions. Ultimately for big chunks of work related to technical debt, that's a CTO decision that involves taking into account the interests of both tech and business. A CTO must have the power to do this and be wise enough to use that power responsibly.
Stuff to watch out for as a CTO is when seemingly simple stories snowball into a lot of firefighting, bugs, or deployment issues. That's usually a good sign something is wrong. If that happens a lot, you are definitely experiencing technical debt. Firefighting eats away development budget. If your team spends half their sprint diagnosing weird issues instead of getting stuff done, cleaning that stuff up is probably time well spent.
I actually get pretty annoyed when it's conflated with product debt. I don't know if that has a real definition, but for me that's where your market/audience has grown to need things you did not envision/never built. This is often labeled as tech debt, even though it has nothing to do with your coders. This is an organizational issue, and one I haven't fully conquered yet.
Tech debt should not be accruing every week, it should be a conscious decision. MVP's are riddled with tech debt, intentionally. You want to get the thing out there and start gathering feedback/information, you acknowledge you don't know the right thing to build, and will do so once you have more info.
I'm also annoyed at the junior dev that doesn't take time to understand a system, and shouts that it needs to be re-written. Most times that's just because the dev is junior, or lazy. It's actual tech debt when the system is too convoluted to understand, or you haven't documented.
I have no idea what "sprint commitment" or "manager's power" are supposed to mean. They both sounds kinda sick.
If you know a rewrite is going to be a time sink and catastrophe, why on earth would you do it? Also sounds sick.
Your org should be focused on business results. If you're focused on optics, things are not healthy.
You are not in a race with your competitors unless you're in a market that is itself racing to a commodity. This is a business strategy problem vs an engineering one.
Technical debt seems far less a problem to me if you have a moderately capable software engineering team. It happens, yeah. But as your experience grows you know the proper balance of paying it down vs new work. It comes down to measuring quality of your services from an end user perspective vs how much work on engineering and support teams to maintain the desired quality.
~7-8 years cto'in
That's something that your senior devs should be correcting through training and mentoring. Junior means he doesn't know any better, after all.
Speaking as a senior dev, one great method to impart this wisdom is to let the junior dev try and do it and see for himself what happens.