I've been playing Game Dev Story for a week now (not continuously mind) and it's the crack cocaine of iphone games. It's incredibly addictive, all consuming and someone on a game dev story binge looks terrible from the outside.
Personally I thought the graphics were fine for the type of game it was, but then again I used to spend most of my iphone gaming time on dropzap and backgammon NJ.
Yes I've been playing it continuously since getting it about 3 or 4 days ago.
I just finished (reaching the end of year 20) after re-starting several times. All in all the game totally lost it's fun after year 14 or so due to being incredibly easy. I had way too much $, characters were all super powerful, etc. (as such I see no replay value right now).
The only thing that was still hard was getting a perfect 40 on the new games, I would always end up with either a 38 or 39 and only got the 40 a few times.
You can immediately start playing without feeling overwhelmed, which is something that cannot be said about current console games. One of the benefits of portable gaming.
Also the game developers don't take everything seriously, considering you can advertise on the moon.
The only bad thing about this game, iOS devices only. I really wish developers would port their games and apps over to Android sooner. Specially something like this that is catered to the more nerdy crowd.
The way I play, I always have a game under development while a previous game is on the market.
So it's like an endless loop - I'm focused on the dev process of the current game, and then when I finish, I want to see how well it performs in sales. But I'm not going to leave my studio doing nothing in the meantime, so I start a new game. And then I want to know how well that game does...
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[ 4.3 ms ] story [ 25.4 ms ] threadPersonally I thought the graphics were fine for the type of game it was, but then again I used to spend most of my iphone gaming time on dropzap and backgammon NJ.
I just finished (reaching the end of year 20) after re-starting several times. All in all the game totally lost it's fun after year 14 or so due to being incredibly easy. I had way too much $, characters were all super powerful, etc. (as such I see no replay value right now).
The only thing that was still hard was getting a perfect 40 on the new games, I would always end up with either a 38 or 39 and only got the 40 a few times.
Also the game developers don't take everything seriously, considering you can advertise on the moon.
So it's like an endless loop - I'm focused on the dev process of the current game, and then when I finish, I want to see how well it performs in sales. But I'm not going to leave my studio doing nothing in the meantime, so I start a new game. And then I want to know how well that game does...
It's pretty slick.