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Apple also released a few demos for html5 a while back, you will have to use safari though.

Quake 2 was ported to html5 sometime back. You should have a full html5 compatible browser to run it http://code.google.com/p/quake2-gwt-port/

Really choppy on Fx4b7, Linux x86_64, nvidia blob and GTX 285, C2D E6600.
Never since flash have I seen something waste so much CPU for so little payoff.
Maybe it depends on your browser. I'm on Linux and a Chrome 9.x nightly, and it runs like a dream.

This is very exciting (albeit obvious and long overdue) stuff, IMO.

After seeing the things people have done with software-rendered 2D canvas I'm convinced that once WebGL gives every web developer access to hardware-accelerated 2D/3D we're going to see an explosion of innovation on the Web to rival the one unleashed by XMLHttpRequest.
It's very slow and clunky. Surely rendering voxels can be quicker than this.
Works fine on my old mac mini under firefox.

EDIT: under chrome I can't even tell it's not native.

I just tried it out on Android (Nexus One), the first page is displayed perfectly, but sadly you can't interact with it.
Works great on Webkit(nightly, mac) without flash, except that shift-click doesn't delete.