Show HN: Squally – A Game to Teach Low Level Computer Science
After many months of development, we are releasing Squally as early-access on Steam! This game teaches low-level computer science; topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay.
https://store.steampowered.com/app/770200/Squally/
It's still very early in development, we currently have only released a card mini-game that teaches binary operations:
https://i.gyazo.com/0a33bbac5bbb5421f7eb120edd3ff6bb.gif
35 comments
[ 7.6 ms ] story [ 82.9 ms ] threadThings are a lot easier if the producer just tells me the intended audience, which I can take with a grain of salt and decide from there
I'm certainly happy with idea of a game teaching low-level cs concepts, although I don't tend to spend too much money on kids' games unless they have really good recommendations/reviews (or they have enjoyed other games from the same developer e.g. we have all the DragonBox games) as I can't guarantee what my kids will decide is interesting. I also don't think I'd get early-release stuff for kids as their tolerance for non-finished products tends to be limited.
Maybe there are other people like me who will benefit from this. It's probably not for everyone, but the goal is to have it resonate deeply with some users.
I went through Crash Course Computer Science (from John Green / PBS...) and it really helped me feel grounded.
Maybe this is attempting the same, just starting at one end of the abstractions.
what not? why does it have to be the "right" thing?
/lAWn
https://esolangs.org/wiki/Lambda:_the_Gathering
I just linked it, because it's also a low-level computer science in a different sense.
Also the universe feels strongly masculine and won't bring girls in CS.
The storymode of this game was intended to have RPG elements, which tend to be branded as masculine. I wish more girls were encouraged to play RPGs, but I get that this isn't the world we currently live in. However, the game will have good representation as far as NPC gender/race breakdown.
It seems weird that RPGs tend to be branded as masculine, since, if I remember right, there's more female players (in proportion) than sport and FPS games
Western games localised for Japan is a great resource for making things kid-friendly since that's the aesthetic over there.