Actually, you can listen to track 1 and 2 (rame à l'envers and les maux oubliés) and only download track 2. Track 1 and track 3 will be a part of an upcoming album later in 2011 if I ever manage to kick my butt to get things done for good.
Thank you guys a lot for showing interest into my music :)
hey why not? It will depend on how it could work together though, me and some friends often tried to work together but it's a pretty tough work. I suggest you get my contact email on my website and just drop an email :)
Does anyone else find the title of "HTML5" game to be misleading or confusing? Back when HTML5 was first starting to gain a bit of traction, I didn't understand how games were possible until I realized it was just HTML5 basically allowing Javascript to do more. Not a big deal, but I find/found it confusing at first.
I don't understand the whole flash hate fest angle .. I can understand why folks dislike flash when it comes to media or badly designed webpages .. but when it comes to game development ( see kongregate for example) it's really a awesome and mature platform that has a lot of support all around.. personally I don't care what multinational coportation X thinks about multinational coportation Ys development platform or their pissing matches
The game reminds me of Kurves, and is also similar to the racing game in the Tron movie. Maybe the inspiration comes from Tron?
Anyways, the Kurves game (http://flashkurve.com/) has a similar concept, it is maybe less complex, but much more addictive.
On a gameplay side, I prefer the Kurves game. It is a bit slower, also is heavy multiplayer, but is more addictive and fun to play.
On a technical side, they are both nice. The Kurves game is made in Flash and works as expected, and the HTML5 game is also awesome from the technical side. I may be wrong, but I think that it is still quite easier to develop in Flash than JS.
JS+HTML5 seems to be ready to _compete_ with flash also on basic games. I wonder whether we will see some games with OpenGL compete with the 3D Flash games (or Shockwave).
EDIT: Probably using just 2 keys to turn and one to shoot could be better than using 4 keys. The keyboard gets very clustered when playing with many folks.
22 comments
[ 5.6 ms ] story [ 59.6 ms ] threadThank you guys a lot for showing interest into my music :)
Here is my comment on reddit where it was posted with a similar headline: http://bit.ly/hBlEEH
And here is how to make your Javascript game fast: http://bit.ly/fp9q2u (more to come)
http://www.reddit.com/r/programming/comments/f2tjw/my_friend...
http://www.reddit.com/r/programming/comments/f2tjw/my_friend...
I don't understand the whole flash hate fest angle .. I can understand why folks dislike flash when it comes to media or badly designed webpages .. but when it comes to game development ( see kongregate for example) it's really a awesome and mature platform that has a lot of support all around.. personally I don't care what multinational coportation X thinks about multinational coportation Ys development platform or their pissing matches
Anyways, the Kurves game (http://flashkurve.com/) has a similar concept, it is maybe less complex, but much more addictive.
On a gameplay side, I prefer the Kurves game. It is a bit slower, also is heavy multiplayer, but is more addictive and fun to play.
On a technical side, they are both nice. The Kurves game is made in Flash and works as expected, and the HTML5 game is also awesome from the technical side. I may be wrong, but I think that it is still quite easier to develop in Flash than JS.
JS+HTML5 seems to be ready to _compete_ with flash also on basic games. I wonder whether we will see some games with OpenGL compete with the 3D Flash games (or Shockwave).