JavaScript isn't a functional language itself, but you can use a functional library like lodash/fp (https://github.com/lodash/lodash/wiki/FP-Guide) on top of it to get all that lovely functional goodness in your frontend and node code. Using lodash/fp has made my frontend state management code a lot nicer, and I'm really only just starting out with it.
The video explains how JavaScript started out as a Scheme-dialect (Lisp) but for marketing reasons they chose a more Java-like syntax and adopted Java into the name.
An historical mistake that humanity is paying (and will pay) for a long time.
Scheme 'cloths' was a viable option. Lisp remains the most popular scripting language among Autocad users despite Autodesk pushing other languages (.NET and JS). So popular that Autocad clones use it also as a scripting language[1].
If my guess is right, that's because your company's product had their own proprietary language (MDL).
But, that was OK too, because if my guess is right, your company's product also had FAR FAR FAR better COM bindings than Autocad did for 99% of what you'd want to automate.
Language designers and enthusiats will forever be disappointed at how many social and human factors are at play, which coincidentally, is a large part of the motivation for programming languages
Javascript falls short of scheme in ways more substantial than java-like vs s-expression syntax. It also has one of the worst numerical towers ever put into a language (that being: "lmao everything is a float".) Also, "function-scope" is an abomination compared to proper lexical scoping.
Edit: I forgot to also mention: weak typing was an awful idea.
I never understood the point of Ramda. It's like it's trying to replace the core functionality of JS with something that's completely orthogonal to what the language actually is, but it's just a bolted on library.
I've worked on codebases where people ignore all built-in JS functions (like Array.map/filter) and write Ramda spaghetti instead with multiple nested pipes and lens and what not to show off their FP purism.
Most of the time, you don't need any of this, it just makes the codebase unreadable, and hard for new people to join the project and be productive in a timely fashion.
Most of the time, you don't need any of this, it just makes the codebase unreadable, and hard for new people to join the project and be productive in a timely fashion.
This is exactly how I felt when I inherited a big project that uses lodash/fp. Having spent ~6 months with the code now I prefer having a functional layer on top of JS. It does make sense.
Maybe to avoid questionable behaviors, like in the article posted 3 months ago "Why ['1', '7', '11'].map(parseInt) returns [1, NaN, 3] in JavaScript" [0]
I only reach for Ramda when the built in Js functions can not accomplish what I want to do, or it would be very messy/hard to reason about. Now that’s very subjective, but I hate when I see people using lodash/ramda map to just map over an array. There’s a lot you can do with the built in methods and they will probably be the superior option
Personally, I think JS is a fine functional language. Like you say, it doesn't have a good FP style system library, but it doesn't have a good anything style system library ;-) My main complaint is that currying is awkward. One thing I have discovered, though, is that closures are relatively slow (that is, unoptimised) in most implementations. In several implementations, they can also leak memory in certain circumstances. There is a very old outstanding bug in V8 that gives a lot of details about this... unfortunately I'm not in a position at the moment to go spelunking for it (I wish I'd saved a link...)
Anyway, I've done quite a few fairly large katas in JS using only an FP style of coding without any dependencies and I really enjoyed it.
Personally I find functional style awkward in js. Mostly because data is not immutable, there are no functional operators (composition, application etc.) and no algebraic data types + pattern matching.
But most importantly, prototypal inheritance, in other words invoking the object's own methods as if they were pure functions is what really puts me off.
A lot of that stuff is pretty modern in terms of FP, though. It's definitely not a pure functional language, though quite a lot of the data is actually immutable. It was really surprising to me that strings are immutable (but as the other commenter pointed out, they don't throw if you try to mutate them, so it's not that convenient). "Objects" and arrays are mutable, but it's pretty easy to avoid mutating them if you want to.
It probably wasn't clear, but the reason I didn't use any dependencies is because I was avoiding JS's built in inheritance mechanism, which I don't think is very compatible with FP. You can build objects out of closures and build your own object oriented mechanisms if you want. Unfortunately you run into the limitations of the implementations I mentioned.
I always hesitate to link to my own "fun" code, but just so you understand that I was not looking for code quality in this: https://gitlab.com/mikekchar/testy But it shows how I was using an FP style in JS to implement an alternative OO system. I really had fun writing this code and would have continued if there weren't problems with using closures in JS.
I love everything except the docs. The docs rarely show practical usage. Most functions are just type definitions. This is a MAJOR blocker to anyone that might not have a mathematical background. I find this issue quite a bit with the FP world though. The old joke, "as soon as you understand monads, you instantly become unable to explain them" sort of holds true here. How would I know what I should use? You just have to know.
Just this morning, I had to resort to Stack Overflow for using an Either... a concept I thought I well understood. Turns out, the way I've done it in Scala might not be the norm.
Many programmers coming to this library are coming from JavaScript, so expecting them to understand some (or many) of these things, might not be the right approach. The author has gone to some great lengths to blog about the foundations of FP... so this might help a bit. I just wish the docs were fleshed out with more examples. (the repo is open sources.... I could put up or shut up here)
Richard Gabriel’s famous essay “Worse is better” (https://www.jwz.org/doc/worse-is-better.html) is an interesting perspective on why Lisp lost to C. In a way, the same arguments (simplicity vs consistency vs correctness vs completeness) can be made for why functional programming lost to OOP.
But those philosophical perspectives aside, personally I find my brain works very much like a Turing Machine, when dealing with complex problems. Apart from my code, even most of my todos are simple step-by-step instructions to achieve something. It’s easily understandable why like me, other non-math folks would prefer a Turing Machine over Lambda Calculus’ way of writing instructions.
This could be why OOP/Imperative was often preferred over FP.
Nah, just having a problem with the hug of death would be an explanation for redirecting to a polite static message saying "sorry, my site can't handle the load when HN links to it". What he has done instead is excessively diskish.
You must be using Brave or a browser plugin which doesn't send referral headers. If you use a normal browser, it displays a testicle in an egg cup with a silly phrase complaining about the demographic of HN users.
An incognito window doesn't quite count as "if you use a normal browser". Unless your not using incognito is the unusual case for you, which it isn't for most users.
Given a choice between changing my browsing behaviour to see his content or just blocking it so it (the testicle redirect or the other content) will never both my vision again, I go for the latter option.
The fact that it's the only site I've seen that demonstrates the ability to read HTTP referral headers from hacker news shows who the real hacker is...
In an old textbook I haven't been able to find again (browsing in another uni's library) regarding the Entscheidungsproblem I read that Church wrote to Turing, saying he thought the Turing Machine waa a more convincing/natural/intuitive representation of how mathematicians thought about algorithms than his own lambda calculus.
Maybe he was just being modest, or like John McCarthy, just didn't see or believe its potential.
Note that this was before computers or programming, and that there's no formal proof that a Turning machine can encode any computation - so its convincingness was important.
> personally I find my brain works very much like a Turing Machine
Exactly this. How baking a cake in FP looks like:
* A cake is a hot cake that has been cooled on a damp tea towel, where a hot cake is a prepared cake that has been baked in a preheated oven for 30 minutes.
* A preheated oven is an oven that has been heated to 175 degrees C.
* A prepared cake is batter that has been poured into prepared pans, where batter is mixture that has chopped walnuts stirred in. Where mixture is butter, white sugar and brown sugar that has been creamed in a large bowl until light and fluffy
[butter, sugar, walnuts]
^^^
Somewhere wanted type CakeIngredients but missing record field "Flour"
If imperative style programming came with type inference on the level of the Ocaml compiler sign me up. For now, though, I can spare a few cycles in exchange for correct programs.
Careful, somewhere along that line you might even come to a conclusion that Haskell is world's most advanced imperative language, with the reprogrammable semicolons and whatnot.
I'll find it more intuitive to do both as an imperative series of steps.
Some of my friends are in love with FP. I am not. I've done more FP than most, I can work with it, but my brain has never become in tune with it. I can bang out my intent as imperative code in real time, but with FP I have to stop and think to translate.
FP also means that I can't always easily tell the runtime complexity of what I'm writing and there's a complex black box between my code and the metal.
Maybe some of my friends' brains are superior and can think in FP, all the more power to them. but empirical evidence is that most people are not capable of that, so FP will probably forever remain in the shadow of imperative programming.
Do you think of types and transformations between types when you write imperative code?
I mean usually the problem in FP is that you simply can't type mutation (you'd have to use dependent types and so on), okay, so use immutability, great, but then every "step" is just some franken-type-partial-whatever. And TypeScript has great support for these (first of all it infers a lot, but you can use nice type combinators to safeguard that you get what you wanted).
I don't like pure FP exactly because of this, because many times you have to use some very complicated constellation of concepts to be able to represent a specific data flow / computation / transformation / data structure. Whereas in TS / Scala you just have a nice escape hatch.
I'd rather have a baking class that takes an argument for what I want to bake, either bread or cake, and spares me the details of how baking is done. I don't have to know that a preheated oven is one that is at 175 grades etc
And when your oven has a problem with it's heating element you'll have no idea why your cake didn't turn out well. We're supposed to be engineers, right? Learning how things work is good.
Could you elaborate on this a bit? Basically calling a functions form an other is how a step-by-step algorithm would work in FP, no? And pattern match on what comes in, and return an immutable copy.
For example you can put functions in a list, and push a datastructure through them, like a pipeline.
The control structure that takes the different functions/values and glue them together is what makes your code imperative or descriptive. While there is a lot of overlap between descriptive style and fp, it is not always the case.
In haskell, for instance, the do notation lets you write imperative code:
f article = do
x <- getPrices article
y <- book article
finishDeal article x y
...and then the compiler desugars it to a more descriptive form.
In fairness, we could be in the List monad here, and this would effectively be a list comprehension rather than an imperative program. Even if we are in IO, `getPrices` and `book` may never execute --- even `finishDeal` may never execute! --- depending on non-local details that aren't shown here.
The code certainly "looks imperative" but it's still a declarative program --- the semantics are rather different from what a typical "imperative programmer" would expect.
It's a good analogy! But it also shows that in FP you have to specify what is needed for what and what happens why. If you wrote that imperatively, you could include steps like "go outside, count clouds, return" or "place a metal bowl next to everything, put some cereals inside". And then never return to that bowl again, just leave it like that. The programmer wanted to use this bowl for something, but then forgot it was there.
And then, when someone returns to that code, they have no idea that these steps are unnecessary and why each step was taken. (Or maybe they are necessary, because cloud counting ensures there is time for ingredients to permeate?). So probably these steps will be left and more mess and jungle will accumulate.
Baking a cake is like being a compiler and a processor for recipe instructions. Of course it seems awkward from the perspective of a human baker because before you can process/bake you have to "compile" the expression to procedural steps. The computer does that without complaint.
This may illustrate that humans aren't good compilers of functional code, or in particular that humans aren't good at parsing poorly formatted functional code (again, computer parsers don't care about formatting). But I don't think it indicates that functional code isn't good for reading and writing, even for the same humans.
I also don't think this recipe resembles FP. Where are the functions and their arguments? There is no visible hieararchy. It is unnecessarily obtuse in the first place.
> In any case the point is this: I had some straight imperative code that was doing the same thing several times. In order to make it generic I couldn’t just introduce a loop around the repeated code, but I had to completely change the control flow. There is too much puzzle solving here. In fact I didn’t solve this the first time I tried. In my first attempt I ended up with something far too complicated and then just left the code in the original form. Only after coming back to the problem a few days later did I come up with the simple solution above.
There are two kinds of people, I guess. To me, this description simply encapsulates the process of being a programmer. Boo hoo, you had to think a little bit and come back later to a hard problem in order to figure it out.
I'm sorry, but that's literally how every profession which requires engineering skills plays out. And like other professions, after you solve a problem once you don't have to solve the problem again. It's solved. The next template Gabriel writes in that flavor will not take nearly as long.
Seriously, all of these points he raises against FP are entirely contrived, and come across as the meaningless complaining of an uninspired programmer.
"It doesn't fit the way I think" != "I'm too stupid or lazy to figure it out".
And why should s/he do so? Between the language and the programmer, which one is the tool? Should not the tool fit the human, and not the other way around?
FP fits the way some people think. It doesn't fit the way others think. And that's fine. It's not a defect that some people think that way, and it's not a defect that some people don't.
I think the whole conversation is silly; FP is another tool in my toolbox. Yes, with some effort I can accomplish most jobs with a crowbar, but why would I do that?
The difference between a functional programmer and an imperative programmer is an imperative programmer looks at that and says “yeah, great takedown of FP”, while a functional programmer says, “what’s with the unbounded recursion?”
But, more seriously, it's long been established that real programming benefits from use of both imperative and declarative (the latter including—but not limited to—functional) idioms, which is why mainstream imperative OO languages have for more than decade importing functional features at a mad clip, and why functional languages have historically either been impure (e.g., Lisp and ML and many of their descendants) or included embedded syntax sugar that supports expressing imperative sequences using more conventionally imperative idioms (e.g., Haskell do-notation.)
The difference is that embedding functional idioms in imperative languages often requires warnings about what you can and cannot do safely to data without causing chaos, while imperative embeddings in functional code have no such problems.
Okay, so first of all this is an excellent joke. But it's not that great of an analogy.
This quote chooses one of many FP syntaxes. It's cherry picking. It uses "a = b where c = d." That's equivalent to "let c = d in a = b." Let will allow you to write things like:
let
cake_ingredients = [butter, white sugar, sugar]
batter = cream(ingredients=cake_ingredients,
dish=large_bowl,
condition=LIGHT_AND_FLUFFY)
prepped_pans = pans_full_of(batter)
oven = preheat(your_over, 175 C)
cake = bake(cake, 30 minutes)
in
dessert_tonight = cooled(cake)
This isn't where FP and imperative are different.
What's really different is that the let statement doesn't define execution order. That's not so relevant to this part of the mental modeling though.
I think it's great that I can choose between "let ... in ..." or "... where ...". In real life, for a complex bit of language, I happen to often like putting the main point at the top (like a thesis statement), then progressively giving more details. Mix and match however's clear.
Perhaps it's the analogy leaking, but in baking, order of operations matters, and some operations must be done in parallel (pre-heating, based on initial oven state) to produce a good end product.
Yes, and this is one of the areas where functional programming really shines. An imperative program is defined as a series of ordered steps and the compiler can't (in general) reorder steps to optimize use of resources because the steps could have arbitrary side-effects.[1] The FP version is essentially a dependency graph which constrains the order of operations without mandating a specific final order. The pre-heated oven is needed for baking but not for the batter, so these parts can automatically be evaluated in parallel just by enabling the multithreaded runtime.[2]
[1] Certain primitive operations can be reordered but that depends on the compiler having access to the entire program. A call to a shared library function is an effective optimization barrier for any access to non-local data due to potential side effects.
[2] For the purpose of this example I'm assuming the unused `oven` variable was meant to be passed in to the `bake` function.
Compilers and CPUs only reorder over tiny instruction windows. He's talking about re-orderings over enormous windows, in a way that requires whole program analysis.
But that doesn't really happen in reality. FP languages promised auto-parallelisation for decades and never delivered. Plus you can get it in imperative languages too - like with Java's parallel streams. But I never see a parallel stream in real use.
It's not completely automatic but it is fairly close. If you enable the threaded runtime then "sparks" will be evaluated in parallel. You do have to say which expressions you want evaluated as separate "sparks" with the `par` operator but that's it—the runtime manages the threads, and common sub-expressions shared by multiple sparks will typically be evaluated only once. There are no race conditions or other typically concurrency issues to worry about since the language guarantees the absence of side effects. (That is the biggest difference between this and Java's parallel streams: If the reduction operation isn't a pure function then the result is undefined, and there isn't anything at the language level in Java to enforce this requirement.)
EDIT: An example of effective parallelism in Haskell:
import Control.Parallel (par)
fib n
| n < 2 = 1
| n >= 15 = b `par` a `seq` a + b
| True = a + b
where a = fib (n-2); b = fib (n-1)
main = print $ map fib [0..39]
Note that the implementation of `fib` has been deliberately pessimized to simulate an expensive computation. The only difference from the non-parallel version is the use of `par` and `seq` to hint that the two operands should be evaluated in parallel when n >= 15. These hints cannot change the result, only the evaluation strategy. Compile and link with "-threaded -with-rtsopts=-N" and this will automatically take advantage of multiple cores. (1C=9.9s elapsed; 2C=5.4s; 3C=4s; 4C=3.5s)
Yeah, I know how it works, and the level of automation is the same in all modern languages - as you note, Java's equivalent of "par" is writing ".parallelStream()" instead of ".stream()" so no real difference, beyond the language enforced immutability.
But it doesn't actually matter. How often is parallelStream used in reality? Basically never. I would find the arguments of FP developers convincing if I was constantly encountering stories of people who really wanted to use parallelStream but kept encountering bugs where they made a thinko and accidentally mutated shared state until they gave up in frustration and just went back to the old ways. I'd find it convincing if I'd had that experience also. In practice, avoiding shared state over the kind of problems automated parallelism is used for is very easy and comes naturally. I've used parallel streams only rarely, and actually never in a real shipping program I think, but when I did I was fully aware of what mutable state might be shared and it wasn't an issue.
The real problem with this kind of parallelism is that it's too coarse grained and even writing par or parallelStream is too much mental overhead, because you often can't easily predict when it'll be a win vs a loss. For instance you might write a program expecting the list of inputs to usually be around 100 items: probably not worth parallelising, so you ignore it or try it and discover the program got slower. Then one day a user runs it on 100 million items. The parallelism could have helped there, but there's no mechanism to decide whether to use it or not automatically, so in practice it wasn't used.
Automatic vectorisation attacked this problem from a different angle and did make some good progress over time. But that just creates a different problem - you really need the performance but apparently small changes can perturb the optimisations for unclear reasons, so there's an invisible performance cliff. The Java guys pushed auto-vectorisation for years but have now given up on it (sorta) and are exposing explicit SIMD APIs.
I mean that an imperative program spells out a particular order of operations and the compiler is forced to reverse-engineer the dependencies based on its (usually incomplete) knowledge of each step's side effects. When the potential side effects are unknown, such as for calls to shared library functions, system calls, or access to shared global data, or any call to a function outside the current compilation unit in the absence of link-time optimization, then it must preserve the original order even if that order is less than optimal.
The kind of reordering you see in imperative programs tends to be on the small scale, affecting only nearby primitive operations within a single thread. You don't generally see imperative compilers automatically farming out large sections of the program onto separate threads to be evaluated in parallel. That is something that only really becomes practical when you can be sure that the evaluation of one part won't affect any other part, i.e. in a language with referential transparency.
Even in maths, I find a solution in terms of the problem easier to understand than one in terms of the previous step.
Even when the recursive form is a more natural representation, like arithmetic sequences: start at s, increase by d with each step:
a(0) = s, a(n) = a(n-1)+d
a(n) = s + n*d
The analytical form seems simpler, neater, more "right" and more efficient to me - even though, if you want the whole sequence, the recursive form is more efficient (given tail-call optimisation).
I suspect I'm just not smart enough.
fp can be much shorter, and the execution model isn't actually hidden, just unfamiliar (and unintuitive and unnatural - for me). Consider: all suffixes of a list. In jq:
Lately I’ve been thinking that a lot of code style debates center around an explicit versus implicit axis. Imperative is more explicit, and, in one sense, easier to see what’s going on since it lays everything out step by step. On the other hand, those same steps are a mix of essential steps (that deal with the problem being solved) and accidental steps (that deal with computer and code in order to get the job done.)
It seems to me that OOP, Functional, and Relational programming models try to abstract away the accidental steps, but like all abstractions there are limitations.
I suspect that once familiar with one of these models, imperative seems awfully tedious, however now the code is more obscure to those not well versed in the paradigm, thus we have a trade off between ease of use for many and optimal for some.
Implicit also means a tradeoff in estimating performance, an instance of an abstraction leaking.
I've been trying to think of a totally clean functional abstraction, i.e. that's functional under the hood, but there's no way to tell. Perhaps in a compiler?
Absolutely, explicit vs implicit is part of imperative vs. functional. And doing more with less information is elegant - and has a deeper significance in terms of Occam's Razor, that simplicity tends to closer to the truth, and therefore generalizes better. And, like pg's take, shorter code means less code to write, to read, to modify.
There can be leakage, when the given model is not perfectly accurate, and you need the true implementation details (this also happens for imperative code - it can be very helpful to have source of libraries) - in debugging, in performance,
in working out how to do things.
But I feel a general issue is that it might not be a good fit for the human code processing system... Our interactions in the real world are more like imperative programming - not just familiarity, but how we evolved. This issue is similar to how quantum physics and relativity aren't a good match to the human physics system, which seems to be the mechanical/contact theory. To convert things to recursion is like working out an inductive proof - you can do it, but it is harder and more work than just getting it done in the first place.
A specific issue about this is that functional recursion is based on the previous step, whereas imperative code is usually based on the starting step. Like, build a new list at each recursion vs. indices into the input list. The latter is easier because it's always the same thing being indexed, instead of changing with each recursion.
Nah, I have a PhD in math and I agree with you completely. Imperative is way better. And most mathematicians agree with me. You can see this by cracking open any actual math or logic journal and looking how they write pseudocode (yes, pseudocode: where things like performance don't matter one tiny little bit). You'll see they're almost entirely imperative. Sometimes they even use GOTO!
Agreed. I arrived at programming through math (B.S. in Mathematics) and have no love for FP. At the end of the day all software (except hobby projects) is mostly about maintaining it. FP adds unnecessary complexity, abstraction and obfuscations. None of those qualities help code maintenance.
Is this view of FP based on actual experience maintaining a non-trivial program written in an FP language? In my experience, FP doesn’t necessarily add a lot of unnecessary complexity. Sure, languages like Haskell are perhaps initially a bit more abstract when learning them, but once you know the basics, you can write pretty straightforward code in it. You can also do crazier things, but there is no need for that in most software.
Keeping a functional style, regardless of the language (although FP languages lend themselves better to this) can help in keeping code more decoupled, since you have to be explicit about side effects.
I think that both FP and imperative languages have places where they shine, and I freely switch between them depending on the project. Given how much some imperative languages have recently borrowed from FP languages, I think that this shows that functional programming has some significant merits.
>You can also do crazier things, but there is no need for that in most software.
For dev teams of sufficiently large size, a general principle is: whatever crazy things the language allows, someone is going to do and commit into the codebase.
This doesn't look to me like the difference between functional and imperative so much as the difference between recursion / iteration and map / list comprehension.
I've been trying to see why fp isn't intuitive for me.
I suspect it's like a second (human) language acquired as an adult: only those with a talent for language (maybe 5%?) can become fluent with practice.
Regarding my first example, I see recursion (or induction) as the essence of fp; and the recurrence form of arithmetic sequences is the simplest recursion I've seen used in mathematics.
The explicit form in that example is harder to justify as "imperative". But a commonality of imperative style is referring to the original input, rather than a previous step (see the first line of my above comment). This isn't the literal meaning of "imperative", but may be a key distinction between fp and ip style - the one that causes the intuitive/fluency issue for me.
To illustrate using my third (jq) example of suffixes, here's an "imperative" version, in py-like psuedocode:
for i = 1 to length
# a suffix
for j = i to length
print a[j]
print \n
This is so much longer than jq (though shorter if used .[j:]), but it is how I understand the problem, at first and most easily.
It always refers to the starting input of the problem, not the previous step, and this might be why it's easier for me.
I'm interested in your comment - could you elaborate please? There's a few ways to relate your comment to different parts of mine, and I'm not sure which one was intended.
Well I agree with you that that kind of recurrence (which mathematicians love to use so much, as do some functional programmers who're overly influenced by math) is not very intuitive and frankly is a programming anti-pattern in my view.
But I disagree with you that recursion is the essence of fp. For your concrete example, a more functional version of doing that (in Python) would be something like:
print("\n".join(a[i:] for i in range(len(a)))
No need to reuse f(i-1) when you can express f(i) directly.
Reusing the previous step (whether it is using recursion, rising intermediate computations in the form of local variables in a loop, or through a fold) should only be done when absolutely necessary.
> [recurrence] is not very intuitive and frankly is a programming anti-pattern in my view.
[...]
Reusing the previous step ... should only be done when absolutely necessary
Thanks, that's my main concern (fp was just an example). Would you agree the reason it is bad is becase there is more to track mentally in the execution model? (i.e. the intermediate results).
I think a complex execution model is problematic in general (it sounds obvious when I say it that way).
> which mathematicians love to use so much,
hmm... I was thinking "induction", and believed that fp is the same.
..
> But I disagree with you that recursion is the essence of fp
This is BTW now, but that statement surprises me. Can you elaborate? What is the essencd of fp (has it one)?
Is your py version "more functional"? I'm so wedded to the idea that fp=recursion that that's the reason it doesn't seem functional to me. What makes it functional? Just that it's a nested expression (i.e. fn calls)?
Well I guess you could say the essence of FP is working recursively without (mostly) thinking of it, and not having to deal with the sort of control flow necessary for either loops or the kind of self-administered recursion you seem to think of.
The .join() taking the iterator in their example is, if you look closer, very much a fold/reduce repeatedly invoking a join of the thus far assembled string, the next part, and \n. Recursion!
Also rather than mutable i/j variables being incremented (albeit implicitly so in your example), generating a list of all numbers on which to run.
> Apart from my code, even most of my todos are simple step-by-step instructions to achieve something.
> [...]
> This could be why OOP/Imperative was often preferred over FP.
Though this doesn't really explain why OOP is preferred over imperative (since the former doesn't really correspond to a set of step-by-step instructions).
The latest no-OOP imperative language with any kind of market share is C. So everything that's terrible about C: unsafe manual memory, portability issues, tooling, no generics or overloading, horrible ergonomics, 2nd class functions, globals everywhere, etc, are all forever associated with imperative programming. OOP was born at the time of fixing all those problems, so those languages were a big improvement in ways that had nothing to do with OOP. Now that all the top languages are multi-paradigm, only a puritan would avoid OOP, and they'd have a tough time interacting with libraries and frameworks. So every codebase is a little wishy-washy and OOP wins by default. Imperative has no advocates left in industry or academia, so most people don't even think of it as a defensible design decision.
One language that was not on the presenters list is SQL, very popular, but not OO nor functional.
One thing lot of programmers do is to abstract SQL to OO style, even though SQL describes a relation that can be computed to a result, in some way similar to a function, but it seems that most prefer to look at is has a state, even though it doesn't.
Sure, the tables where data is stored has a state, but the sum of the tables is a relationship in time & depending how you look at it you get different results. It is very hard to map relationships to OO correctly.
It is probably easier for most people to think about the world as set of things rater than a relation in time. Many of our natural languages are organized around things.
This is correct. Everyone I've met that insisted that functional programming is superior to imperative has been a big time math/CS nerd, the kind that goes to grad school and was confused when the iPad launched because hey it does nothing that a laptop doesn't already do!
My experience doing functional programming is that hurt my brain, it just doesn't map as cleanly to how I think of things happening compared to imperative programming. It was just really painful to code in, and most of my classmates had the same opinion.
It’s mostly a matter of practice. I think that many people’s experience of functional programming is a (potentially poorly-taught) university course, during which there is not really enough time to really become comfortable with functional programming. Maybe it’s true that the learning curve is a bit (a lot?) steeper, though. But once you are comfortable with it, it’s not significantly more difficult than writing code in Java or Python. I also think that it’s worth learning even just for the sake of becoming a better programmer. It teaches you to think in a different way, which also translates to programming in imperative languages.
Lisp lost in a much more profound way recently, and it's very rare to see anyone mention it, especially on the Lisp side of the conversation.
Over the last 10 years or so, we have come to the painful conclusion that mixing data and code is a very, very bad idea. It can't be done safely. We are putting functionality into processors and operating systems to expressly disallow this behavior.
If that conclusion is true, then Lisp is broken by design. There is no fixing it. It likes conflating the two, which means it can't be trusted.
Maybe Elm itself is a killer app, but certainly not elm-ui. I don't think Datomic is a killer app too. Its certainly not comparable to Rails/OSes at scale
Datomic is really neat but, for any system that operates at significant scale, I think the approximately-10-billion-datom capacity is probably too great a concern.
For example: Stop&Shop has 415 stores, and
365 days * 415 stores * 100 purchases per day * 50 datoms per purchase
will fill up your system in 14 years without even spending datoms on inventory and the like. And that "100 purchases per day" could be low by a factor of 5 or 10 (I don't know).
Datomic shards naturally though – Datomic queries are functions that take database values as input. You can pass multiple database values as input and join across them. This is a first-class construct. I don't remember if this works in Cloud but it definitely works in onprem.
I didn't listen to the video, but the title raises questions. What is functional programming? Nowadays, most languages are multi-paradigm, it's not so clear what is functional programming (or a functional programming language).
For instance, it's very common to have data types with mutable state in OCaml, or to use non-mutable data-structures, closures, higher-order functions in let say Python. I don't see such a clear dichotomy between functional/non-functional programming languages anymore.
Besides, there are other language "features" that I feel have more impact on the code I write. For instance, static/dynamic typing, asynchronous I/O vs actors vs threads, module systems.
I see functional programming more as a tool and a programming discipline, well-suited to solve some problems, rather than a paradigm that one should adhere no matter what.
It might be nice to some but man if you are not required to learn a dozen different paradigms to use it. It’s expensive (harder to teach) and not intuitive for a beginner.
I used to work in a company that had part of the process written in Lisp and it was in true production. Once the (fp) guy left the company everyone else had to support that code. What a nightmare that was. No one wanted to touch it with a ten foot pole. Should we had another FP guru in our midst, that may have turned out differently. But everyone was in agreement that that part needs to be rewritten in a language that everyone else is using. In real life - if most stuff in your company is FP and there is plenty of expertise to go around - do FP. If not - do not. :-)
Arguably, if you knew that A: there was code in Lisp and B: only one person knew how to support it, they should have either rewritten it while the one who understood it was still there, or had more people learn Lisp, or hired more people who knew Lisp. It shouldn't have been allowed to reach the point where someone quit without anyone else having a clue.
We have tons of Functional code and it's growing every day. What is hard is hiring developers who have a decent background in it because there are so many maintenance and legacy systems out there and so many lazy developers who aren't staying current.
I will tell you, I typically don't hire a Java developer who hasn't done any streams programming at the very least. And that's not even really FP, but if someone can't understand immutability, lambdas, predicates, functions as first class objects, and how to solve coding problems in this fashion, then they're of little use because we're working with frameworks now that assume you know all this.
People get very upset when you tell them that the OOP patterns they learned are less useful these days.
> I've programmed both functional and non-functional (not necessarily OO) programming languages for ~2 decades now. This misses the point. Even if functional programming helps you reason about ADTs and data flow, monads, etc, it has the opposite effect for helping you reason about what the machine is doing. You have no control over execution, memory layout, garbage collection, you name it. FP will always occupy a niche because of where it sits in the abstraction hierarchy. I'm a real time graphics programmer and if I can't mentally map (in rough terms, specific if necessary) what assembly my code is going to generate, the language is a non-starter. This is true for any company at scale. FP can be used at the fringe or the edge, but the core part demands efficiency.
Many functional languages acknowledge this and are not pretending to have low-level language facilities. Instead, they have built-in mechanisms (FFI) to interface with those low level languages whenever needed.
Perhaps not a satisfactory response but when I start drifting towards thinking FP is fundamentally not as performant as _whatever_else_, I remember that Jane Street uses OCaml basically from top to bottom, and they certainly can't be too slow... Some black magic going on there.
Jane Street wrote a compiler that converts Ocaml to Verilog which they run on FPGAs. The OCaml you write in that case is pretty different than what you write for CPUs.
Although I don’t work directly with the FPGA stuff, it’s still a very, very small piece of the overall pie (and new).
The motivation behind using Ocaml is mainly in its correctness(!) not because it’s fast (it’s not). See Knight Capital for a good example as to why. There are great videos on YT by Yaron Minsky that explain this better than I can.
While Knight Capital's problem was caused by incompatible versions of the software talking to each other, one of the reasons that happened was the deployment of the code was not correct. The SEC notes:
> “During the deployment of the new code, however, one of Knight’s technicians did not copy the new code to one of the eight SMARS computer servers. Knight did not have a second technician review this deployment and no one at Knight realized that the Power Peg code had not been removed from the eighth server, nor the new RLP code added. Knight had no written procedures that required such a review.
Rumor on the outside suggests that Jane St uses OCaml for things like deploying software.
Speaking of correctness and performance, was Ada/SPARK ever considered before you guys picked OCaml? Hypothetically, would you consider Ada/SPARK now, especially that SPARK has safe pointers and whatnot?
The "oh no it's slow, and you can't reason about performance" FUD is mostly directed at Haskell's lazy evaluation, but people like to throw it vaguely in the direction of "FP" in general. Most of the performance problems you have in Haskell (as in this recent submission: https://news.ycombinator.com/item?id=21266201) are not problems you will have in OCaml.
Yes, OCaml has garbage collection. It's a very efficient GC, and it is only ever called when you try to allocate something and the system determines that it's time for cleanup (https://ocaml.org/learn/tutorials/garbage_collection.html, though this might change if/when Multicore OCaml ever happens?). So if you write an innermost function that does arithmetic on stuff but never allocates data structures, you will not have GC problems because you will not have GC during that time, period.
Also, there are cases where destructive mutation of things is more efficient than making pure copies. OCaml allows you to do that, you don't need to fiddle with monads to simulate state.
There really isn't that much black magic there. Just don't believe everything that is said about "FP".
Something I've always wondered about Haskell. Given referential transparency, purity, etc shouldn't it be possible for the Haskell compiler to choose whether to evaluate something in an eager or lazy fashion depending on performance heuristics under the covers? You have to make sure you don't ever accidentally do that with an infinite list but it seems that there ought to be lots of scope for optimization and speeding up code written in a straightforward fashion. Possibly also turning lists into arrays secretly too if it can be proven to produce the same result.
The point of lazy evaluation is to evaluate something only when you really need it. Not to auto-adjust the system performance wise. You can force eager evaluation in places where you want it evaluated sooner.
Personally, I think consistency is more important here because it leads to better predictability. If you don't know whether the compiler assigns something to be evaluated lazily or eagerly that could lead to a lot of nasty debugging issues.
My understanding is that OCaml is a decent imperative language when required and that's one reason why it can perform well.
My usual issue with the 'you can avoid the GC by not allocating' claims in any language, is how much of the language is still usable? Which features of the language allocate under the hood? Can I use lambdas? pattern matching? list compression or whatever nice collection is available in the language?
Note that I do agree that even in very high performance/low latency applications, there will be components (even a majority of them) that will be able to afford GC without issues; but then it is important to be able to isolate the critical pieces from GC pauses (for example, can I dedicate one core to one thread and guarantee that GC will never touch that thread?)
Not ones that capture anything from the environment. I'm not sure about ones that don't, but I imagine you can use them.
> pattern matching?
Yes.
> list compression
List comprehensions, you mean? They don't exist in OCaml, but if they did, they would have to allocate a result list. So no.
> for example, can I dedicate one core to one thread and guarantee that GC will never touch that thread?
I don't think so, maybe someone else can chime in. But more importantly, this is a one-in-a-million use case that is a far cry from "functional programming is always bloated and slow and unpredictable". GC is well-understood, advanced, and comfortably fast enough for most applications. And for other cases, if you really need that hot innermost part, write it in C and call that from OCaml if you're paranoid about it.
There are really many places in code where you really don't care about performance that much. And in that case conciseness/expressiveness/correctness can be extremely valuable.
Also there are different aspects to performance, and when (for example) it comes to latency, a platform like Erlang/BEAM makes it particularly easy to get low latency in certain contexts without thinking about implementation much. In Haskell you can accomplish similar things with green threads. It will probably need more clock cycles for a given action than a tuned C implementation but that's not always what matters, and the code will probably be cleaner.
Is the kind of HFT that Jane Street does that reliant on extremely low latency? A lot of HFT firms operate on the timescale of seconds, minutes, or even hours, not milliseconds.
I feel like there must be terminology confusion here - the HF in HFT stands for high frequency, which effectively means low latency. There may be HFT firms that additionally do slower stuff, but no one would call a trade on the timescale of hours HFT - it's a fuzzy line, but certainly nothing measured in units larger than microseconds would qualify to someone in the industry, and the line is likely lower than that.
I’m all for mechanical sympathy, and I’m sure that some programmers legitimately need their language to map neatly to assembly, but that isn’t the norm as evidenced by the overwhelming popularity of interpreted and VM languages. Lots of companies are making money hand over fist with Python, which is probably 3 orders of magnitude (or more) slower than the optimized C or C++ that this real-time graphics engineer is writing.
EDIT: Is this controversial? What are downvoters taking issue with? That Python is a very popular language? That it is much slower than C/C++?
You missed my point—the original comment argued that the software industry is in such great need for performance that functional programming is unacceptable (apart from niche use cases). If that we’re true, then Python and other slow languages wouldn’t be so wildly used. I fully agree that we’re leaving performance on the table by not using functional languages or virtually any other tier of languages including my personal favorite: Go.
Python is perfectly fine for glueing together functionality that deals with high latency systems, like a data pipeline that executes queries that are running for minutes. It does not matter from the performance point of view if this code is in Forth or Python, but it matters from the point of view how long does it take to implement and how many engineering hours need to go into it. This is why Python is a good option and F#/OCaml/Clojure is not going to bring much to the table in such cases. Even if I want to implement the ETL pipeline in Clojure or OCaml the rest of the engineers are not ok with these languages, the build systems involved and package management or IDE options, integrations. These are also factors when you select a language. Clojure is my absolute favourite language but there are no people in most of the companies where I work who could buy into it. Management sees it as a risk, not to be able to hire engineers for it. There are many dimensions to this problem than it appears at first.
I would not advertise Python as a language with good IDE support nor package management. I fight with both of these regularly. Also, Python is reasonably suited for gluing together other high performance systems, but not everything in the world is glue code, and as soon as you need to do something O(n) on your dataset, you’re either paying an enormous performance penalty or you’re not writing that bit in Python. People kid themselves into thinking that Python’s C interop will make things fast, and sometimes it does, but it often makes it even slower if the system needs to cross the language boundary O(n) or worse.
>> I would not advertise Python as a language with good IDE support nor package management.
VS Code, VIM works for me. Conda or PIP also. Not sure what is missing for you.
>> but not everything in the world is glue code
I never claimed that.
>> and as soon as you need to do something O(n) on your dataset, you’re either paying an enormous performance penalty or you’re not writing that bit in Python
Depends what you need to do.
My entire comment was about that details matter and you can't just blindly pick a language because of out of the box performance.
Compared with, say, Go where I just hover the cursor.
As for pip, you also need virtual environments to protect you from side effects, and even then, if you’re doing C interop you probably still have dynamic links to so files outside of your virtualenv. Our team spends so much time dealing with environment issues that we’re exploring Docker solutions. And then packaging and distribution of Python artifacts is pretty awful. We’re using pantsbuild.org to build PEX files which works pretty well when it works, but pants itself has been buggy and not well documented.
> I never claimed that
I couldn’t tell since the context of the thread made it sound like you were either implying that Python is suitably performant because the majority of programming is glue code or you were going somewhat off topic to talk about glue code. I now understand it was the latter.
> Depends what you need to do.
My entire comment was about that details matter and you can't just blindly pick a language because of out of the box performance.
I agree, but in practice you rarely know the full extent of what you will need, so you should avoid painting yourself into a corner. It really doesn’t make sense to choose Python any more if you are anything less than certain about the performance requirements for your project for all time—we now have languages that are as easy to use as Python (I would argue even easier, despite my deep familiarity with Python) and which don’t paint you into performance corners. Go is probably the best in class here, but there are probably others too.
Sorry no offence but I do not want to write Go at all. If I want to use such a language I will use Rust with nicer features and better out of the box performance (see TechEmpower results), no GC and more safety (no memory corruption bugs or data races).
I am not sure if I am the one who paints himself into a corner.
Go for it (why would I take offense?). Rust is a fine choice. I'd pick Rust if I ever really needed to eek out every bit of performance out of my system and/or needed safety and was willing to trade quite a lot of developer productivity to get there. Mission critical real-time systems, high-end games, resource-constrained devices, etc are good applications for Rust (and of course there are many others). Rust is a great language and I'd like to use it more often; I just can't justify the productivity hit.
If Rust ever approaches Go's ease of use/learning curve/etc without losing its performance or incurring other costs, I'll happily make the switch for my productivity-sensitive applications as well.
> but not everything in the world is glue code, and as soon as you need to do something O(n) on your dataset, you’re either paying an enormous performance penalty or you’re not writing that bit in Python.
And yet Python has one of the richest and most widely used scientific computing stacks. If writing performant code in a friendly language is all that important, then Julia stands as a more reasonable alternative than does some functional language.
I think he means more "the outer layers".
For instance Alpha Go was written in Python at the outer layers. The core pieces doing the actual neural net work are low level libraries.
Similarly, google search, at the outer most layers, is javascript, then probably some layer of Go or similar, but then the core is highly tuned C++ and assembler.
I regularly read the assembly output of the OCaml compiler I'm using and there are very few surprises. The mapping from source to generated assembly is quite straightforward. You couldn't say the same for Haskell, though. So it depends on which FP language you're using.
Does OCaml give you enough tools to optimize around things like CPU-cache and memory management costs? It's one thing to know what kind of assembly is going to be produced by a block of code, but it's another thing to be able to get the machine to do exactly what you want.
If “to get the machine to do exactly what you want” is an important goal, I'd recommend C or C++. Those are well known tools for those purposes. FP languages are rather about getting more ideas from math into how you structure your code.
I don’t think you need to go that low level. I find it much easier to optimize around things like memory layout, allocation patterns and cache effects even in Java and C# compared to (essentially) any functional language.
I think this is just a feature of imperative languages over functional ones. Functional languages are excellent for many things, but not for this stuff.
Where should I look to learn about doing those things in Java? Last time I tried looking for guidance I mostly found people saying it's not worth the effort since the JVM JIT will do better.
I do not think this is true outside your domain. Amazon uses Java, C++ and Perl. At the time I was there majority of the website code was in Perl. Amazon one of the biggest companies on the planet.
I agree. I haven’t done a lot of FP but, as a person who is used to knowing how my code will be executed, I find it very difficult to map what I want the machine to do onto functional code.
Functional Programming might have great advantages in correctness but sooner or later the code is going to be run on a real CPU with real instructions and all the mathematical abstractions don’t mean much there.
That said, I can see they have their place for specialized areas.
The fun, and funny, and maybe (probably) even terrible, thing about javascript is that while it -is- functional, and (IIRC) always has been, historically it wasn't originally used that way!
Only relatively recently have programmers embraced its functional aspects; prior to that it was mostly used as a procedural language.
Then people started to used functional aspects of it to "shoehorn" it into allowing a quasi-OOP form of programming style, and this form has been baked (in no small part) into the latest version of ECMAScript.
But people following this path, coupled with (I believe) using JQuery, NodeJS, and other tools (and now React) have led most of them (raising hand here) to more fully embrace it as a functional language.
But here's the thing:
You can still use it as a procedural language - and an OOP language - and a functional language! All at the same time if you want - it doesn't care (much)! It's like this weird mismash of a language, a Frankenstein's Monster coupled to Hardware's killer robot.
Yes - with today's Javascript you can still write a unicorn farting stars that follows your mouse on a webpage while playing a MIDI file - and do it all procedurally. In fact, there's tons of code examples out there still showing this method.
You can mix in simple class-like constructs using anonymous functions and other weirdness - or just use the latest supported ECMAScript OOP keywords and such - go for it!
Want to mix it up? Combine them both together - it don't care!
Oh - and why not pass a function in and return one back - or an entire class for that matter! It's crazy, it's weird, it's fun!
It's maddening!
And yes - it's a crazy quirk of history - a language that was created by a single programmer over the course of a weekend (or so legend goes) at Netscape has and is seemingly taking over the world of software development.
Not to mention Web Assembly and all that weirdness.
I need to find an interview with that developer; I wonder what he thinks about his creation (which is greatly expanded over what he started with, granted) and it's role in software today - for good or ill...
> Oh - and why not pass a function in and return one back
The "function" in "functional programming" is a reference to mathematical functions. Mathematical functions do not have side effects, and consequently are referentially transparent (the result doesn't depend on the evaluation order or on how many times the function is evaluated). Code with side effects is not a function in the mathematical sense, it's a procedure. The defining characteristic of functional programming is the absence of side effects. That isn't something you can just tack on to an imperative (or "multi-paradigm") language. No matter how many cosmetic features you borrow from functional languages, like closures and pattern-matching and list comprehensions, you still have the side-effects inherent in the support for imperative code, which means your program is not referentially transparent.
Haskell manages to apply the functional paradigm to real-world programs by essentially dividing itself into two languages. One has no formal syntax and is defined entirely by data structures (IO actions). This IO language is an imperative language with mutable variables (IORefs) and various other side-effects. The formal Haskell syntax concerns itself only with pure functional code and has no side effects. IO actions are composed by applying a pure function to the result of one IO action to compute the next action. Consequently, most of a Haskell program consists of pure code, and side-effects are clearly delineated and encapsulated inside IO data types at the interface between the Haskell code and the outside world.
You can write pure code in almost any language, though some make it easier than others with features like lexical closures and algebraic data types. But is that the idiomatic form? Is it evaluated efficiently? And can you count on libraries to be written the same way?
Javascript without any support for mutation or other side effects wouldn't really be recognizable as Javascript any more.
It's not required to write idiomatic JS, but pure functional code is very much idiomatic. (I.e. pure functional code isn't considered unidiomatic in JS as it might be in some other languages). Many people write the meat of their code in pure functions, and this paradigm is encouraged by React (especially with the invention of hooks).
As for libraries, you can just treat them as stateful external things you have to interact with the same way IO / network calls are stateful.
JS isn't really a functional language, it's an imperative, prototype-based language with partial functional support that allows multiple coding styles, like most of the popular scripting languages.
I too have been programming professionally for nearly two decades. Much longer if you consider the time I spent making door games, MUDs, and terrible games in the 90s.
I think functional programming gives you powerful tools to reason about the construction of programs. Even down to the machine level it's amazing how amortized functional data structures change the way you think about algorithmic complexity. I think laziness was the game changer here. And if you go all in with functional programming it's surprising how much baseline performance you can get with such little effort and how easy it is to scale to multiple cores and multiple hosts.
There are some things like vectorization that most functional languages I know of are hard pressed to take advantage of so we still reach out to C for those things.
However I think we're starting to learn enough about functional programming languages and how to make efficient compilers for them these days. Some interesting research that may be landing soon that has me excited would enable a completely pure program to do register and memory mutations under the hood, so to speak, in order to boost baseline performance. I don't think we're far off from seeing a dependently typed, pure, lazy functional language that can have bounded performance guarantees... and possibly be able to compile programs that don't even need run time support from a GC.
I grew up on an Amiga, and later IBM PCs, and that instinct to think about programs in terms of a program counter, registers, and memory is baked into me. It was hard to learn a completely different paradigm 18 or so years into my professional career. And to me, I think, that's the great accident that prevented FP from being the norm: several generations were simply not exposed to it early on on our personal computers. We had no idea it was out there until some of us went to university or the Internet came along. And even then... to really understand the breakthroughs FP has made requires quite a bit of learning and learning is hard. People don't like learning. I didn't. It's painful. But it's useful and worth it and I'm convinced that FP will come to be the norm if some project can manage to overcome the network effects and incumbents.
I would agree with this, I came up in the same time period and we just programmed closer to the metal in that period, we did not have the layers and it was just normal to think in terms of the machines hardware (memory addresses, registers, interrupts, clock, etc.) This naturally leads to a procedural way of thinking, variables where a think veil over the actual memory they addressed.
It actually takes a lot of unlearning to let go of control of the machine and let it solve the problem, when you are used to telling it how to solve the problem. I came to that conclusion when I dabbled in ProLog just to learn something different, and I had a really hard time getting my head around CL when I first got into it, due to wanting to tell then machine exactly how to solve the problem. I think it was just ingrained in those of us that grew up closer to the metal and I think the Byte magazine reference, in the talk, has a lot to do with it, we just did not have that much exposure to other ideas, given that mags and Barns and Noble, where our only source to new ideas. That and most of us where kids just hacking on these things alone in our bedroom with no connectivity to anyone else.
I remember before the web getting on newsgroups and WAIS and thinking how much more info was available that the silo'ed BBS we used to dial into. Then the web hit and suddenly all of these other ideas gained a broader audience.
> Some interesting research that may be landing soon that has me excited would enable a completely pure program to do register and memory mutations under the hood, so to speak, in order to boost baseline performance. I don't think we're far off from seeing a dependently typed, pure, lazy functional language that can have bounded performance guarantees... and possibly be able to compile programs that don't even need run time support from a GC.
Is there any more info/links available about this?
OTOH, think of the vast hordes of new developers exposed to lot's of FP and NOT having that background in Amiga and PC and bare-metal programming that you do.
FP has been largely introduced into the mainstream of programming through Javascript and Web Dev. Let that sink in.
End of the day, the computer is an imperative device, and your training helps you understand that.
FP is a perfectly viable high-level specification or code-generational approach, but you are aware of the leaky abstraction/blackish box underneath and how your code runs on it.
I see FP and the "infrastructure as code" movement as part and parcel to the same cool end reality goal, but I feel that our current industry weaknesses are related to hiding and running away from how our code actually executes.
Across the board.
"End of the day, the computer is an imperative device, and your training helps you understand that."
I mean... it's not though, is it? Some things happen synchronously, but this is not the same thing as being an imperative device. Almost every CPU out there is multi core these days, and GPUs absolutely don't work in an imperative manner, despite what a GLSL script looks like.
If we had changed the mainstream programming model years ago, perhaps chip manufacturers would have had more freedom to break free of the imperative mindset, and we could have radically different architectures by now?
> In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.
All CPU's I know of are definitely imperative. My (limited) understanding of GPU instruction sets is that they are fairly similar, except that they use all SIMD instructions.
Individual cores execute instructions speculatively these days!
Predicting how the program will be executed, even in a language such as C99 or C11, requires several layers of abstraction.
What most programmers using these languages are concerned about is memory layout as that is the primary bottleneck these days. The same is true for developers of FP languages. Most of these languages I've seen have facilities for unboxing types and working with arrays as you do. It's a bit harder to squeeze the Haskell RTS onto a constrained platform which is where I'd either simply write in C... or better, compile a subset of Haskell without the RTS to a C program.
What I find neat though is that persistent structures, memoization, laziness, and referential transparency gave us a lot of expressive power while giving us a lot of performance out of the gate. In an analogous way to how modern CPU cores execute instructions speculatively while maintaining the promise of sequential access from the outside; these structures combined with pure, lazy run time allow us to speculatively memoize and persist computations for more efficient computations. This lets me write algorithms that can search infinite spaces using immutable structures and get the optimal algorithm for the average case since the data structures and lazy evaluation amortize the cost for me.
There's a good power-to-weight ratio there that, to me, we're only beginning to scratch the surface of.
nope. end of the day there is a linear sequence of instructions being executed by any given part of the hardware.|
OO and FP are just higher-level ways of organizing source code that gets reduced to a linear sequence of instructions for any given hardware execution unit.
hardware is imperative at it's lowest level.
sure, hey you can even say that the instructions are declarative if you are speaking of the perspective of the ALU with regards to stuff you send to an FPU, for example...
gpu just means lots of cores. the cores are composed of execution units too.
even the most exotic architecure you can think of is imperative (systolic arrays, or transport triggered architecture or...whatever)
there are instructions and they are imperative.
I can vaguely rememeber some recent iterative AI of some kind who had to produce a functioning circuit to do XYZ, and the final netlist that it produced for the FPGA was so full of latches, taking advantage of weird timing skew in the FPGA fabric and stuff, and no engineer could understand the netlist as sensical, but the circuit worked... I suppose when there's that level of non-imperative design, you can truly call it both declarative, and magic.
> but this is not the same thing as being an imperative device. Almost every CPU out there is multi core these days
The interface to the CPU is imperative. Each core (or thread for SMT) executes a sequence of instructions, one by one. Even with out-of-order and speculation, the instructions are executed as if they were executed one by one.
> and GPUs absolutely don't work in an imperative manner, despite what a GLSL script looks like.
They do. Each "core" of the GPU executes a sequence of instructions, one by one, but each instruction manipulates several separate copies of the state in parallel; the effect is like having several identical cores which operate in lockstep.
> If we had changed the mainstream programming model years ago, perhaps chip manufacturers would have had more freedom to break free of the imperative mindset, and we could have radically different architectures by now?
> The interface to the CPU is imperative. Each core (or thread for SMT) executes a sequence of instructions, one by one. Even with out-of-order and speculation, the instructions are executed as if they were executed one by one.
That is, in the traditional model of declarative programming, the semantics given are guaranteed, but the actual order of operations are not. So, in a sense, the CPU takes what could be construed as imperative code, but treats it as declarative rather than imperative.
Exactly my point. With out of order execution, we execute as if they are in order, making sure that an item with a dependency on the outcome of another is executed in the correct order.
We end up having to rely heavily on compilers like LLVM which make boil down exactly what should depend on what, and how to best lay out the commands accordingly.
Imagine if the dominant programming style in the last few decades had been a declarative one. We wouldn't have had any of this nonsense about working out after the fact what depends on what, we could have been sending it right down to the CPU level so that it could deal with it.
true, well that's complicated too, as that ALU likely runs microcode or has a lookup table, but presuming boolean hardware logic underlaying it somewhere, THAT level is declarative, not sure about what functional composition is involved here, but declarative programming of boolean hardware where the actual imperative activity is occurring.
I suppose that since one is still only talking about the external interface to any given hw execution unit (gpu, alu, fpu) one could always present it in whatever format was useful or trendy.
But I'll contend that it's much more productive to basically wrap low-level functionality as modules that higher-level languages could compose.
One could then optimize individual modules.
The mechanism of composition should lay it out as desired in memory for best efficiency, and hence the probably need for a layout step, presuming precompiled modules.
(it could use 'ld', for example)
i'm not sure how you would optimize memory layout for black-boxes, but perhaps some standard interface..
Most people here are doing this already without knowing it, if you look into the dependencies of your higher level programming tools and kit.
End of the day OOP is a code-organization technique.
FP is too. They are both useful. We still have complexity.
Some poster above needing actor models etc, depends upon the scale I suppose.
If one is considering a distributed healthcare application, or is one trying to get audio/video not to glitch etc.
Having first-class functions and closures was the can of worms. How much you can get done passing callbacks is what got me wondering how much more stuff is there to learn in FP.
Learned to code in the mid-80's, Basic and Z80 FTW.
Followed up by plenty of Assembly (Amiga/PC), and systems level stuff using Turbo Basic, Turbo Pascal, C++ (MS-DOS), TP and C++ (Windows), C++ (UNIX), and many other stuff.
I was lucky enough that my early 90's university has exposed us to Prolog, Lisp, Oberon (and its descendants), Caml Light, Standard ML, Miranda.
Additionally the university library allowed me to dive into a parallel universe from programming ideas that seldom reach mainstream.
Which was great, not only did I learn that it was possible to marry systems programming with GC enabled languages, it was also possible to be quite productive with FP languages.
Unfortunately this seems to be yet another area that others only believe on its possibilities after discovering it by themselves.
I had a programming languages survey class in college. The thrust of the course was different languages for different applications. It's not startling that the person, whose comment you quoted, doesn't find the functional paradigm helpful in graphics programming. Functional programming helps with expressiveness and reasoning, i.e. variables don't suddenly change on you when you're not expecting it.
A video game programmer would probably not be helped because a big part of their coding, as I understand it, is wringing out every clock cycle and byte of memory possible. However, the programmer writing the AR/AP system that allows tracking for in-game purchases would find OCaml, for instance, very beneficial.
> FP will always occupy a niche because of where it sits in the abstraction hierarchy
At some point in history, people stopped worrying about not understanding compilers, how they allocate registers and handle loops and do low-level optimizations. The compilers (and languages like C or C++) became good enough (or even better than humans in many cases) in optimizing code.
The same happened with managed memory and databases, and it will happen here, too. Compilers with FP will become good enough in translating to the machine code so that almost nobody will really care that much.
The overall historical trend of programming is more/better abstractions for humans and better automated tools to translate these abstractions into performant code.
Some people stopped worrying about not understanding compilers. They're not working on drivers, realtime (esp where low lag & jitter are concerned such as motion control), or high performance software of all stripes, trying to squeeze the most out of the available hardware. It's all about choosing the right tool for the job, and there is no right tool for every job. A guy generating sales reports has very, very different needs from the lady writing a rendering engine.
Michael Abrash (graphics programmer extraordinaire) said it best, and I'll paraphrase: the best optimizing compiler is between your ears. The right algorithm beats the pants off the most optimized wrong algorithm. Or, as i like to say "there is nothing faster than nothing" -- finding a way to avoid a computation is the ultimate optimization.
And managed memory is wonderful, almost all the time. That is, just until the GC decides to do a big disposal and compaction right in the middle of a time-sensitive loop causing that thing that "always works" to break, unpredictably, due to a trigger based on memory pressure. Been there, done that. If it's a business report or a ETL, big deal. If it's a motor-control loop running equipment, your data or machinery is now trash.
For most of the programming world, and I count myself in this group, the highly abstracted stuff is great. Right up until the moment where something unexpected doesn't work then it turns in to a cargo cult performance because it's nearly all black-box below. Turtles, all the way down.
There is value in understanding the whole stack, even today.
well as always when discussing functional programming people are not discussing the merits of functional programming but rather the merits of basically throwing away objective programming in favor of functional programming.
That is ofcourse complete nonsense but modern computer science politics like all modern politics only deals in absolutes
While I 100% agree with you, as a Java dev who is very interested in optimization (particularly register coloring) at a certain point I think you have to realize that any "compiler type" optimizations you do (Ooh, I'll optimize my variable declaration order to not spill to memory!) is just ignored and re optimized by most compilers worth their weight in salt. Therefore, it's totally counter productive. All the time spent worrying about GC lag is, IMO, wasted compared to other more productive things. I haven't programmed anything mechanical in over 6 years. Basically, for your average developer, while I highly recommend learning the whole stack, I don't believe the notion that understanding the whole stack will actually lead to tangible improvements for programmers. They'd be better served focusing purely on theory (and by theory I mean algorithms).
As a side note: I hate hardware, but I love graph algorithms, which is why I love register coloring so much :)
> Some people stopped worrying about not understanding compilers.
But no, it's not some people, it's not most people, it's 99%+ of all developers that stopped worrying about compilers. There will always be a use case for it, but when we're talking about < 1% of all developers we're really spending time talking about a niche.
There will always be niches in any industry, but we shouldn't design our industry/profession about niche cases.
Programming is has grown so much as a field that generalizations like this rarely capture the truth.
It's true that in many domains, people care much less about performance than they used to.
At the same time, other people care a lot more about performance. Programming is just big and diverse.
The end of single score scaling is one big reason it's more important than ever.
Another reason is simply that a lot more people use computers now, and supporting them takes a lot of server resources. In the 90's there were maybe 10M or 100M people using a web site. Now there are 100M or 1B people using it.
I think there's (rightly) a resurgence in "performance culture" just because of these two things and others. CppCon is a good conference to watch on YouTube if you want to see what people who care about performance are thinking about.
----
If you're writing a web app, you might not think that much about performance, or to be fair it's not in your company's economics to encourage you to think about it.
But look at the hoops that browser engineers jump through to make that possible! They're using techniques that weren't deployed 10 years ago, let alone 20 or 30 years ago.
Somebody has to do all of that work. That's what I mean by computing being more diverse -- the "spread" is wider.
The point here is that for many domains performance is not the top consideration. And it's also worth noting that it's perfectly possible to tune applications written in FP languages to get very good performance. It's also possible to identify the parts of the code that are performance critical and implement those using imperative style. This is especially easy to do with Clojure where you have direct access to Java.
So, yeah if you're working in a niche domain where raw performance is the dominant concern, then you should absolutely use a language that optimizes for that. However, in a general case using FP language will work just fine.
Sure I get that, but I'm saying your statement about "the overall historical trend" is wrong, or at least fails to capture a large part of the truth.
At some point in history, people stopped worrying about not understanding compilers
This part is misleading too -- I would say there is a renaissance in compiler technology now. For the first 10 years of my career I heard little about compilers, but in the last 10, JS Engines like v8 and Spidermonkey, and AOT compiler tech like LLVM and MLIR have changed that.
The overall historical trend is that computing is getting used a lot more. So you have growth on both ends: more people using high level languages, and more people caring about performance.
It's not either/or -- that's a misleading way of thinking about it. The trend is more "spread", not everyone going "up" the stack. There will always be more people up the stack because lower layers inherently provide leverage, but that doesn't mean the lower layers don't exist or aren't relevant.
And lots of people migrate "down" the stack during their careers -- generally people who are trying to build something novel "up stack" and can't do it with what exists "down there".
Once parallel execution became part of every design discussion that had a performance concern, the vast majority of programmers stopped caring (and consequently talking) about compilers. Who cares if you can do 36k requests/s to my 18k if I can do 36k across 2 or 3 machines? I pass that on to the customer. Why try to hire for or wait around for an optimization trick to double performance (that will likely never be realized or discovered) when there's business to be done? The post-optimization is pure profit and can be quantified, so might as well wait and let some specialist (who does care about compilers) handle it if the product ends up being valuable enough to hire them. This is how development and hiring works today.
> At some point in history, people stopped worrying about not understanding compilers
> This part is misleading too
Not in the least. Interpreting that to mean "all people stopped worrying" is deliberate misinterpretation.
You're simply used to working in environments where technical excellence doesn't exist. In such environments performance is not a big concern, but neither is quality in general...
Over-indexing on performance has nothing to do with technical excellence. It having the the wrong priorities.
Saying people who don't optimize for performance don't have technical excellence is just like saying people who don't get all of their program to fit into 32kb don't have technical excellence.
Yes it requires skills to get a program to run in such a small amount of space, just like it takes skill to perform detailed performance optimizations. But in either case if that's not your job you're wasting time and someone else's time, even if it makes you happy to do so.
A product is designed to serve a purpose, if instead of working on that purpose is developer is squeezing out a few additional cycles of perf or a few additional kb of memory they have the wrong priorities.
No that doesn't mean go to the other extreme, but choosing to not spending unnecessary time on performance or size optimization is entirely unrelated to technical excellence. And any senior engineer knows this.
> At some point in history, people stopped worrying
Did they ? Because I keep seeing people around me who want to get into FPGA programming because they aren't getting enough juice from their computers. Sure, if you're making $businessapp you don't care but there is a large segment of people who really really really really want things to go faster, with no limits - content creation, games, finance... hell, I'd sell a rib for a compiler that goes a few times faster :-)
The point is that to be mainstream it's enough to be used by one major app store
How many apps care about FPGA or what compilers do, given that they don't even know what the underlying OS does or when and why memory is allocated?
I work in finance, even there performances are for niche projects, the bulk of the job is replacing excel macros with something slightly less 90s style.
Fun fact: C used to be considered a high-level language. Now everyone talks about it being "close to metal" which to olds like me is a dead give-away the person either doesn't know C or doesn't know the "metal". Most of the stuff people think of as being the "metal" in C are, in many cases, virtual abstractions created by the operating system. Embedded development w/o dynamic memory allocation less so... but that's not what most people are talking about.
Well it depends on what side of the kernel/userspace boundary you are talking about doesn't it.
While C for userland programs may need to conform to the operating system's libc and system call interface abstractions, on the other side of the syscall boundary is C code (ie. the kernel) that is indeed very "close to the metal".
Running any code in the CPU's most privileged ring, regardless of language, is going to give you access to directly programming the MMU, scheduling processes across multiple CPU's, control over caches to a fairly large extent, and the ability to control every device in the system. A large amount of this is achieved by bit-banging otherwise inaccessible registers in the CPU itself via assembly (ie. in the case of the MMU, GDT and IDT for x86), or via MMIO for modern busses/devices. The language doesn't necessarily "need" to have a complex model of the entire physical machine to be able to achieve all of those things. How much closer to the metal do you want to be?
You really want your programming language to have innate constructs for directly controlling the baggage the x86 CPU (or any other for that matter) brings with it? I don't.
You also want kernel code to be performant (ie. compiled by a decently optimizing compiler, of which there are many for C), allow you to disable garbage collection or be totally free of it so you can explicitly manage separate pools of memory. C ticks all those boxes which is why its still the most dominant and widespread language for OS kernel development nearly half a century since UNIX was first rewritten in C, and will be for years to come, like it or loathe it, and despite there being much more modern contenders (eg. Rust) which don't have the momentum yet.
All of that is given access by Assembly opcodes, not C specific language features.
And if you going to refer to language extensions to ISO C for writing inline Assembly, or compiler intrinsics, well the first OS written only in high level language with compiler intrinsics was done 10 years before C existed and is still being sold by Unisys.
The only thing that C has going for it are religious embedded devs that won't touch anything else other than C89 (yep not even C99), or FOSS UNIX clones.
And yeah, thanks to those folks, the Linux Kernel Security summit will have plenty of material for future conferences.
Which modern, portable language gives you direct control over the MMU, out of order execution, delay slots and explicit cache access, other than hardware specific assembler? None that I know of can do this in a hardware agnostic way. Do tell.
I clearly mentioned that assembler was required for much of this, where components aren't programmed by MMIO. This would be the same regardless of whether you used Rust, Go, or FORTRAN77 to write your kernel.
I'm not even going to bother with your security comments, we all agree by now. There are plenty of people using C99 in embedded at least in userspace, even the Linux kernel uses some C99 extensions (eg. --std=gnu89 with gcc), and those FOSS UNIX clones have taken over the planet at this point in terms of smartphone adoption, data center servers etc. Despite the obvious flaws, this is still a better world to live in than Microsoft's proposed monoculture of the 1990's.
None, including C, which makes it nothing special. Any compiled language can call into Assembly.
The phones I know as having taken over the world run on C++, Objective-C, Swift, Java, with very little C still left around, and with its area being reduced with each OS release.
As for data centers, there is a certain irony that on Azure those FOSS run on top of Hyper-V, written in C++, on Google Cloud run on top of gVisor written in Go, on Amazon on top of Firecracker written in Rust, and on ChromeOS containers written in a mix of Go/Rust.
Hyper-V runs as a Windows Server role. Windows kernel is C, and assembly
gVisor runs on Linux -> C, assembly
Firecracker runs on KVM, which runs on Linux -> C, assembly
In every single thing you have listed, the closest thing to the "bare metal" is C, and assembly. THAT's what makes C special. Its level of adoption, ubiquity and accessibility. Not its spectacular lack of security risks.
Anyway, you have come a very long way from where the parent poster started which was:
Most of the stuff people think of as being the "metal" in
C are, in many cases, virtual abstractions created by the
operating system.
To which I merely pointed out, on the other side of the interface layer is, most commonly C. And assembly.
Operating Systems design has to and is obviously evolving away from this. I disagree that we have reached "peak C" and that is going to decline before it gets bigger.
Unfortunately pjmlp many of the conversations we have start this way, and devolve into this. I don't think I'm going to bother again. I think one (or both) of us will just have to agree to disagree. Have a nice day.
> None, including C, which makes it nothing special. Any compiled language can call into Assembly.
I wish you joy and entertainment interfacing your managed data structures with assembly code.
Yesterday I was forced to look into COM for the first time. There was some kind of callback that I was interested in, and it had basically two arrays as arguments, only in a super abstract from. I'm not lying, it was 30 lines of code before the function could actually access the elements in the arrays (with special "safe" function calls to get/set data).
Of course, that stupid callback had to be wrapped as a method in a class, and had to be statically declared as a callback with a special macro that does member pointer hackery, and that has to be wrapped in some more BEGIN_MAP/END_MAP (or so) macros. Oh yeah, and don't forget to list these declarations in the right order.
Thanks, but that's not why I wanted to become a programmer.
Not that I want to vehemently disagree with your security statements, but I think I'd love to have a little bit more "show" and less "tell". That also applies to showing practicality of managed languages, practicality of 90's business software development (C++/COM), practicality of dead commercial languages (Delphi + VCL).
Giving just endless lists of ancient buzzwords doesn't help.
> It is coming for sure, I have not forgoten about it, I just have a private life to take care of, you know?
I was thinking you'd look at it before writing your next 25 comments, but it seems I was wrong. So I'll just wait, it's fine.
> The 21st century React Native for Windows is written on top of COM/C++
From a skim I could find exactly zero mentions of COM/C++ stuff in there. Sure, this RN might sit on a pile of stuff that has COM buried underneath. That doesn't mean that COM is a necessity to do this React stuff, and not even that it's a good design from a developer's perspective.
You give zero ideas what's a good idea about COM. Just buzzwords and links to stuff and more stuff, with no relation obvious to me.
If you actually have to go through the whole COM boilerplate and the abominations to build a project with COM, just to connect to a service, because some people thought it wasn't necessary to provide a simple API (connect()/disconnect()/read_next_event()) then the whole thing isn't so funny anymore.
Maybe I was unclear, but it was a C++ program (dealing with macros, as I said - VARIANTS and DISP_IDs and PROPERTIES and stuff). No joy to use.
As for other languages, I haven't touched COM at all but the idea of making GUIDs for stuff and registering components in the operating system doesn't seem a good default approach to me. Pretty sure it's more reliable to link object files together by default, so you can control and change what you get without the bureaucracy of versioning, etc.
> ReactNative for Windows uses WinUI and XAML Islands, which is UWP, aka COM.
Is the fact that COM is buried under this pile more than an unfortunate implementation detail?
Some engineers have terminal systems brain. That's a rude way for me to say it, but I have met engineers who feel the need to fully understand how code maps to hardware otherwise they don't feel comfortable.
In terms of performance, the way we build applications today is such a low bar that IMO it opens the door for functional programming. Even if it is not as fast as C or raw assembly - if it is significantly faster than Electron, but preserves the developer ergonomics... it can be a win for the end user!
I created an Electron (TypeScript/React) desktop application called Onivim [1] and then re-built it for a v2 in OCaml / ReasonML [2] - compiled to native machine code. (And we built a UI/Application framework called Revery [3] to support it)
There were very significant, tangible improvements in performance:
- Order of magnitude improvement in startup time (time to interactive, Windows 10, warm start: from 5s -> 0.5s)
- Less memory usage (from ~180MB to <50MB). And 50MB still seems too high!
The tooling for building cross-platform apps on this tech is still raw & a work-in-progress - but I believe there is much untapped potential in taking the 'React' idea and applying it to a functional, compile-to-native language like ReasonML/OCaml for building UI applications. Performance is one obvious dimension; but we also get benefits in terms of correctness - for example, compile-time validation of the 'rules of hooks'.
I would say "real time graphics" is one of the niches FP is not well suited for, most business software doesn't need to work at the level of the machine.
Ok here's a talk about making Haskell games that took place last week: https://keera.co.uk/blog/2019/09/16/maintainable-mobile-hask...
I don't deny that making games in Haskell is niche, but it's certainly possible. Frag was just an example I remembered (ten years is recent for an old git like me).
If I remember correctly, in that thesis the author mentioned explicitly that the game didn't run very fast. If you watch the video from 2008, the in-game stats list framerates >60fps but the game itself is very laggy. Maybe there is a separate renderer thread?
For controlling what the CPU and RAM are doing? Yes. The graphics shader, on the other hand, is a pipeline architecture with extremely tight constraints on side-effects. The fact the shader languages are procedural seems mostly accident of history or association to me than optimal utility, and the most common error I see new shader developers make is thinking that C-style syntax implies C-style behaviors (like static variables or a way to have a global accumulator) that just aren't there.
The way the C-style semantics interface to the behavior of the shader (such as shader output generated by mutating specifically-named variables) seems very hacky, and smells like abstraction mismatch.
> is a pipeline architecture with extremely tight constraints on side-effects
That was true 10 years ago. Now they're just tight constraints but not extremely so: there're append buffers, random access writeable resources, group shared memory, etc.
> The way the C-style semantics interface to the behavior of the shader seems very hacky
I agree about GLSL, but HLSL and CUDA are better in that regard, IMO.
Not exactly shaders, but for GPGPU stuff, futhark [0] seems to show that a functional paradigm can be very good to produce performant and readable code.
come on, the "games" showcased here have the complexity level of a 2003-like game and they barely achieve 200 fps on modern hardware. When I look at similar trivial things ran with no vsync on my machine, it's >10000 fps
That's just moving goalposts. The games showcased are the same complexity as plenty real world commercial games that are making good money in 2019. If you're doing triple-A game development, maybe you need to get down to the metal, but for tons of games you'll be perfectly fine with FP.
Also worth noting that the idea is to use FP around stuff like the actual game logic, and then handle rendering details imperatively.
The Poker prototype could be from 30 years ago, and drops to 15FPS on any game action! Arcadia is a neat toy at this point, but run far away if you are looking to do real world commercial development.
> The games showcased are the same complexity as plenty real world commercial games that are making good money in 2019
I mean, fucking todo apps are making "good money" in 2019, it does not mean that they are good examples. These kind of presentations should improve on the state of the art, not content themselves with something that was already possible a few decades ago. No one gets into game dev to make money, the point is to make better things than what is existing - be it gameplay wise, story wise, graphics wise...
Even assuming that that's true (and it very well may be), the general topicwasn't games, and there are many places where "the norm" in programming as a whole differs from the norm in performance sensitive areas.
Brilliant. Haskell was standing outside the door not until it was good enoguh to be an industry standard, but until industry standards dropped so low that it became competitive!
Does Revery use a native toolkit (winforms, gtk, etc) or is it also a webview like electron?
I've seen a couple of gui toolkits in rust following the Elm architecture and I think it's an amazing idea. It would be great if I was able to create apps like this using something like Qt behind the scenes.
Is it fast because native & types or fast because of other reasons? The speed hierachy I've found goes: dynamic types w/ GC = 8x slower than C, static types w/ GC = 3x slower than C & static types w/ hybrid memory management like reference counting = 2x slower than C.
Hey, and good luck with revery :) I am doing something very similar but I wouldn't ever consider any GC language for the low-level part.
I want to write UI in javascript because it's really nice language for prototyping but I also want it to be fast and javascript is unpredictable. Now, this might not be the case with OCAML but no matter what optimizations your compiler (or JIT interpreter) can do, you're still living in a lie, it's still some abstraction which is going to leak at some point.
I've recently removed quite a lot of rust dependencies (wrappers) and the speedup is very noticable, it's because abstractions always come with a cost and you can't just pretend you're living in a rainbow world.
BTW: you're not going to get much lower than 50M, cocoa has some overhead (10M IIRC), node has too (20M) and OCaml GC needs some heap too, and if you have any images, you need to keep them somewhere before sending to the GPU and GC to be fast needs to keep some mem around so that allocs are faster than just plain malloc.
BTW2: in rust world, it's common to see custom allocators and data-oriented programming because it starts to get noticeable and this is hard to do if you can't reason about memory.
I've been programming for 34 years - 25 of those professionally. In the early days of my programming life it was super important to know how the code would run on the metal (and much of my time was spent writing assembler for that reason). Processors were slow, memory access was slow, and memory quantity was small (32k on my first computer). I spent a decade in the games industry building graphics engines and hand interleaving assembler to get the maximum amount of juice out of whatever console I was writing for (I beat what Sony said their Playstation 1 could actually do).
Then OOP happened and much of the early guarantees about how something ran went away, abstraction everything meant we couldn't reasonably know what was happening behind the scenes. However, that wasn't the biggest issue. Performance of CPUs and memory had improved significantly to the point where virtual method calls weren't such a big deal. What was becoming important was the ability to manage the complexity of larger projects.
The big deal has come recently with the need to write super-large, stable applications. Sure, if you're writing relatively small applications like games or apps with limited functionality scope, then OOP still works (although it still has some problems). But, when applications get large the problems of OOP far outstrip the performance concerns. Namely: complexity and the programmer's inability to cognitively deal with it.
I started a healthcare software company in 2005 - we have a web-application that is now in the order of 15 million lines of code. It started off in the OOP paradigm with C#. Around 2012 we kept seeing the same bugs over and over again, and it was becoming difficult to manage. I realised there was a problem. I (as the CTO) started looking into coping strategies for managing large systems, the crux of it was to:
* Use actor model based services - this helped significantly with cognition. A single thread, mutating a single internal state object, nice. Everyone can understand that.
* Use pure functional programming and immutable types
The reason pure functional programming is better (IMHO) is that it allows for proper composition. The reason OOP is worse (IMHO) is because it doesn't. I can't reasonably get two interfaces and compose them in a class and expect that class to have any guarantees for the consumer. An interface might be backed by something that has mutable state and it may access IO in an unexpected way. There are no guarantees that the two interfaces will play nicely with each other, or that some other implementation in the future will too.
So, the reality of the packaging of state and behaviour is that there's no reliable composition. So what happens is, as a programmer, I'd have to go and look at the implementations to see whether the backing types will compose. Even if they will, it's still brittle and potentially problematic in the future. This lack of any kind of guarantee and the ongoing potential brittleness is where the cognitive load comes from.
If I have two pure functions and compose them into a new function, then the result is pure. This is ultimately (for me) the big deal with functional programming. It allows me to not be concerned about the details within and allows stable and reliable building blocks which can be composed into large stable and reliable building blocks. Turtles all the way down, pure all the down.
When it comes to performance I think it's often waaaay overstated as an issue. I can still (and have done) write something that's super optimised but make the function that wraps it pure, or at least box it in some way that it's manageable. Because our application is still C# I had to develop a library to help us write functional C# [1]. I had to build the immutable collections that were performant - the cost is negligible for the vast majority of use-cases.
I believe our biggest problem as developers is complexity, not performance. We ...
Just wait until this guy has to use something like SQL or Spark. They will always occupy a niche for exactly these reasons. Turns out it's a pretty big niche though. So big in fact, that maybe we shouldn't call it a niche.
Python's ecosystem is built on this premise. Let some other language (C) do the fast stuff and leverage that for your applications. It's not a niche language, even though you don't have direct control over things like memory management and GC.
Perhaps the commenter's role of real time graphics programming is actually the niche.
Unless you’ve written a modern, optimizing C/C++ compiler, you have absolutely no idea what kind of machine code a complex program is going to spit out. It’s not 1972 anymore, and C code is no longer particularly close to the metal. It hasn’t been for some time.
This is wrong, you absolutely can have an idea of what a C (and most of the time, C++) compiler will generate. You may not know the exact instructions, but if you are familiar with the target CPU you can have a general idea what sort of instructions will be generated. And the more you check the assembly that a compiler generates for pieces of code, the better your idea will be.
Note that you almost never need to care about what the entirety of a "complex program" will generate - but often you need to care about what specific pieces you are working on will generate.
The C language itself might be defined in terms of an abstract machine, but it is still implemented by real compilers - compilers that, btw, you also have control over and often provide a lot of options on how they will generate code.
And honestly, if you have "absolutely no idea what kind of machine code" your C compiler will generate then perhaps it it will be a good idea to get some understanding.
(though i'd agree that it isn't easy since a lot of people treat compiler options as wells of wishes where they put "-O90001" and compiler developers are perfectly fine with that - there is even a literal "-Ofast" nowadays - instead of documenting what exactly they do)
To be fair, most of the set of optimization parameters enabled for the various for -Ox, including x=fast, is usually documented.
At least in GCC though, there are a few optimizations included in the various -O flags that have no corresponding fine grained flag (usually because they affect optimization pass ordering or tuning parameters).
Yes they are documented, though the documentation is really something like "-fawesome-optimization, enabled by default on -O3" and the "-fawesome-optimization" has documentation like "enables awesome optimization" without explaining much more than that.
And even then pretty much every project out there uses "-Ofast" instead of whatever "-Ofast" enables without caring about what it does or how its behavior will change across compilers.
-Ofast enables fast-math optimizations and generally is not standard compliant. I hope projects do not deliberately enable it without thinking (as they say, it is hard to make stuff fool proof because fools are so resourceful).
My point was that options like -O<number> and -Ofast aren't the actual optimization switches, they turn on other switches and you do not know what you'll get - essentially wishing for fast code and hoping you'll get some (i mentioned -Ofast explicitly because of its name).
For example according to the documentation in GCC 7.4 -O3 turns on:
So unless you control the exact version of the compiler that will generate the binaries you will give out, you do not exactly know what specifying "-O3" will do.
Moreover even though you do know the switches, their documentation is basically nothing. For a random example what "-floop-unroll-and-jam" does? The GCC 9.2 documentation combines it with "-ftree-loop-linear", "-floop-interchange", "-floop-strip-mine" and "-floop-block" and all it says is:
> Perform loop nest optimizations. Same as -floop-nest-optimize. To use this code transformation, GCC has to be configured with --with-isl to enable the Graphite loop transformation infrastructure.
...what does that even mean? What sort of effect will those transformations have on the code? Why are they all jumbled in one explanation? Are they exactly the same? Why does it say that they are the same "-floop-nest-optimize"? Which option is the same? All of them? The -"floop-nest-optimize" documentation says:
> Enable the isl based loop nest optimizer. This is a generic loop nest optimizer based on the Pluto optimization algorithms. It calculates a loop structure optimized for data-locality and parallelism. This option is experimental.
Based on the Pluto optimization algorithms? Even assuming that this refers to "PLUTO - An automatic parallelizer and locality optimizer for affine loop nests" (this is a guess, no other references in the GCC documentation as far as i can tell), does it mean they are the same as the the code in pluto, that they based on the code and are modified or that they are based on the general idea/concepts/algorithms?
--
So it isn't really a surprise that most people simple throw out "-Ofast" (or -O3 or -O2 or whatever) and hope for the best. They do not know better and they cannot know better since their compiler doesn't provide them any further information. And this is where all the FUD and fear about C's undefined behavior comes - people not knowing what exactly happens because they are not even told.
> Compiler writers let C programmers pretend that they are writing code that is “close to the metal” but must then generate machine code that has very different behavior if they want C programmers to keep believing that they are using a fast language
That article relies on the flawed premise that because modern CPUs do not expose their real inner workings then C is not a low level language. However this is irrelevant because as a programmer you do not have any access below what the CPU itself exposes - if the CPU exposes an API (its instruction set) that pretends to be serial then it doesn't matter if underneath the seams things happen in parallel since you simply are not given any control over that. From the perspective of someone who is working against such an instruction, C is a low level language since there is little lower level between it and what is exposed to the programmers by the CPU.
Beyond that it doesn't really invalidate anything i wrote and is only tangentially relevant to my comment (where i didn't even mentioned C as a low level language, i only said that you can have an idea of what sort of instructions a C compiler will generate for a piece of code if you study its output for a while), why did you post it without any comment of your own?
Never written even a simple C compiler, but I, and most c++ programmers that care about performance I think, do have a decent idea what code g++ is going to generate.
> This is true for any company at scale. FP can be used at the fringe or the edge, but the core part demands efficiency.
I think things like real-time graphics are the exception not the rule. Most of the software run by users these days is in the context of a browser, which is implemented many layers of abstraction away from the machine. Much of the code running servers is also still interpreted scripting languages.
Don't get me wrong, I wish a lot more software was implemented with performance in mind, because the average-case user experience for software could be so much better, but a ton of the software we use today could be replaced by FP and perform just as well or better.
Sure for hardware, real time, embedded use cases (and probably others), makes sense.
Does it matter for data analysis and most web apps, infra as code, etc? Which data scientists do you know fetishize how Python is laying out memory?
OOP is a hot mess. Yes, I know, you’re all very well versed in how to use it “right”, but the concept enables a mess. It’s the C of coding paradigms when it would be great to have a paradigm that pushes towards Rust, and reduces the chance for hot messes from the start.
Most of this work is organizing run of the mill business information. Why it works from a math perspective is more universally applicable and interesting anyway.
Classic games programmer logic. I've heard it a billion times. "X feature abstracts the hardware and therefore I could never use it for programming in my tiny niche and therefore it could never become popular."
And how many of the top 10 languages are running in a virtual machine? Which could be literally doing anything under the hood with your allocations, caching, etc?!
There is nothing wrong with saying, I don't see this working out in my domain due to these concerns it's just silly to say, I never see it taking off because it can't work in my domain.
I think this video nails it pretty dead on. My team works almost exclusively in C# these days for reasons mostly beyond our control. The team generally likes the language quite a bit (it's one of my personal favorites). But when I find myself asking for new features they come in two buckets. I'd like feature that help certain members of my team write less side effect heavy code and I'd like immutability by default with opt-in mutability. Basically I'd like more functional like features. But hey, that's what I see from my niche.
> And how many of the top 10 languages are running in a virtual machine? Which could be literally doing anything under the hood with your allocations, caching, etc?!
VMs provide an environment, just like any other. Javascript articles are chock full of information on how to not abuse the GC by using closures in the wrong place. C#'s memory allocation is very well defined, Java has a million tuning parameters for their GC, Go is famous for providing goroutines with very well defined characteristics.
Heck people who know C# can look at C# code and tell you almost exactly what the VM is going to do with it. And now days C# allows direct control over memory.
People writing high performance code on Node know how the runtime behaves, they know what types of loads it is best for, none of that is a mystery.
Sure some details like "when does this code get JITed vs interpreted" are left up to the implementation, but it isn't like these things are secret. I think every major VM out there now days is open source, and changes to caching behavior is blogged about and the performance implications described in detail.
The fact is, all programming paradigms are merely ways to limit our code to a subset of what the machine can do, thereby making reasoning about the code easier.
They are purely mental tools, but they almost all have a performance cost for using them. They are turing complete tools of course, any solution is theoretically solvable with any of the major paradigms, but not every paradigm is appropriate for every problem.
So, you know, pick the paradigm that makes it easiest to reason about the problem space, given acceptable performance trade offs.
I was quibbling with the point that because FP languages often don't give low level control they can't become successful even though nearly every language on that top ten list suffers from the same perf oriented deficiency.
To write performant code in any of those top ten languages you have to understand the characteristics and nuances of the underlying tech stack.
And honestly people who don't write performant Java because they didn't bother to learn about the GC wouldn't have magically done otherwise writing C++. Trust me, that language does not intrinsically cause you to write performant code. It does intrinsically cause you to leak memory though.
But the bigger point is that in many domains performance is second to many other concerns. Like you said pick the languages that matches your needs.
After Minecraft, none of this makes any sense anymore. That is a genre-defining cultural masterpiece and runs on the JVM which is fosbury-flopping all over your registers on purpose. And everyone used to repeat some folk wisdom about Java back then.
There is some truth to that. I write a lot of performance intensive interactive software (music software, graphics software), and use C++ for that. However, you can bring a lot of the FP into C++ world, use it when appropriate, and reason about performance all the way through. I spend a lot of time building tools to make it easier, like for example:
https://github.com/arximboldi/immerhttps://github.com/arximboldi/lager
I had some truly dismal experiences with code generators in the 90's. At one point I blamed code generation itself, automatically dismissed any solution out of hand, and was proven right quite a few times.
It wasn't until I used Less on a project that I encountered a generator that did what I expected it to do in almost every situation. It output essentially what I would have written by hand, with a lot less effort and better consistency.
I expect people who adopted C felt roughly the same thing.
People presenting on OOAD occasionally warn about impedance mismatches between the way the code works and the way you describe it[0]. If what it 'does' and how you accomplish it get out of sync, then there's a lot of friction around enhancements and bug fixes.
It makes me wonder if this is impossible in FP, or just takes the same degree of care that it does in OO.
[0] a number of cow-orkers have 'solved' this problem by always speaking in terms of the code. Nobody has the slightest clue what any of them are talking about 50% of the time.
The exact same could be used to describe SQL/Bash/Lua etc, which sometimes used by accountant/admin/game designer. Those languages are at the sometimes at the edge of the systems, but obviously not non-starter.
Well, if performance is really an issue, I guess anything that is not C, C++, rust or a thin wrapper over those languages or legacy libs written in the likes of Fortran won't be an option, so yes.
That being said, it seems like performance is not an issue for most of the code written these days, aside from not writing quadratic solutions for problems solvable in linear time.
If you use java, .net, go or the likes, odds are you would be fine with a functional language ; and if you need performance with those languages, odds are that you will need arcane knowledge equivalent to what you would need to know to make performant fp code.
I mean, Jane Street use OCaml for high-frequency trading, where latency can cost significant amounts of money. They seem to be perfectly happy with it.
I do not pretend to be a particularly skilled programmer, but in my not so long career I have picked up a bunch of tools: a few algorithms here and there, some data structures, some programming techniques like encapsulation, late binding, higher order functions, pipelines, various form of polymorphism (dynamic, static, ad hoc, inheritance based, structural or whatever), some concurrency patterns (message passing, shared memory, whatever). I end up using whatever seems more appropriate to me for a specific problem depending on intuition, personal preference and experience.
Now, various subsets of the items above have been labeled with different names (functional, procedural, OOO, generic, whatever), but of course most of the time no two people can agree on which subset deserves which label.
I must not be the only one, because a lot (but not all) of very successful languages are not very opinionated and let people mix and match bits as needed.
Because it is not the best solution for most computer problems.
Simple as that.
I am a functional and OOP programmer myself. I find functional way more elegant for modeling most mathematical problems, but OOP way better at modeling real life things with states.
OOP and states introduce lots of problems and complexity, but the solution is not removing states, or a series of complex mathematical entelechies.
In fact "removing states" is not really removing them. It is creating new objects with static states on it. It makes it super hard to model real life.
(dynamic)States exist in real life. Temperature, pressure, height, volume, brightness, weight...
There are programmers that understand programs as a religion, they only program in one system ans believe it is the best thing in the world and everybody should be forced to use it. I feels sorry for them and the people that depend on them.
The solution will be new paradigms that are neither OOP nor FP.
>(dynamic)States exist in real life. Temperature, pressure, height, volume, brightness, weight...
It's more like, states better match our more common way to model our sense-data. It's easier to grasp for us, but it doesn't mean it's the way that will cause provide the best desirable results.
If you take the example of mass in physic, most of the time it's perfectly fine to deal with it as an first class attribute of an object. But it's not how Higgs mechanism aboard the notion.
I cannot watch the video as youtube is blocked at my office. But I can answer the premise.
OO is the norm because it is has immediate business value and is easier to teach to young people. Most programmers in the work place are produced from educational institutions. Educational institutions has competitive quantifiable
FP requires thinking in terms of calculus. This isn't hard, personally I find it much faster and easier.
Thinking in calculus does require some maturity, and possibly some analytical experience, young students may not find comfortable.
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This question can also be answered in terms of scale.
FP reinforces simplicity. Simplicity requires extra effort, often through refactoring, in order to scale or allow extension for future requirements. This is a mature approach that allows a clearer path forward during maintenance and enhancements, but it isn't free.
OO scales immediately with minimal effort. OO, particularly inheritance, strongly reinforces complexity, but scale is easily and immediately available. This is great until it isn't.
So, I DO believe that this earnest high-level programmer is very earnest, I just don't think that he is starting with a full deck of cards. The manner in which he quickly brings up "C" and it's "killer app" being systems programming, and then jumps into the Javascript morass, it sort of suggests that he should start with first principles on how computers function.
Computers are imperative devices. I don't think that a for-loop or a map function fundamentally impede understanding of this concept. I DO think that pretending that languages that run on top of Virtual Machines need to aknowledge their dependency heirarchy and stop attempting to "level/equalize" the languages in question.
One would use C in order to write a VM like V8 that then could run your scripting language.
The core of Autocad is surely C++ with some lower-level C (and possibly assembler) regardless of whichever scripting language has then been implemented inside of this codebase, again, on a virtual machine.
The Operating System is a virtual machine. The memory management subsystem is a virtual machine.
Javascript runs on browsers. (Or V8, but then that was originally the JS engine of a browser) and has inherent flaws (lack of type system, for one) that limit it's use in specifying/driving code generation that could provide lower level functionality.
THAT is the essential issue. VHDL and Verilog can specify digital logic up to a certain level of abstraction.
C++ and C code generation frameworks can be used to generate HDL code to some degree, to the degree that libraries make them aware of the lower-level constructs such HDL's work in.
I have no doubt that Pythons MyHDL presents a very low learning curve in terms of having the Python interface, but then the developer needs to be aware of what sort of HDL MyHDL will output and how it will actually perform in synthesis and on a real FPGA.
We don't need MORE layers of opaque abstraction. People need to learn more about how computers work as abstraction doesn't obviate the need to know how the lower levels work in order to optimize ones higher level code.
I can provide specific examples regarding libraries that purport to provide a somewhat blackbox interface, but upon deeper examination DO, in fact, require intimate knowledge of what is inside.
Abstractions are imperfect human attempts to separate concerns and they are temporary and social membranes.
Now, having said all of this: If a person ran a Symbolics Lisp system, such a system was holistic and the higher-level Lisp programmer could drill down into anything in the system and modify it or see how it was made.
I digress... read the source code for any magical black boxes you are thinking of employing in your work.
leaky abstractions require the occasional lid-lifting... and all abstractions have a tendency to leak somewhere or other, especially if they attempt to be all encompassing.
I think FP is certainly a viable high-level specification but ultimately there is lower-level code 'getting stuff done' (lol, "side effects")
One has to be at least roughly aware of HOW ones specification is getting implemented in order to solve problems that arise and in order to optimize.
This is all the more compelling reason to cease this relentless push to "cram more stuff down the tubes"
or "add more layers to the stack"
I honestly think that we need to return to KIS/KISS (keeping it simple)
SIMPLIFY and remove extraneous stuff that prevents one from having a total mental model of what is happening.
I got another question. Why don't those prophets leave intelligent people alone and let them use whatever tooling/approach they find appropriate for solving particular problem instead of heating the air trying to propagate/force whatever ideology they carry.
OOP was designed to prioritize encapsulation at the expense of referential transparency. Functional programming was designed to prioritize referential transparency at the expense of encapsulation.
You cannot have referential transparency and encapsulation at the same time.
In order to prevent mutations (which is a requirement of FP), a module cannot hold any state internally; this necessarily means that the state must be passed to each module action from the outside. If state has to be passed to each module action from the outside, then this necessarily means that the outside logic needs to be aware of which state is associated with which action of which child module. If higher level modules need to be aware of all the relationships between the logic and state of all lower level (child) modules, that is called 'leaky abstraction' and is a clear violation of encapsulation.
Encapsulation (AKA 'blackboxing') is a very important concept in software development. Large complex programs need to have replaceable parts and this requires encapsulation. The goal is to minimize the complexity of the contact areas between different components; the simpler the contact areas, the more interchangeable the components will be. It's like Lego blocks; all the different shapes connect to each other using the same simple interface; this gives you maximum composability.
Real world software applications need to manage and process complex state and the best way to achieve this is by dividing the state into simple fragments and allowing each fragment to be collocated with the logic that is responsible for mutating it.
If you design your programs such that your modules have clear separation of concerns, then figuring out which module is responsible for which state should be a trivial matter.
Encapsulation is desirable because it limits the possibility space of what can operate on a set of data. Referential transparency is desirable because pure programs are much easier to reason about. If I understand what youre saying, it seems youre saying referential transparency and encapsulation are at odds and encapsulation is more valuable, but I disagree. Hiding state maybe keeps things tidy and enforces that you need to use the API, but its not really the point IMO. The point of encapsulation is managing state mutations. Hiding state is only a small part. You dont need to hide state as much when its immutable because then you don’t need to care what other code is doing with your emitted data structures because it doesn’t effect you.
Encapsulation doesn't necessarily mean hiding state. It means hiding the implementation details of how actions mutate the state. The same action called on a different kind of module instance can end up mutating the instance's internal state in a completely different way. The higher level logic should not be concerned with how a module performs an action.
I don't quite follow this. You can create (very complicated) immutable objects that encapsulate their state, and provide methods that return new immutable objects with different - and still fully encapsulated - state. Vavr is a good example.
Yes you can reduce and map a large state object into a smaller and simpler object before you pass it down to a child component but the encapsulation is still leaky because the parent component needs to know the implementation details of each action of a child component in order to use them correctly (for example, the parent component needs to know how the different actions of the child relate to each other in terms of how they affect the state); it creates a large contact area between components which creates tight coupling.
The idea of blackboxing/encapsulation is that the parent component should know as little as possible about the implementation of its child components.
Do you have a more concrete example? So far as I can see there is no reason why functional programming would require a parent component to know anything about how its child components interact with the state. The tight coupling you are describing sounds completely foreign to me as a Haskell programmer.
I think some of the spirit of encapsulation (i.e., decoupling from implementation) is achieved by polymorphic functional interfaces, e.g. type classes in Haskell.
" the more interchangeable the components will be. It's like Lego blocks; "
This is precisely the reason why pure FP is prioritizing referential transparency. Even if objects are perfectly encapsulated, with enough complexity, because other objects will depend on that information, and because that information mutates and changes over time, this is bound to cause some errors.
Compilers can't check program correctness because of the halting problem, so FP aims to give the programmer some patterns + laws to help better reason across this "higher" dimension of moving parts.
>> Even if objects are perfectly encapsulated, with enough complexity, because other objects will depend on that information, ...
I would argue that when other objects from different parts of the code depend on the same state and there is no clear hierarchy or data flow direction between those objects, then that is going to cause problems regardless of whether the language is OOP or FP. The problems will manifest themselves in different ways but it will be messy and difficult to debug in either case (FP or OOP) because this is an architectural problem and not a programming problem. It will require a refactoring.
OOP helps to reduce architectural problems like this because it encourages developers to break logic up into modules which have distinct, non-overlapping concerns.
I think we need to get past the point of believing in some FP revolution in which enlightenment happens and people suddenly switch to Haskell, OCaml, Clojure, etc. FP is happening in a more evolutionary way with newer languages like Kotlin, Scala, F#, etc. taking ideas from Haskell, SML, and Lisp.
I'm not pretending to be the first to state this observation but I feel like it needs reinforcement here.
I think most of the growth of FP is coming from libraries and hybrid languages. Things like React and Redux and streams/linq style operations on data structures, or default immutability. I don’t think “pure” languages will ever really become dominant but a lot of the best ideas are being borrowed.
This video exists in an alternate reality where marketing departments do not. Many of these languages became popular not because of some intrinsic property, but because of a strong marketing push by one or more backing companies. There was a period of time, not so long ago, where "object oriented" was basically a checkbox on language marketing copy, and if your language didn't have it you would get scoffed at.
Can you give contemporaneous examples? I'm curious if there are companies out there actively pushing their language/framework, as opposed to sort of passively posting/updating without marketing.
The lines between marketing and "passively posting" are very blurry, especially in the tech world. Is Linus T. marketing, when in a technical presentation about git he says "if you like SVN you might wanna leave"? Is Mozilla marketing, when they claim in technical blog posts that rust provides system language level performance while being safe?
OO is merely a style of laying out imperative code for the compiler to put into proper linear order.
End of the day there are instructions emitted in a linear fashion and other instructions running (OS?) can provide an execution context
("Hi process, here's your memory area with pretend addresses do you can think it's all yours, you go over there to Core-2 and run at Z priority.")
OO is not particularly easy to learn WRT FP, but it does have the contextual advantage of having been delivered on the back of FAST compiled languages like C++.
Java runs as fast as the big money thrown into it's VM can make it run. If the JVM were dog-slow, you would see lower adoption of it.
Ocaml as used by corps like Jane Street etc,is not directly for running application code from (or rather, the application in question does code generation.)
High level languages could be expected to adopt either code-generational or Cython-style approaches.
(Chicken Scheme, for example)
C++ merely has the historical accident of bridging 2 generational worlds of computing, hence you can find C++ full-stack.
Anyone for doing DSP purely in Ruby with no C-libs?
Hm, so, Feldman claims that it wasn't the OO that made C++ popular, but rather the other features added on top of it that C with Classes didn't have. But one of those features that C with Classes didn't have was virtual functions. Without that, it's not clear how OO C with Classes really is. This potentially undermines Feldman's argument, because he hasn't ruled out the possibility that virtual functions were one of the key factors in C++'s success.
It´s basically because of marketing, fads, hype but we also have to take into account that FP is probably ok for the Hacker News audience but way too complex for the average developer.
Most code is LOB apps and social media apps churned by software factories and internal IS/IT areas. In these kind of projects coding is a rite of passage before becoming a team leader or a project manager, so most devs won´t invest much in their coding skills. As a result the average code tends to be badly decomposed procedural code over a procedural-like class hierarchy and devs just follow the fads because this is what gets them jobs.
Adding FP to this formula could prove really wrong for those in charge of projects. Better to be conservative and use Java, C#, Python or even nodejs/JavaScript as they allow to churn the same procedural code of ever just in different clothes.
Functional programming is not new, it has been around for many decades. The reason it didn't catch on is because it doesn't map very well to how our brain works. Human brains are object oriented, so OOP is very easy to grasp.
The real question is, why are people now taking a second look at functional programming. And the answer is Moore's law. Moore's law is coming to and end, and CPUs are not getting faster. Instead they are adding more and more cores. To take advantage of lots of cores you need concurrency. OOP is not very concurrency-friendly because objects have state, and to avoid corrupting state in a multi-threaded environment you need locks, and locks reduce concurrency. Functional programming doesn't have state, so you don't need locks, so you can get better concurrency.
Yeah I've gotta be honest the first few times I was taught OOP I couldn't quite grasp the purpose. I like it now for encapsulation of state, but generally I find it much easier to deal with records + pure functions as building blocks.
No, you can't. Because like the other commenter noted: "This is utter rubbish." It only looks easy to understand on the surface, but quickly becomes a mess. "spaghetti code" and "lasagna code" are the terms invented in OOP realm.
Being said that - some advanced FP concepts can be pretty daunting to grasp as well.
Saying that human brains are OOP or FP oriented is equivalent to saying that human brains wired to recognize patterns in music but not color, or something like that.
That's utter rubbish. My team has been working with Clojure for close to a decade now. We regularly hire coop students from university, and none of them have ever had problems learning functional programming. It typically takes around a couple of weeks for a student to become productive and start writing useful code. The only people I've ever met who say that FP doesn't map to the way our brains work are people who're deeply invested in imperative style and never tried anything else.
The reasons for the imperative style being dominant are largely historical. Back in the day we had single core machines with limited memory and very slow drives. Imperative style and mutability makes a lot of sense in this scenario. Today, the problem of squeezing out every last bit of performance from a single core is not the most interesting one. And we're naturally seeing more and more FP used in the wild because it's a better fit for modern problems.
It's not just my team, there are many of people working with Clojure and other functional languages out there, and there are plenty of FP projects in productions in pretty much every domain.
Functional programming is weird in the same way Japanese is weird to an Anglophone. A person who learned Japanese as their mother tongue will find English equally weird. The comments in the link you posted already address the points the author tries to make, which all boil down to FP being different from what they're used to.
I would venture a guess to say that what makes FP or declarative style programming/thinking feel weird is not any great context like the nature of the human brain but rather the lesser one that usually people try to learn it after already having had learned imperative style stuff.
The functionally written recipe from https://probablydance.com/2016/02/27/functional-programming-... may be less helpful if I need to know exactly what steps to take to bake a cake, but it will actually be much more helpful if I want to know what a baked cake is. It isn't quite a fair example because it leverages how humans already know what a baked cake is, what a preheated oven is, etc and the clunkiness of the FP-style recipe is likely more due to that than anything fundamental to FP.
Let's try a different example that better maps to real world application logic. The task is to build a scootybooty.
Imperatively, a scootybooty program is:
- Acquire four wheels and two axels.
- Chop down a tree.
- Plane wood from tree into curved flat shape.
- Attach axels to convex side of planed wood shape.
- Attach wheels to axel.
Declaratively it is:
- A scootybooty is a planed plank of wood with two trucks.
- A planed plank of wood is a flat board.
- A truck is an axel with two wheels.
Now imagine your boss asks you wtf this scootybooty thing is and what it can do. Which program more quickly allows you to answer these questions? My favorite thing about the FP/declarative paradigm is that the mental model first-classes the abstract thing you are implementing above how you implement it. Imperative style encourages you to think about the steps it takes to do something moreso than the thing itself which IMO can lead to cart-before-horse type mistakes in planning. Declarative programming: "the forest is made of many trees", imperative programming: "tree, tree, tree, tree, tree, tree..."
Have you actually tried it? I dunno, after using Clojure for a while I realize now - there's nothing weirder than having to dig into deep, nested hierarchies of Java classes. I simply don't understand anymore people who willingly write that kind of code and even claim to be happy and productive.
> Functional programming doesn't have state, so you don't need locks, so you can get better concurrency.
This is not true.
Many algorithms are intrinsically imperative (e.g., quicksort). You can represent it using some monads in Haskell to hide this, but in the end your code is still imperative; and if you want to parallelize it, you still have to think about synchronization.
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[ 4.9 ms ] story [ 317 ms ] threadScheme 'cloths' was a viable option. Lisp remains the most popular scripting language among Autocad users despite Autodesk pushing other languages (.NET and JS). So popular that Autocad clones use it also as a scripting language[1].
Edited [1] https://www.zwsoft.com/zwcad/features#Dynamic-Block
But, that was OK too, because if my guess is right, your company's product also had FAR FAR FAR better COM bindings than Autocad did for 99% of what you'd want to automate.
If SchemeScript hadn't caught on, it might have been that VBScript took over the web.
Edit: I forgot to also mention: weak typing was an awful idea.
IMHO does a better job than Lodash, because:
1. All functions are automatically curried.
2. The order of parameters lends itself to composition.
EDIT: 3. Transducers.
I've worked on codebases where people ignore all built-in JS functions (like Array.map/filter) and write Ramda spaghetti instead with multiple nested pipes and lens and what not to show off their FP purism.
Most of the time, you don't need any of this, it just makes the codebase unreadable, and hard for new people to join the project and be productive in a timely fashion.
This is exactly how I felt when I inherited a big project that uses lodash/fp. Having spent ~6 months with the code now I prefer having a functional layer on top of JS. It does make sense.
[0] - https://news.ycombinator.com/item?id=20242852
Even when there seem to be native functions/ methods to do something. That’s where the monster lives.
It’s nice to be able to make a function as concisely as something like:
Const foo_finder = R.find( R.propEq( ‘prop’, ‘foo’ ) )
...
Const a_foo = foo_finder( a_list )
We have code so use code which can be parsed, evaluated by the type checker, and so on. What if you mistype 'fop' instead of 'foo'?
Anyway, I've done quite a few fairly large katas in JS using only an FP style of coding without any dependencies and I really enjoyed it.
But most importantly, prototypal inheritance, in other words invoking the object's own methods as if they were pure functions is what really puts me off.
It probably wasn't clear, but the reason I didn't use any dependencies is because I was avoiding JS's built in inheritance mechanism, which I don't think is very compatible with FP. You can build objects out of closures and build your own object oriented mechanisms if you want. Unfortunately you run into the limitations of the implementations I mentioned.
I always hesitate to link to my own "fun" code, but just so you understand that I was not looking for code quality in this: https://gitlab.com/mikekchar/testy But it shows how I was using an FP style in JS to implement an alternative OO system. I really had fun writing this code and would have continued if there weren't problems with using closures in JS.
Edit: If you look at this, it's probably best to start here: https://gitlab.com/mikekchar/testy/blob/master/design.md
I really should link that in the README...
E.g.
https://ramdajs.com/docs/#partial
https://ramdajs.com/docs/#pipe
Just this morning, I had to resort to Stack Overflow for using an Either... a concept I thought I well understood. Turns out, the way I've done it in Scala might not be the norm.
Many programmers coming to this library are coming from JavaScript, so expecting them to understand some (or many) of these things, might not be the right approach. The author has gone to some great lengths to blog about the foundations of FP... so this might help a bit. I just wish the docs were fleshed out with more examples. (the repo is open sources.... I could put up or shut up here)
But those philosophical perspectives aside, personally I find my brain works very much like a Turing Machine, when dealing with complex problems. Apart from my code, even most of my todos are simple step-by-step instructions to achieve something. It’s easily understandable why like me, other non-math folks would prefer a Turing Machine over Lambda Calculus’ way of writing instructions.
This could be why OOP/Imperative was often preferred over FP.
Given a choice between changing my browsing behaviour to see his content or just blocking it so it (the testicle redirect or the other content) will never both my vision again, I go for the latter option.
Maybe he was just being modest, or like John McCarthy, just didn't see or believe its potential.
Note that this was before computers or programming, and that there's no formal proof that a Turning machine can encode any computation - so its convincingness was important.
Exactly this. How baking a cake in FP looks like:
* A cake is a hot cake that has been cooled on a damp tea towel, where a hot cake is a prepared cake that has been baked in a preheated oven for 30 minutes.
* A preheated oven is an oven that has been heated to 175 degrees C.
* A prepared cake is batter that has been poured into prepared pans, where batter is mixture that has chopped walnuts stirred in. Where mixture is butter, white sugar and brown sugar that has been creamed in a large bowl until light and fluffy
Taken from here: https://probablydance.com/2016/02/27/functional-programming-...
cake = map (cool . bake 30 175) . splitIntoPans $ mix [ butter, sugar, walnuts ]
[butter, sugar, walnuts] |> mix() |> splitIntoPans(pans = 3) |> bake(time = 30, temp = 175) |> cool(time = 5)
Some of my friends are in love with FP. I am not. I've done more FP than most, I can work with it, but my brain has never become in tune with it. I can bang out my intent as imperative code in real time, but with FP I have to stop and think to translate.
FP also means that I can't always easily tell the runtime complexity of what I'm writing and there's a complex black box between my code and the metal.
Maybe some of my friends' brains are superior and can think in FP, all the more power to them. but empirical evidence is that most people are not capable of that, so FP will probably forever remain in the shadow of imperative programming.
I mean usually the problem in FP is that you simply can't type mutation (you'd have to use dependent types and so on), okay, so use immutability, great, but then every "step" is just some franken-type-partial-whatever. And TypeScript has great support for these (first of all it infers a lot, but you can use nice type combinators to safeguard that you get what you wanted).
I don't like pure FP exactly because of this, because many times you have to use some very complicated constellation of concepts to be able to represent a specific data flow / computation / transformation / data structure. Whereas in TS / Scala you just have a nice escape hatch.
https://speakerdeck.com/hadley/the-joy-of-functional-program...
For example you can put functions in a list, and push a datastructure through them, like a pipeline.
edit: https://probablydance.com/2016/02/27/functional-programming-...
In haskell, for instance, the do notation lets you write imperative code:
...and then the compiler desugars it to a more descriptive form.The code certainly "looks imperative" but it's still a declarative program --- the semantics are rather different from what a typical "imperative programmer" would expect.
But what if you want to run a bakery and split the work across multiple cooks? In that case it helps to have clearly defined ingredients.
I'm only trying to say that it all depends on the context. Obviously personal preference is a big factor too.
And then, when someone returns to that code, they have no idea that these steps are unnecessary and why each step was taken. (Or maybe they are necessary, because cloud counting ensures there is time for ingredients to permeate?). So probably these steps will be left and more mess and jungle will accumulate.
This may illustrate that humans aren't good compilers of functional code, or in particular that humans aren't good at parsing poorly formatted functional code (again, computer parsers don't care about formatting). But I don't think it indicates that functional code isn't good for reading and writing, even for the same humans.
I also don't think this recipe resembles FP. Where are the functions and their arguments? There is no visible hieararchy. It is unnecessarily obtuse in the first place.
I can't write Lisp to save my life, but I know roughly how you're supposed to do it.
There are two kinds of people, I guess. To me, this description simply encapsulates the process of being a programmer. Boo hoo, you had to think a little bit and come back later to a hard problem in order to figure it out.
I'm sorry, but that's literally how every profession which requires engineering skills plays out. And like other professions, after you solve a problem once you don't have to solve the problem again. It's solved. The next template Gabriel writes in that flavor will not take nearly as long.
Seriously, all of these points he raises against FP are entirely contrived, and come across as the meaningless complaining of an uninspired programmer.
And why should s/he do so? Between the language and the programmer, which one is the tool? Should not the tool fit the human, and not the other way around?
FP fits the way some people think. It doesn't fit the way others think. And that's fine. It's not a defect that some people think that way, and it's not a defect that some people don't.
Edit: There were a lot of questions in that comment.
> * A cake is a hot cake that [...]
The difference between a functional programmer and an imperative programmer is an imperative programmer looks at that and says “yeah, great takedown of FP”, while a functional programmer says, “what’s with the unbounded recursion?”
But, more seriously, it's long been established that real programming benefits from use of both imperative and declarative (the latter including—but not limited to—functional) idioms, which is why mainstream imperative OO languages have for more than decade importing functional features at a mad clip, and why functional languages have historically either been impure (e.g., Lisp and ML and many of their descendants) or included embedded syntax sugar that supports expressing imperative sequences using more conventionally imperative idioms (e.g., Haskell do-notation.)
The difference is that embedding functional idioms in imperative languages often requires warnings about what you can and cannot do safely to data without causing chaos, while imperative embeddings in functional code have no such problems.
This quote chooses one of many FP syntaxes. It's cherry picking. It uses "a = b where c = d." That's equivalent to "let c = d in a = b." Let will allow you to write things like:
This isn't where FP and imperative are different.What's really different is that the let statement doesn't define execution order. That's not so relevant to this part of the mental modeling though.
I think it's great that I can choose between "let ... in ..." or "... where ...". In real life, for a complex bit of language, I happen to often like putting the main point at the top (like a thesis statement), then progressively giving more details. Mix and match however's clear.
[1] Certain primitive operations can be reordered but that depends on the compiler having access to the entire program. A call to a shared library function is an effective optimization barrier for any access to non-local data due to potential side effects.
[2] For the purpose of this example I'm assuming the unused `oven` variable was meant to be passed in to the `bake` function.
i'm not sure what you mean by that because compilers reorder instructions to improve performance all the time (and CPUs do it dynamically too).
But that doesn't really happen in reality. FP languages promised auto-parallelisation for decades and never delivered. Plus you can get it in imperative languages too - like with Java's parallel streams. But I never see a parallel stream in real use.
EDIT: An example of effective parallelism in Haskell:
Note that the implementation of `fib` has been deliberately pessimized to simulate an expensive computation. The only difference from the non-parallel version is the use of `par` and `seq` to hint that the two operands should be evaluated in parallel when n >= 15. These hints cannot change the result, only the evaluation strategy. Compile and link with "-threaded -with-rtsopts=-N" and this will automatically take advantage of multiple cores. (1C=9.9s elapsed; 2C=5.4s; 3C=4s; 4C=3.5s)But it doesn't actually matter. How often is parallelStream used in reality? Basically never. I would find the arguments of FP developers convincing if I was constantly encountering stories of people who really wanted to use parallelStream but kept encountering bugs where they made a thinko and accidentally mutated shared state until they gave up in frustration and just went back to the old ways. I'd find it convincing if I'd had that experience also. In practice, avoiding shared state over the kind of problems automated parallelism is used for is very easy and comes naturally. I've used parallel streams only rarely, and actually never in a real shipping program I think, but when I did I was fully aware of what mutable state might be shared and it wasn't an issue.
The real problem with this kind of parallelism is that it's too coarse grained and even writing par or parallelStream is too much mental overhead, because you often can't easily predict when it'll be a win vs a loss. For instance you might write a program expecting the list of inputs to usually be around 100 items: probably not worth parallelising, so you ignore it or try it and discover the program got slower. Then one day a user runs it on 100 million items. The parallelism could have helped there, but there's no mechanism to decide whether to use it or not automatically, so in practice it wasn't used.
Automatic vectorisation attacked this problem from a different angle and did make some good progress over time. But that just creates a different problem - you really need the performance but apparently small changes can perturb the optimisations for unclear reasons, so there's an invisible performance cliff. The Java guys pushed auto-vectorisation for years but have now given up on it (sorta) and are exposing explicit SIMD APIs.
The kind of reordering you see in imperative programs tends to be on the small scale, affecting only nearby primitive operations within a single thread. You don't generally see imperative compilers automatically farming out large sections of the program onto separate threads to be evaluated in parallel. That is something that only really becomes practical when you can be sure that the evaluation of one part won't affect any other part, i.e. in a language with referential transparency.
Even when the recursive form is a more natural representation, like arithmetic sequences: start at s, increase by d with each step:
The analytical form seems simpler, neater, more "right" and more efficient to me - even though, if you want the whole sequence, the recursive form is more efficient (given tail-call optimisation).I suspect I'm just not smart enough.
fp can be much shorter, and the execution model isn't actually hidden, just unfamiliar (and unintuitive and unnatural - for me). Consider: all suffixes of a list. In jq:
It seems to me that OOP, Functional, and Relational programming models try to abstract away the accidental steps, but like all abstractions there are limitations.
I suspect that once familiar with one of these models, imperative seems awfully tedious, however now the code is more obscure to those not well versed in the paradigm, thus we have a trade off between ease of use for many and optimal for some.
I've been trying to think of a totally clean functional abstraction, i.e. that's functional under the hood, but there's no way to tell. Perhaps in a compiler?
There can be leakage, when the given model is not perfectly accurate, and you need the true implementation details (this also happens for imperative code - it can be very helpful to have source of libraries) - in debugging, in performance, in working out how to do things.
But I feel a general issue is that it might not be a good fit for the human code processing system... Our interactions in the real world are more like imperative programming - not just familiarity, but how we evolved. This issue is similar to how quantum physics and relativity aren't a good match to the human physics system, which seems to be the mechanical/contact theory. To convert things to recursion is like working out an inductive proof - you can do it, but it is harder and more work than just getting it done in the first place.
A specific issue about this is that functional recursion is based on the previous step, whereas imperative code is usually based on the starting step. Like, build a new list at each recursion vs. indices into the input list. The latter is easier because it's always the same thing being indexed, instead of changing with each recursion.
Nah, I have a PhD in math and I agree with you completely. Imperative is way better. And most mathematicians agree with me. You can see this by cracking open any actual math or logic journal and looking how they write pseudocode (yes, pseudocode: where things like performance don't matter one tiny little bit). You'll see they're almost entirely imperative. Sometimes they even use GOTO!
Keeping a functional style, regardless of the language (although FP languages lend themselves better to this) can help in keeping code more decoupled, since you have to be explicit about side effects.
I think that both FP and imperative languages have places where they shine, and I freely switch between them depending on the project. Given how much some imperative languages have recently borrowed from FP languages, I think that this shows that functional programming has some significant merits.
For dev teams of sufficiently large size, a general principle is: whatever crazy things the language allows, someone is going to do and commit into the codebase.
I've been trying to see why fp isn't intuitive for me.
I suspect it's like a second (human) language acquired as an adult: only those with a talent for language (maybe 5%?) can become fluent with practice.
Regarding my first example, I see recursion (or induction) as the essence of fp; and the recurrence form of arithmetic sequences is the simplest recursion I've seen used in mathematics.
The explicit form in that example is harder to justify as "imperative". But a commonality of imperative style is referring to the original input, rather than a previous step (see the first line of my above comment). This isn't the literal meaning of "imperative", but may be a key distinction between fp and ip style - the one that causes the intuitive/fluency issue for me.
To illustrate using my third (jq) example of suffixes, here's an "imperative" version, in py-like psuedocode:
This is so much longer than jq (though shorter if used .[j:]), but it is how I understand the problem, at first and most easily.It always refers to the starting input of the problem, not the previous step, and this might be why it's easier for me.
I'm interested in your comment - could you elaborate please? There's a few ways to relate your comment to different parts of mine, and I'm not sure which one was intended.
But I disagree with you that recursion is the essence of fp. For your concrete example, a more functional version of doing that (in Python) would be something like:
No need to reuse f(i-1) when you can express f(i) directly.Reusing the previous step (whether it is using recursion, rising intermediate computations in the form of local variables in a loop, or through a fold) should only be done when absolutely necessary.
Thanks, that's my main concern (fp was just an example). Would you agree the reason it is bad is becase there is more to track mentally in the execution model? (i.e. the intermediate results).
I think a complex execution model is problematic in general (it sounds obvious when I say it that way).
> which mathematicians love to use so much,
hmm... I was thinking "induction", and believed that fp is the same. .. > But I disagree with you that recursion is the essence of fp
This is BTW now, but that statement surprises me. Can you elaborate? What is the essencd of fp (has it one)?
Is your py version "more functional"? I'm so wedded to the idea that fp=recursion that that's the reason it doesn't seem functional to me. What makes it functional? Just that it's a nested expression (i.e. fn calls)?
The .join() taking the iterator in their example is, if you look closer, very much a fold/reduce repeatedly invoking a join of the thus far assembled string, the next part, and \n. Recursion!
Also rather than mutable i/j variables being incremented (albeit implicitly so in your example), generating a list of all numbers on which to run.
When copied and pasted into next tab it leads to article.
> [...]
> This could be why OOP/Imperative was often preferred over FP.
Though this doesn't really explain why OOP is preferred over imperative (since the former doesn't really correspond to a set of step-by-step instructions).
One thing lot of programmers do is to abstract SQL to OO style, even though SQL describes a relation that can be computed to a result, in some way similar to a function, but it seems that most prefer to look at is has a state, even though it doesn't.
Sure, the tables where data is stored has a state, but the sum of the tables is a relationship in time & depending how you look at it you get different results. It is very hard to map relationships to OO correctly.
It is probably easier for most people to think about the world as set of things rater than a relation in time. Many of our natural languages are organized around things.
My experience doing functional programming is that hurt my brain, it just doesn't map as cleanly to how I think of things happening compared to imperative programming. It was just really painful to code in, and most of my classmates had the same opinion.
Over the last 10 years or so, we have come to the painful conclusion that mixing data and code is a very, very bad idea. It can't be done safely. We are putting functionality into processors and operating systems to expressly disallow this behavior.
If that conclusion is true, then Lisp is broken by design. There is no fixing it. It likes conflating the two, which means it can't be trusted.
For example: Stop&Shop has 415 stores, and
will fill up your system in 14 years without even spending datoms on inventory and the like. And that "100 purchases per day" could be low by a factor of 5 or 10 (I don't know).For instance, it's very common to have data types with mutable state in OCaml, or to use non-mutable data-structures, closures, higher-order functions in let say Python. I don't see such a clear dichotomy between functional/non-functional programming languages anymore.
Besides, there are other language "features" that I feel have more impact on the code I write. For instance, static/dynamic typing, asynchronous I/O vs actors vs threads, module systems.
I see functional programming more as a tool and a programming discipline, well-suited to solve some problems, rather than a paradigm that one should adhere no matter what.
The title is also a bit clickbaity because the talk acknowledges that fp as a style is becoming common.
Yet to see a single line of a functional language in production.
As other commenters have mentioned most decent modern lanuages are multi-paradigm.
https://tech.grammarly.com/blog/running-lisp-in-production
I will tell you, I typically don't hire a Java developer who hasn't done any streams programming at the very least. And that's not even really FP, but if someone can't understand immutability, lambdas, predicates, functions as first class objects, and how to solve coding problems in this fashion, then they're of little use because we're working with frameworks now that assume you know all this.
People get very upset when you tell them that the OOP patterns they learned are less useful these days.
As a recent example GitHub uses this Haskell application for code analysis: https://github.com/github/semantic
Also, Erlang powers a huge amount of the US’ cellular infrastructure, as well as RabbitMQ, which is used in a ton of production workloads.
There’s actually a pretty decent list on Wikipedia: https://en.m.wikipedia.org/wiki/Functional_programming
https://medium.com/jettech
> I've programmed both functional and non-functional (not necessarily OO) programming languages for ~2 decades now. This misses the point. Even if functional programming helps you reason about ADTs and data flow, monads, etc, it has the opposite effect for helping you reason about what the machine is doing. You have no control over execution, memory layout, garbage collection, you name it. FP will always occupy a niche because of where it sits in the abstraction hierarchy. I'm a real time graphics programmer and if I can't mentally map (in rough terms, specific if necessary) what assembly my code is going to generate, the language is a non-starter. This is true for any company at scale. FP can be used at the fringe or the edge, but the core part demands efficiency.
Although I don’t work directly with the FPGA stuff, it’s still a very, very small piece of the overall pie (and new).
The motivation behind using Ocaml is mainly in its correctness(!) not because it’s fast (it’s not). See Knight Capital for a good example as to why. There are great videos on YT by Yaron Minsky that explain this better than I can.
Not really, that was about incompatible versions of software talking to each other, which would not really fall under what is meant by "correctness".
> “During the deployment of the new code, however, one of Knight’s technicians did not copy the new code to one of the eight SMARS computer servers. Knight did not have a second technician review this deployment and no one at Knight realized that the Power Peg code had not been removed from the eighth server, nor the new RLP code added. Knight had no written procedures that required such a review.
Rumor on the outside suggests that Jane St uses OCaml for things like deploying software.
https://web.mit.edu/humor/Computers/real.programmers
Yes, OCaml has garbage collection. It's a very efficient GC, and it is only ever called when you try to allocate something and the system determines that it's time for cleanup (https://ocaml.org/learn/tutorials/garbage_collection.html, though this might change if/when Multicore OCaml ever happens?). So if you write an innermost function that does arithmetic on stuff but never allocates data structures, you will not have GC problems because you will not have GC during that time, period.
Also, there are cases where destructive mutation of things is more efficient than making pure copies. OCaml allows you to do that, you don't need to fiddle with monads to simulate state.
There really isn't that much black magic there. Just don't believe everything that is said about "FP".
Personally, I think consistency is more important here because it leads to better predictability. If you don't know whether the compiler assigns something to be evaluated lazily or eagerly that could lead to a lot of nasty debugging issues.
If the compiler only forces values that would be forced anyway, there shouldn't be a problem. Which is why GHC actually does it: https://wiki.haskell.org/Performance/Strictness
Strictness analysis is good and useful... and difficult and not magic.
My usual issue with the 'you can avoid the GC by not allocating' claims in any language, is how much of the language is still usable? Which features of the language allocate under the hood? Can I use lambdas? pattern matching? list compression or whatever nice collection is available in the language?
Note that I do agree that even in very high performance/low latency applications, there will be components (even a majority of them) that will be able to afford GC without issues; but then it is important to be able to isolate the critical pieces from GC pauses (for example, can I dedicate one core to one thread and guarantee that GC will never touch that thread?)
Not ones that capture anything from the environment. I'm not sure about ones that don't, but I imagine you can use them.
> pattern matching?
Yes.
> list compression
List comprehensions, you mean? They don't exist in OCaml, but if they did, they would have to allocate a result list. So no.
> for example, can I dedicate one core to one thread and guarantee that GC will never touch that thread?
I don't think so, maybe someone else can chime in. But more importantly, this is a one-in-a-million use case that is a far cry from "functional programming is always bloated and slow and unpredictable". GC is well-understood, advanced, and comfortably fast enough for most applications. And for other cases, if you really need that hot innermost part, write it in C and call that from OCaml if you're paranoid about it.
Also there are different aspects to performance, and when (for example) it comes to latency, a platform like Erlang/BEAM makes it particularly easy to get low latency in certain contexts without thinking about implementation much. In Haskell you can accomplish similar things with green threads. It will probably need more clock cycles for a given action than a tuned C implementation but that's not always what matters, and the code will probably be cleaner.
EDIT: Is this controversial? What are downvoters taking issue with? That Python is a very popular language? That it is much slower than C/C++?
VS Code, VIM works for me. Conda or PIP also. Not sure what is missing for you.
>> but not everything in the world is glue code
I never claimed that.
>> and as soon as you need to do something O(n) on your dataset, you’re either paying an enormous performance penalty or you’re not writing that bit in Python
Depends what you need to do.
My entire comment was about that details matter and you can't just blindly pick a language because of out of the box performance.
Compared with, say, Go where I just hover the cursor.
As for pip, you also need virtual environments to protect you from side effects, and even then, if you’re doing C interop you probably still have dynamic links to so files outside of your virtualenv. Our team spends so much time dealing with environment issues that we’re exploring Docker solutions. And then packaging and distribution of Python artifacts is pretty awful. We’re using pantsbuild.org to build PEX files which works pretty well when it works, but pants itself has been buggy and not well documented.
> I never claimed that
I couldn’t tell since the context of the thread made it sound like you were either implying that Python is suitably performant because the majority of programming is glue code or you were going somewhat off topic to talk about glue code. I now understand it was the latter.
> Depends what you need to do. My entire comment was about that details matter and you can't just blindly pick a language because of out of the box performance.
I agree, but in practice you rarely know the full extent of what you will need, so you should avoid painting yourself into a corner. It really doesn’t make sense to choose Python any more if you are anything less than certain about the performance requirements for your project for all time—we now have languages that are as easy to use as Python (I would argue even easier, despite my deep familiarity with Python) and which don’t paint you into performance corners. Go is probably the best in class here, but there are probably others too.
Sorry no offence but I do not want to write Go at all. If I want to use such a language I will use Rust with nicer features and better out of the box performance (see TechEmpower results), no GC and more safety (no memory corruption bugs or data races).
I am not sure if I am the one who paints himself into a corner.
If Rust ever approaches Go's ease of use/learning curve/etc without losing its performance or incurring other costs, I'll happily make the switch for my productivity-sensitive applications as well.
And yet Python has one of the richest and most widely used scientific computing stacks. If writing performant code in a friendly language is all that important, then Julia stands as a more reasonable alternative than does some functional language.
Similarly, google search, at the outer most layers, is javascript, then probably some layer of Go or similar, but then the core is highly tuned C++ and assembler.
I think this is just a feature of imperative languages over functional ones. Functional languages are excellent for many things, but not for this stuff.
Have a go at in Godbolt, https://godbolt.org/
OCaml also integrates with perf on Linux,
https://ocaml.org/learn/tutorials/performance_and_profiling....
Some performance tips from an old partially archived page.
https://hackerfall.com/story/writing-performance-sensitive-o...
And if you are feeling fancy, doing some pointer style programming
https://ocaml.org/learn/tutorials/pointers.html
I do not think this is true outside your domain. Amazon uses Java, C++ and Perl. At the time I was there majority of the website code was in Perl. Amazon one of the biggest companies on the planet.
Actually, a lot of programming language improvements have come from trying to make lisp performant.
Functional Programming might have great advantages in correctness but sooner or later the code is going to be run on a real CPU with real instructions and all the mathematical abstractions don’t mean much there.
That said, I can see they have their place for specialized areas.
Did you watch the video? The most popular language is JavaScript, which is only not functional but a quirk of history.
The video makes an argument for marketing being the reason.
Only relatively recently have programmers embraced its functional aspects; prior to that it was mostly used as a procedural language.
Then people started to used functional aspects of it to "shoehorn" it into allowing a quasi-OOP form of programming style, and this form has been baked (in no small part) into the latest version of ECMAScript.
But people following this path, coupled with (I believe) using JQuery, NodeJS, and other tools (and now React) have led most of them (raising hand here) to more fully embrace it as a functional language.
But here's the thing:
You can still use it as a procedural language - and an OOP language - and a functional language! All at the same time if you want - it doesn't care (much)! It's like this weird mismash of a language, a Frankenstein's Monster coupled to Hardware's killer robot.
Yes - with today's Javascript you can still write a unicorn farting stars that follows your mouse on a webpage while playing a MIDI file - and do it all procedurally. In fact, there's tons of code examples out there still showing this method.
You can mix in simple class-like constructs using anonymous functions and other weirdness - or just use the latest supported ECMAScript OOP keywords and such - go for it!
Want to mix it up? Combine them both together - it don't care!
Oh - and why not pass a function in and return one back - or an entire class for that matter! It's crazy, it's weird, it's fun!
It's maddening!
And yes - it's a crazy quirk of history - a language that was created by a single programmer over the course of a weekend (or so legend goes) at Netscape has and is seemingly taking over the world of software development.
Not to mention Web Assembly and all that weirdness.
I need to find an interview with that developer; I wonder what he thinks about his creation (which is greatly expanded over what he started with, granted) and it's role in software today - for good or ill...
The "function" in "functional programming" is a reference to mathematical functions. Mathematical functions do not have side effects, and consequently are referentially transparent (the result doesn't depend on the evaluation order or on how many times the function is evaluated). Code with side effects is not a function in the mathematical sense, it's a procedure. The defining characteristic of functional programming is the absence of side effects. That isn't something you can just tack on to an imperative (or "multi-paradigm") language. No matter how many cosmetic features you borrow from functional languages, like closures and pattern-matching and list comprehensions, you still have the side-effects inherent in the support for imperative code, which means your program is not referentially transparent.
Haskell manages to apply the functional paradigm to real-world programs by essentially dividing itself into two languages. One has no formal syntax and is defined entirely by data structures (IO actions). This IO language is an imperative language with mutable variables (IORefs) and various other side-effects. The formal Haskell syntax concerns itself only with pure functional code and has no side effects. IO actions are composed by applying a pure function to the result of one IO action to compute the next action. Consequently, most of a Haskell program consists of pure code, and side-effects are clearly delineated and encapsulated inside IO data types at the interface between the Haskell code and the outside world.
Javascript without any support for mutation or other side effects wouldn't really be recognizable as Javascript any more.
As for libraries, you can just treat them as stateful external things you have to interact with the same way IO / network calls are stateful.
I think functional programming gives you powerful tools to reason about the construction of programs. Even down to the machine level it's amazing how amortized functional data structures change the way you think about algorithmic complexity. I think laziness was the game changer here. And if you go all in with functional programming it's surprising how much baseline performance you can get with such little effort and how easy it is to scale to multiple cores and multiple hosts.
There are some things like vectorization that most functional languages I know of are hard pressed to take advantage of so we still reach out to C for those things.
However I think we're starting to learn enough about functional programming languages and how to make efficient compilers for them these days. Some interesting research that may be landing soon that has me excited would enable a completely pure program to do register and memory mutations under the hood, so to speak, in order to boost baseline performance. I don't think we're far off from seeing a dependently typed, pure, lazy functional language that can have bounded performance guarantees... and possibly be able to compile programs that don't even need run time support from a GC.
I grew up on an Amiga, and later IBM PCs, and that instinct to think about programs in terms of a program counter, registers, and memory is baked into me. It was hard to learn a completely different paradigm 18 or so years into my professional career. And to me, I think, that's the great accident that prevented FP from being the norm: several generations were simply not exposed to it early on on our personal computers. We had no idea it was out there until some of us went to university or the Internet came along. And even then... to really understand the breakthroughs FP has made requires quite a bit of learning and learning is hard. People don't like learning. I didn't. It's painful. But it's useful and worth it and I'm convinced that FP will come to be the norm if some project can manage to overcome the network effects and incumbents.
It actually takes a lot of unlearning to let go of control of the machine and let it solve the problem, when you are used to telling it how to solve the problem. I came to that conclusion when I dabbled in ProLog just to learn something different, and I had a really hard time getting my head around CL when I first got into it, due to wanting to tell then machine exactly how to solve the problem. I think it was just ingrained in those of us that grew up closer to the metal and I think the Byte magazine reference, in the talk, has a lot to do with it, we just did not have that much exposure to other ideas, given that mags and Barns and Noble, where our only source to new ideas. That and most of us where kids just hacking on these things alone in our bedroom with no connectivity to anyone else.
I remember before the web getting on newsgroups and WAIS and thinking how much more info was available that the silo'ed BBS we used to dial into. Then the web hit and suddenly all of these other ideas gained a broader audience.
Is there any more info/links available about this?
FP has been largely introduced into the mainstream of programming through Javascript and Web Dev. Let that sink in.
End of the day, the computer is an imperative device, and your training helps you understand that.
FP is a perfectly viable high-level specification or code-generational approach, but you are aware of the leaky abstraction/blackish box underneath and how your code runs on it.
I see FP and the "infrastructure as code" movement as part and parcel to the same cool end reality goal, but I feel that our current industry weaknesses are related to hiding and running away from how our code actually executes. Across the board.
I mean... it's not though, is it? Some things happen synchronously, but this is not the same thing as being an imperative device. Almost every CPU out there is multi core these days, and GPUs absolutely don't work in an imperative manner, despite what a GLSL script looks like.
If we had changed the mainstream programming model years ago, perhaps chip manufacturers would have had more freedom to break free of the imperative mindset, and we could have radically different architectures by now?
> In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.
All CPU's I know of are definitely imperative. My (limited) understanding of GPU instruction sets is that they are fairly similar, except that they use all SIMD instructions.
Predicting how the program will be executed, even in a language such as C99 or C11, requires several layers of abstraction.
What most programmers using these languages are concerned about is memory layout as that is the primary bottleneck these days. The same is true for developers of FP languages. Most of these languages I've seen have facilities for unboxing types and working with arrays as you do. It's a bit harder to squeeze the Haskell RTS onto a constrained platform which is where I'd either simply write in C... or better, compile a subset of Haskell without the RTS to a C program.
What I find neat though is that persistent structures, memoization, laziness, and referential transparency gave us a lot of expressive power while giving us a lot of performance out of the gate. In an analogous way to how modern CPU cores execute instructions speculatively while maintaining the promise of sequential access from the outside; these structures combined with pure, lazy run time allow us to speculatively memoize and persist computations for more efficient computations. This lets me write algorithms that can search infinite spaces using immutable structures and get the optimal algorithm for the average case since the data structures and lazy evaluation amortize the cost for me.
There's a good power-to-weight ratio there that, to me, we're only beginning to scratch the surface of.
OO and FP are just higher-level ways of organizing source code that gets reduced to a linear sequence of instructions for any given hardware execution unit.
even the most exotic architecure you can think of is imperative (systolic arrays, or transport triggered architecture or...whatever)
there are instructions and they are imperative.
I can vaguely rememeber some recent iterative AI of some kind who had to produce a functioning circuit to do XYZ, and the final netlist that it produced for the FPGA was so full of latches, taking advantage of weird timing skew in the FPGA fabric and stuff, and no engineer could understand the netlist as sensical, but the circuit worked... I suppose when there's that level of non-imperative design, you can truly call it both declarative, and magic.
The interface to the CPU is imperative. Each core (or thread for SMT) executes a sequence of instructions, one by one. Even with out-of-order and speculation, the instructions are executed as if they were executed one by one.
> and GPUs absolutely don't work in an imperative manner, despite what a GLSL script looks like.
They do. Each "core" of the GPU executes a sequence of instructions, one by one, but each instruction manipulates several separate copies of the state in parallel; the effect is like having several identical cores which operate in lockstep.
> If we had changed the mainstream programming model years ago, perhaps chip manufacturers would have had more freedom to break free of the imperative mindset, and we could have radically different architectures by now?
The cause and effect are in the opposite direction. The "imperative mindset" comes from the hardware. Even Lisp machines used imperative machine code (see https://en.wikipedia.org/wiki/Lisp_machine#Technical_overvie... for an example).
That is, in the traditional model of declarative programming, the semantics given are guaranteed, but the actual order of operations are not. So, in a sense, the CPU takes what could be construed as imperative code, but treats it as declarative rather than imperative.
We end up having to rely heavily on compilers like LLVM which make boil down exactly what should depend on what, and how to best lay out the commands accordingly.
Imagine if the dominant programming style in the last few decades had been a declarative one. We wouldn't have had any of this nonsense about working out after the fact what depends on what, we could have been sending it right down to the CPU level so that it could deal with it.
Well... it's complicated. A CPU is imperative. An ALU is functional. A GPU is vectorized functional.
maybe the physics is imperative too lol
But I'll contend that it's much more productive to basically wrap low-level functionality as modules that higher-level languages could compose. One could then optimize individual modules.
The mechanism of composition should lay it out as desired in memory for best efficiency, and hence the probably need for a layout step, presuming precompiled modules. (it could use 'ld', for example) i'm not sure how you would optimize memory layout for black-boxes, but perhaps some standard interface..
Most people here are doing this already without knowing it, if you look into the dependencies of your higher level programming tools and kit.
End of the day OOP is a code-organization technique. FP is too. They are both useful. We still have complexity. Some poster above needing actor models etc, depends upon the scale I suppose. If one is considering a distributed healthcare application, or is one trying to get audio/video not to glitch etc.
Not really.
"Confessions Of A Used Programming Language Salesman, Getting the Masses Hooked on Haskell"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.72....
JavaScript's use of more and more functional patterns came with Underscore.js and CoffeeScript, which were both inspired by Ruby-based web dev!
I'd say the entire industry, Java included, has been moving towards more FP in a very sluggish fashion.
Learned to code in the mid-80's, Basic and Z80 FTW.
Followed up by plenty of Assembly (Amiga/PC), and systems level stuff using Turbo Basic, Turbo Pascal, C++ (MS-DOS), TP and C++ (Windows), C++ (UNIX), and many other stuff.
I was lucky enough that my early 90's university has exposed us to Prolog, Lisp, Oberon (and its descendants), Caml Light, Standard ML, Miranda.
Additionally the university library allowed me to dive into a parallel universe from programming ideas that seldom reach mainstream.
Which was great, not only did I learn that it was possible to marry systems programming with GC enabled languages, it was also possible to be quite productive with FP languages.
Unfortunately this seems to be yet another area that others only believe on its possibilities after discovering it by themselves.
A video game programmer would probably not be helped because a big part of their coding, as I understand it, is wringing out every clock cycle and byte of memory possible. However, the programmer writing the AR/AP system that allows tracking for in-game purchases would find OCaml, for instance, very beneficial.
At some point in history, people stopped worrying about not understanding compilers, how they allocate registers and handle loops and do low-level optimizations. The compilers (and languages like C or C++) became good enough (or even better than humans in many cases) in optimizing code.
The same happened with managed memory and databases, and it will happen here, too. Compilers with FP will become good enough in translating to the machine code so that almost nobody will really care that much.
The overall historical trend of programming is more/better abstractions for humans and better automated tools to translate these abstractions into performant code.
Michael Abrash (graphics programmer extraordinaire) said it best, and I'll paraphrase: the best optimizing compiler is between your ears. The right algorithm beats the pants off the most optimized wrong algorithm. Or, as i like to say "there is nothing faster than nothing" -- finding a way to avoid a computation is the ultimate optimization.
And managed memory is wonderful, almost all the time. That is, just until the GC decides to do a big disposal and compaction right in the middle of a time-sensitive loop causing that thing that "always works" to break, unpredictably, due to a trigger based on memory pressure. Been there, done that. If it's a business report or a ETL, big deal. If it's a motor-control loop running equipment, your data or machinery is now trash.
For most of the programming world, and I count myself in this group, the highly abstracted stuff is great. Right up until the moment where something unexpected doesn't work then it turns in to a cargo cult performance because it's nearly all black-box below. Turtles, all the way down.
There is value in understanding the whole stack, even today.
As a side note: I hate hardware, but I love graph algorithms, which is why I love register coloring so much :)
But no, it's not some people, it's not most people, it's 99%+ of all developers that stopped worrying about compilers. There will always be a use case for it, but when we're talking about < 1% of all developers we're really spending time talking about a niche.
There will always be niches in any industry, but we shouldn't design our industry/profession about niche cases.
It's true that in many domains, people care much less about performance than they used to.
At the same time, other people care a lot more about performance. Programming is just big and diverse.
The end of single score scaling is one big reason it's more important than ever.
Another reason is simply that a lot more people use computers now, and supporting them takes a lot of server resources. In the 90's there were maybe 10M or 100M people using a web site. Now there are 100M or 1B people using it.
I think there's (rightly) a resurgence in "performance culture" just because of these two things and others. CppCon is a good conference to watch on YouTube if you want to see what people who care about performance are thinking about.
----
If you're writing a web app, you might not think that much about performance, or to be fair it's not in your company's economics to encourage you to think about it.
But look at the hoops that browser engineers jump through to make that possible! They're using techniques that weren't deployed 10 years ago, let alone 20 or 30 years ago.
Somebody has to do all of that work. That's what I mean by computing being more diverse -- the "spread" is wider.
So, yeah if you're working in a niche domain where raw performance is the dominant concern, then you should absolutely use a language that optimizes for that. However, in a general case using FP language will work just fine.
At some point in history, people stopped worrying about not understanding compilers
This part is misleading too -- I would say there is a renaissance in compiler technology now. For the first 10 years of my career I heard little about compilers, but in the last 10, JS Engines like v8 and Spidermonkey, and AOT compiler tech like LLVM and MLIR have changed that.
The overall historical trend is that computing is getting used a lot more. So you have growth on both ends: more people using high level languages, and more people caring about performance.
It's not either/or -- that's a misleading way of thinking about it. The trend is more "spread", not everyone going "up" the stack. There will always be more people up the stack because lower layers inherently provide leverage, but that doesn't mean the lower layers don't exist or aren't relevant.
And lots of people migrate "down" the stack during their careers -- generally people who are trying to build something novel "up stack" and can't do it with what exists "down there".
> At some point in history, people stopped worrying about not understanding compilers
> This part is misleading too
Not in the least. Interpreting that to mean "all people stopped worrying" is deliberate misinterpretation.
Saying people who don't optimize for performance don't have technical excellence is just like saying people who don't get all of their program to fit into 32kb don't have technical excellence.
Yes it requires skills to get a program to run in such a small amount of space, just like it takes skill to perform detailed performance optimizations. But in either case if that's not your job you're wasting time and someone else's time, even if it makes you happy to do so.
A product is designed to serve a purpose, if instead of working on that purpose is developer is squeezing out a few additional cycles of perf or a few additional kb of memory they have the wrong priorities.
No that doesn't mean go to the other extreme, but choosing to not spending unnecessary time on performance or size optimization is entirely unrelated to technical excellence. And any senior engineer knows this.
Did they ? Because I keep seeing people around me who want to get into FPGA programming because they aren't getting enough juice from their computers. Sure, if you're making $businessapp you don't care but there is a large segment of people who really really really really want things to go faster, with no limits - content creation, games, finance... hell, I'd sell a rib for a compiler that goes a few times faster :-)
The point is that to be mainstream it's enough to be used by one major app store
How many apps care about FPGA or what compilers do, given that they don't even know what the underlying OS does or when and why memory is allocated?
I work in finance, even there performances are for niche projects, the bulk of the job is replacing excel macros with something slightly less 90s style.
While C for userland programs may need to conform to the operating system's libc and system call interface abstractions, on the other side of the syscall boundary is C code (ie. the kernel) that is indeed very "close to the metal".
So unless you are doing PIC programming, that "close to the metal" is very far away.
You really want your programming language to have innate constructs for directly controlling the baggage the x86 CPU (or any other for that matter) brings with it? I don't.
You also want kernel code to be performant (ie. compiled by a decently optimizing compiler, of which there are many for C), allow you to disable garbage collection or be totally free of it so you can explicitly manage separate pools of memory. C ticks all those boxes which is why its still the most dominant and widespread language for OS kernel development nearly half a century since UNIX was first rewritten in C, and will be for years to come, like it or loathe it, and despite there being much more modern contenders (eg. Rust) which don't have the momentum yet.
- vector execution units
- out of order execution
- delay slots
- L1 and L2 explicit cache access
- MMU access
- register windows
- gpgpu
All of that is given access by Assembly opcodes, not C specific language features.
And if you going to refer to language extensions to ISO C for writing inline Assembly, or compiler intrinsics, well the first OS written only in high level language with compiler intrinsics was done 10 years before C existed and is still being sold by Unisys.
The only thing that C has going for it are religious embedded devs that won't touch anything else other than C89 (yep not even C99), or FOSS UNIX clones.
And yeah, thanks to those folks, the Linux Kernel Security summit will have plenty of material for future conferences.
I clearly mentioned that assembler was required for much of this, where components aren't programmed by MMIO. This would be the same regardless of whether you used Rust, Go, or FORTRAN77 to write your kernel.
I'm not even going to bother with your security comments, we all agree by now. There are plenty of people using C99 in embedded at least in userspace, even the Linux kernel uses some C99 extensions (eg. --std=gnu89 with gcc), and those FOSS UNIX clones have taken over the planet at this point in terms of smartphone adoption, data center servers etc. Despite the obvious flaws, this is still a better world to live in than Microsoft's proposed monoculture of the 1990's.
The phones I know as having taken over the world run on C++, Objective-C, Swift, Java, with very little C still left around, and with its area being reduced with each OS release.
As for data centers, there is a certain irony that on Azure those FOSS run on top of Hyper-V, written in C++, on Google Cloud run on top of gVisor written in Go, on Amazon on top of Firecracker written in Rust, and on ChromeOS containers written in a mix of Go/Rust.
So ... you're repeating what I already said.
Android -> Linux -> mostly C, and assembly
IOS -> Darwin -> XNU -> C/C++, and assembly
Hyper-V runs as a Windows Server role. Windows kernel is C, and assembly
gVisor runs on Linux -> C, assembly
Firecracker runs on KVM, which runs on Linux -> C, assembly
In every single thing you have listed, the closest thing to the "bare metal" is C, and assembly. THAT's what makes C special. Its level of adoption, ubiquity and accessibility. Not its spectacular lack of security risks.
Anyway, you have come a very long way from where the parent poster started which was:
To which I merely pointed out, on the other side of the interface layer is, most commonly C. And assembly.Operating Systems design has to and is obviously evolving away from this. I disagree that we have reached "peak C" and that is going to decline before it gets bigger.
Unfortunately pjmlp many of the conversations we have start this way, and devolve into this. I don't think I'm going to bother again. I think one (or both) of us will just have to agree to disagree. Have a nice day.
I wish you joy and entertainment interfacing your managed data structures with assembly code.
Yesterday I was forced to look into COM for the first time. There was some kind of callback that I was interested in, and it had basically two arrays as arguments, only in a super abstract from. I'm not lying, it was 30 lines of code before the function could actually access the elements in the arrays (with special "safe" function calls to get/set data).
Of course, that stupid callback had to be wrapped as a method in a class, and had to be statically declared as a callback with a special macro that does member pointer hackery, and that has to be wrapped in some more BEGIN_MAP/END_MAP (or so) macros. Oh yeah, and don't forget to list these declarations in the right order.
Thanks, but that's not why I wanted to become a programmer.
C is not a special snowflake.
In the meantime, did you find a memory leak in my code? https://news.ycombinator.com/item?id=21275440
Not that I want to vehemently disagree with your security statements, but I think I'd love to have a little bit more "show" and less "tell". That also applies to showing practicality of managed languages, practicality of 90's business software development (C++/COM), practicality of dead commercial languages (Delphi + VCL).
Giving just endless lists of ancient buzzwords doesn't help.
Regarding show, don't tell.
The 21st century React Native for Windows is written on top of COM/C++,
https://github.com/microsoft/react-native-windows
https://www.youtube.com/watch?v=IUMWFExtDSg
We are having a Delphi conference in upcoming weeks, https://entwickler-konferenz.de/, and it gets regularly featured on the German press, https://www.dotnetpro.de/delphi-959606.html.
I was thinking you'd look at it before writing your next 25 comments, but it seems I was wrong. So I'll just wait, it's fine.
> The 21st century React Native for Windows is written on top of COM/C++
From a skim I could find exactly zero mentions of COM/C++ stuff in there. Sure, this RN might sit on a pile of stuff that has COM buried underneath. That doesn't mean that COM is a necessity to do this React stuff, and not even that it's a good design from a developer's perspective.
You give zero ideas what's a good idea about COM. Just buzzwords and links to stuff and more stuff, with no relation obvious to me.
If you actually have to go through the whole COM boilerplate and the abominations to build a project with COM, just to connect to a service, because some people thought it wasn't necessary to provide a simple API (connect()/disconnect()/read_next_event()) then the whole thing isn't so funny anymore.
I really don't know what kind of COM you have been writing, because COM from VCL, MFC, ATL, UWP, Delphi, .NET surely doesn't fulfill that description.
As for what COM is good for,
"Component Software: Beyond Object-Oriented Programming"
https://www.amazon.com/Component-Software-Object-Oriented-Pr...
As for other languages, I haven't touched COM at all but the idea of making GUIDs for stuff and registering components in the operating system doesn't seem a good default approach to me. Pretty sure it's more reliable to link object files together by default, so you can control and change what you get without the bureaucracy of versioning, etc.
> ReactNative for Windows uses WinUI and XAML Islands, which is UWP, aka COM.
Is the fact that COM is buried under this pile more than an unfortunate implementation detail?
I created an Electron (TypeScript/React) desktop application called Onivim [1] and then re-built it for a v2 in OCaml / ReasonML [2] - compiled to native machine code. (And we built a UI/Application framework called Revery [3] to support it)
There were very significant, tangible improvements in performance:
- Order of magnitude improvement in startup time (time to interactive, Windows 10, warm start: from 5s -> 0.5s)
- Less memory usage (from ~180MB to <50MB). And 50MB still seems too high!
The tooling for building cross-platform apps on this tech is still raw & a work-in-progress - but I believe there is much untapped potential in taking the 'React' idea and applying it to a functional, compile-to-native language like ReasonML/OCaml for building UI applications. Performance is one obvious dimension; but we also get benefits in terms of correctness - for example, compile-time validation of the 'rules of hooks'.
- [1] Onivim v1 (Electron) https://github.com/onivim/oni
- [2] Onivim v2 (ReasonML/OCaml) https://v2.onivim.io
- [3] Revery: https://www.outrunlabs.com/revery/
- [4] Flambda: https://caml.inria.fr/pub/docs/manual-ocaml/flambda.html
This particular solution used functional reactive programming, essentially a composition of signal/event processing functions/automatons.
Note the upload date:
https://www.youtube.com/watch?v=0jYdu2u8gAU
For controlling what the CPU and RAM are doing? Yes. The graphics shader, on the other hand, is a pipeline architecture with extremely tight constraints on side-effects. The fact the shader languages are procedural seems mostly accident of history or association to me than optimal utility, and the most common error I see new shader developers make is thinking that C-style syntax implies C-style behaviors (like static variables or a way to have a global accumulator) that just aren't there.
The way the C-style semantics interface to the behavior of the shader (such as shader output generated by mutating specifically-named variables) seems very hacky, and smells like abstraction mismatch.
That was true 10 years ago. Now they're just tight constraints but not extremely so: there're append buffers, random access writeable resources, group shared memory, etc.
> The way the C-style semantics interface to the behavior of the shader seems very hacky
I agree about GLSL, but HLSL and CUDA are better in that regard, IMO.
[0] https://futhark-lang.org/index.html
https://www.youtube.com/watch?v=LbS45w_aSCU
Also worth noting that the idea is to use FP around stuff like the actual game logic, and then handle rendering details imperatively.
I mean, fucking todo apps are making "good money" in 2019, it does not mean that they are good examples. These kind of presentations should improve on the state of the art, not content themselves with something that was already possible a few decades ago. No one gets into game dev to make money, the point is to make better things than what is existing - be it gameplay wise, story wise, graphics wise...
you: Here's a talk on making real world commercial games with Clojure
video: dozens of game jam games have been made
I've seen a couple of gui toolkits in rust following the Elm architecture and I think it's an amazing idea. It would be great if I was able to create apps like this using something like Qt behind the scenes.
I want to write UI in javascript because it's really nice language for prototyping but I also want it to be fast and javascript is unpredictable. Now, this might not be the case with OCAML but no matter what optimizations your compiler (or JIT interpreter) can do, you're still living in a lie, it's still some abstraction which is going to leak at some point.
I've recently removed quite a lot of rust dependencies (wrappers) and the speedup is very noticable, it's because abstractions always come with a cost and you can't just pretend you're living in a rainbow world.
BTW: you're not going to get much lower than 50M, cocoa has some overhead (10M IIRC), node has too (20M) and OCaml GC needs some heap too, and if you have any images, you need to keep them somewhere before sending to the GPU and GC to be fast needs to keep some mem around so that allocs are faster than just plain malloc.
BTW2: in rust world, it's common to see custom allocators and data-oriented programming because it starts to get noticeable and this is hard to do if you can't reason about memory.
If anyone is interested too, here's a repo https://github.com/cztomsik/graffiti
Then OOP happened and much of the early guarantees about how something ran went away, abstraction everything meant we couldn't reasonably know what was happening behind the scenes. However, that wasn't the biggest issue. Performance of CPUs and memory had improved significantly to the point where virtual method calls weren't such a big deal. What was becoming important was the ability to manage the complexity of larger projects.
The big deal has come recently with the need to write super-large, stable applications. Sure, if you're writing relatively small applications like games or apps with limited functionality scope, then OOP still works (although it still has some problems). But, when applications get large the problems of OOP far outstrip the performance concerns. Namely: complexity and the programmer's inability to cognitively deal with it.
I started a healthcare software company in 2005 - we have a web-application that is now in the order of 15 million lines of code. It started off in the OOP paradigm with C#. Around 2012 we kept seeing the same bugs over and over again, and it was becoming difficult to manage. I realised there was a problem. I (as the CTO) started looking into coping strategies for managing large systems, the crux of it was to:
* Use actor model based services - this helped significantly with cognition. A single thread, mutating a single internal state object, nice. Everyone can understand that.
* Use pure functional programming and immutable types
The reason pure functional programming is better (IMHO) is that it allows for proper composition. The reason OOP is worse (IMHO) is because it doesn't. I can't reasonably get two interfaces and compose them in a class and expect that class to have any guarantees for the consumer. An interface might be backed by something that has mutable state and it may access IO in an unexpected way. There are no guarantees that the two interfaces will play nicely with each other, or that some other implementation in the future will too.
So, the reality of the packaging of state and behaviour is that there's no reliable composition. So what happens is, as a programmer, I'd have to go and look at the implementations to see whether the backing types will compose. Even if they will, it's still brittle and potentially problematic in the future. This lack of any kind of guarantee and the ongoing potential brittleness is where the cognitive load comes from.
If I have two pure functions and compose them into a new function, then the result is pure. This is ultimately (for me) the big deal with functional programming. It allows me to not be concerned about the details within and allows stable and reliable building blocks which can be composed into large stable and reliable building blocks. Turtles all the way down, pure all the down.
When it comes to performance I think it's often waaaay overstated as an issue. I can still (and have done) write something that's super optimised but make the function that wraps it pure, or at least box it in some way that it's manageable. Because our application is still C# I had to develop a library to help us write functional C# [1]. I had to build the immutable collections that were performant - the cost is negligible for the vast majority of use-cases.
I believe our biggest problem as developers is complexity, not performance. We ...
Python's ecosystem is built on this premise. Let some other language (C) do the fast stuff and leverage that for your applications. It's not a niche language, even though you don't have direct control over things like memory management and GC.
Perhaps the commenter's role of real time graphics programming is actually the niche.
Note that you almost never need to care about what the entirety of a "complex program" will generate - but often you need to care about what specific pieces you are working on will generate.
The C language itself might be defined in terms of an abstract machine, but it is still implemented by real compilers - compilers that, btw, you also have control over and often provide a lot of options on how they will generate code.
And honestly, if you have "absolutely no idea what kind of machine code" your C compiler will generate then perhaps it it will be a good idea to get some understanding.
(though i'd agree that it isn't easy since a lot of people treat compiler options as wells of wishes where they put "-O90001" and compiler developers are perfectly fine with that - there is even a literal "-Ofast" nowadays - instead of documenting what exactly they do)
At least in GCC though, there are a few optimizations included in the various -O flags that have no corresponding fine grained flag (usually because they affect optimization pass ordering or tuning parameters).
And even then pretty much every project out there uses "-Ofast" instead of whatever "-Ofast" enables without caring about what it does or how its behavior will change across compilers.
For example according to the documentation in GCC 7.4 -O3 turns on:
whereas in GCC 9.2 -O3 turns the above, plus: So unless you control the exact version of the compiler that will generate the binaries you will give out, you do not exactly know what specifying "-O3" will do.Moreover even though you do know the switches, their documentation is basically nothing. For a random example what "-floop-unroll-and-jam" does? The GCC 9.2 documentation combines it with "-ftree-loop-linear", "-floop-interchange", "-floop-strip-mine" and "-floop-block" and all it says is:
> Perform loop nest optimizations. Same as -floop-nest-optimize. To use this code transformation, GCC has to be configured with --with-isl to enable the Graphite loop transformation infrastructure.
...what does that even mean? What sort of effect will those transformations have on the code? Why are they all jumbled in one explanation? Are they exactly the same? Why does it say that they are the same "-floop-nest-optimize"? Which option is the same? All of them? The -"floop-nest-optimize" documentation says:
> Enable the isl based loop nest optimizer. This is a generic loop nest optimizer based on the Pluto optimization algorithms. It calculates a loop structure optimized for data-locality and parallelism. This option is experimental.
Based on the Pluto optimization algorithms? Even assuming that this refers to "PLUTO - An automatic parallelizer and locality optimizer for affine loop nests" (this is a guess, no other references in the GCC documentation as far as i can tell), does it mean they are the same as the the code in pluto, that they based on the code and are modified or that they are based on the general idea/concepts/algorithms?
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So it isn't really a surprise that most people simple throw out "-Ofast" (or -O3 or -O2 or whatever) and hope for the best. They do not know better and they cannot know better since their compiler doesn't provide them any further information. And this is where all the FUD and fear about C's undefined behavior comes - people not knowing what exactly happens because they are not even told.
> Compiler writers let C programmers pretend that they are writing code that is “close to the metal” but must then generate machine code that has very different behavior if they want C programmers to keep believing that they are using a fast language
Beyond that it doesn't really invalidate anything i wrote and is only tangentially relevant to my comment (where i didn't even mentioned C as a low level language, i only said that you can have an idea of what sort of instructions a C compiler will generate for a piece of code if you study its output for a while), why did you post it without any comment of your own?
I think things like real-time graphics are the exception not the rule. Most of the software run by users these days is in the context of a browser, which is implemented many layers of abstraction away from the machine. Much of the code running servers is also still interpreted scripting languages.
Don't get me wrong, I wish a lot more software was implemented with performance in mind, because the average-case user experience for software could be so much better, but a ton of the software we use today could be replaced by FP and perform just as well or better.
Does it matter for data analysis and most web apps, infra as code, etc? Which data scientists do you know fetishize how Python is laying out memory?
OOP is a hot mess. Yes, I know, you’re all very well versed in how to use it “right”, but the concept enables a mess. It’s the C of coding paradigms when it would be great to have a paradigm that pushes towards Rust, and reduces the chance for hot messes from the start.
Most of this work is organizing run of the mill business information. Why it works from a math perspective is more universally applicable and interesting anyway.
what about development efficiency? maintenance efficiency? developer onboarding efficiency? there are many efficiencies companies care about.
And how many of the top 10 languages are running in a virtual machine? Which could be literally doing anything under the hood with your allocations, caching, etc?!
There is nothing wrong with saying, I don't see this working out in my domain due to these concerns it's just silly to say, I never see it taking off because it can't work in my domain.
I think this video nails it pretty dead on. My team works almost exclusively in C# these days for reasons mostly beyond our control. The team generally likes the language quite a bit (it's one of my personal favorites). But when I find myself asking for new features they come in two buckets. I'd like feature that help certain members of my team write less side effect heavy code and I'd like immutability by default with opt-in mutability. Basically I'd like more functional like features. But hey, that's what I see from my niche.
VMs provide an environment, just like any other. Javascript articles are chock full of information on how to not abuse the GC by using closures in the wrong place. C#'s memory allocation is very well defined, Java has a million tuning parameters for their GC, Go is famous for providing goroutines with very well defined characteristics.
Heck people who know C# can look at C# code and tell you almost exactly what the VM is going to do with it. And now days C# allows direct control over memory.
People writing high performance code on Node know how the runtime behaves, they know what types of loads it is best for, none of that is a mystery.
Sure some details like "when does this code get JITed vs interpreted" are left up to the implementation, but it isn't like these things are secret. I think every major VM out there now days is open source, and changes to caching behavior is blogged about and the performance implications described in detail.
The fact is, all programming paradigms are merely ways to limit our code to a subset of what the machine can do, thereby making reasoning about the code easier.
They are purely mental tools, but they almost all have a performance cost for using them. They are turing complete tools of course, any solution is theoretically solvable with any of the major paradigms, but not every paradigm is appropriate for every problem.
So, you know, pick the paradigm that makes it easiest to reason about the problem space, given acceptable performance trade offs.
I was quibbling with the point that because FP languages often don't give low level control they can't become successful even though nearly every language on that top ten list suffers from the same perf oriented deficiency.
To write performant code in any of those top ten languages you have to understand the characteristics and nuances of the underlying tech stack.
And honestly people who don't write performant Java because they didn't bother to learn about the GC wouldn't have magically done otherwise writing C++. Trust me, that language does not intrinsically cause you to write performant code. It does intrinsically cause you to leak memory though.
But the bigger point is that in many domains performance is second to many other concerns. Like you said pick the languages that matches your needs.
So I think we pretty much agree.
(Also, addressed in the video at the end, answering an audience member question.)
It wasn't until I used Less on a project that I encountered a generator that did what I expected it to do in almost every situation. It output essentially what I would have written by hand, with a lot less effort and better consistency.
I expect people who adopted C felt roughly the same thing.
People presenting on OOAD occasionally warn about impedance mismatches between the way the code works and the way you describe it[0]. If what it 'does' and how you accomplish it get out of sync, then there's a lot of friction around enhancements and bug fixes.
It makes me wonder if this is impossible in FP, or just takes the same degree of care that it does in OO.
[0] a number of cow-orkers have 'solved' this problem by always speaking in terms of the code. Nobody has the slightest clue what any of them are talking about 50% of the time.
Functional programming languages? well, it depends on the problem.
If performance is an important issue, most of the time functional programming languages are a big 'no'.
That being said, it seems like performance is not an issue for most of the code written these days, aside from not writing quadratic solutions for problems solvable in linear time.
If you use java, .net, go or the likes, odds are you would be fine with a functional language ; and if you need performance with those languages, odds are that you will need arcane knowledge equivalent to what you would need to know to make performant fp code.
Now, various subsets of the items above have been labeled with different names (functional, procedural, OOO, generic, whatever), but of course most of the time no two people can agree on which subset deserves which label.
I must not be the only one, because a lot (but not all) of very successful languages are not very opinionated and let people mix and match bits as needed.
Simple as that.
I am a functional and OOP programmer myself. I find functional way more elegant for modeling most mathematical problems, but OOP way better at modeling real life things with states.
OOP and states introduce lots of problems and complexity, but the solution is not removing states, or a series of complex mathematical entelechies.
In fact "removing states" is not really removing them. It is creating new objects with static states on it. It makes it super hard to model real life.
(dynamic)States exist in real life. Temperature, pressure, height, volume, brightness, weight...
There are programmers that understand programs as a religion, they only program in one system ans believe it is the best thing in the world and everybody should be forced to use it. I feels sorry for them and the people that depend on them.
The solution will be new paradigms that are neither OOP nor FP.
It's more like, states better match our more common way to model our sense-data. It's easier to grasp for us, but it doesn't mean it's the way that will cause provide the best desirable results.
If you take the example of mass in physic, most of the time it's perfectly fine to deal with it as an first class attribute of an object. But it's not how Higgs mechanism aboard the notion.
OO is the norm because it is has immediate business value and is easier to teach to young people. Most programmers in the work place are produced from educational institutions. Educational institutions has competitive quantifiable
FP requires thinking in terms of calculus. This isn't hard, personally I find it much faster and easier. Thinking in calculus does require some maturity, and possibly some analytical experience, young students may not find comfortable.
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This question can also be answered in terms of scale.
FP reinforces simplicity. Simplicity requires extra effort, often through refactoring, in order to scale or allow extension for future requirements. This is a mature approach that allows a clearer path forward during maintenance and enhancements, but it isn't free.
OO scales immediately with minimal effort. OO, particularly inheritance, strongly reinforces complexity, but scale is easily and immediately available. This is great until it isn't.
Computers are imperative devices. I don't think that a for-loop or a map function fundamentally impede understanding of this concept. I DO think that pretending that languages that run on top of Virtual Machines need to aknowledge their dependency heirarchy and stop attempting to "level/equalize" the languages in question. One would use C in order to write a VM like V8 that then could run your scripting language. The core of Autocad is surely C++ with some lower-level C (and possibly assembler) regardless of whichever scripting language has then been implemented inside of this codebase, again, on a virtual machine.
The Operating System is a virtual machine. The memory management subsystem is a virtual machine.
Javascript runs on browsers. (Or V8, but then that was originally the JS engine of a browser) and has inherent flaws (lack of type system, for one) that limit it's use in specifying/driving code generation that could provide lower level functionality. THAT is the essential issue. VHDL and Verilog can specify digital logic up to a certain level of abstraction. C++ and C code generation frameworks can be used to generate HDL code to some degree, to the degree that libraries make them aware of the lower-level constructs such HDL's work in. I have no doubt that Pythons MyHDL presents a very low learning curve in terms of having the Python interface, but then the developer needs to be aware of what sort of HDL MyHDL will output and how it will actually perform in synthesis and on a real FPGA.
We don't need MORE layers of opaque abstraction. People need to learn more about how computers work as abstraction doesn't obviate the need to know how the lower levels work in order to optimize ones higher level code.
I can provide specific examples regarding libraries that purport to provide a somewhat blackbox interface, but upon deeper examination DO, in fact, require intimate knowledge of what is inside.
Abstractions are imperfect human attempts to separate concerns and they are temporary and social membranes.
Now, having said all of this: If a person ran a Symbolics Lisp system, such a system was holistic and the higher-level Lisp programmer could drill down into anything in the system and modify it or see how it was made.
I digress... read the source code for any magical black boxes you are thinking of employing in your work.
leaky abstractions require the occasional lid-lifting... and all abstractions have a tendency to leak somewhere or other, especially if they attempt to be all encompassing.
I think FP is certainly a viable high-level specification but ultimately there is lower-level code 'getting stuff done' (lol, "side effects") One has to be at least roughly aware of HOW ones specification is getting implemented in order to solve problems that arise and in order to optimize.
This is all the more compelling reason to cease this relentless push to "cram more stuff down the tubes" or "add more layers to the stack"
I honestly think that we need to return to KIS/KISS (keeping it simple)
SIMPLIFY and remove extraneous stuff that prevents one from having a total mental model of what is happening.
You cannot have referential transparency and encapsulation at the same time.
In order to prevent mutations (which is a requirement of FP), a module cannot hold any state internally; this necessarily means that the state must be passed to each module action from the outside. If state has to be passed to each module action from the outside, then this necessarily means that the outside logic needs to be aware of which state is associated with which action of which child module. If higher level modules need to be aware of all the relationships between the logic and state of all lower level (child) modules, that is called 'leaky abstraction' and is a clear violation of encapsulation.
Encapsulation (AKA 'blackboxing') is a very important concept in software development. Large complex programs need to have replaceable parts and this requires encapsulation. The goal is to minimize the complexity of the contact areas between different components; the simpler the contact areas, the more interchangeable the components will be. It's like Lego blocks; all the different shapes connect to each other using the same simple interface; this gives you maximum composability.
Real world software applications need to manage and process complex state and the best way to achieve this is by dividing the state into simple fragments and allowing each fragment to be collocated with the logic that is responsible for mutating it.
If you design your programs such that your modules have clear separation of concerns, then figuring out which module is responsible for which state should be a trivial matter.
The idea of blackboxing/encapsulation is that the parent component should know as little as possible about the implementation of its child components.
This is precisely the reason why pure FP is prioritizing referential transparency. Even if objects are perfectly encapsulated, with enough complexity, because other objects will depend on that information, and because that information mutates and changes over time, this is bound to cause some errors.
Compilers can't check program correctness because of the halting problem, so FP aims to give the programmer some patterns + laws to help better reason across this "higher" dimension of moving parts.
I would argue that when other objects from different parts of the code depend on the same state and there is no clear hierarchy or data flow direction between those objects, then that is going to cause problems regardless of whether the language is OOP or FP. The problems will manifest themselves in different ways but it will be messy and difficult to debug in either case (FP or OOP) because this is an architectural problem and not a programming problem. It will require a refactoring.
OOP helps to reduce architectural problems like this because it encourages developers to break logic up into modules which have distinct, non-overlapping concerns.
I'm not pretending to be the first to state this observation but I feel like it needs reinforcement here.
End of the day there are instructions emitted in a linear fashion and other instructions running (OS?) can provide an execution context ("Hi process, here's your memory area with pretend addresses do you can think it's all yours, you go over there to Core-2 and run at Z priority.")
OO is not particularly easy to learn WRT FP, but it does have the contextual advantage of having been delivered on the back of FAST compiled languages like C++.
Java runs as fast as the big money thrown into it's VM can make it run. If the JVM were dog-slow, you would see lower adoption of it.
Ocaml as used by corps like Jane Street etc,is not directly for running application code from (or rather, the application in question does code generation.)
High level languages could be expected to adopt either code-generational or Cython-style approaches. (Chicken Scheme, for example)
C++ merely has the historical accident of bridging 2 generational worlds of computing, hence you can find C++ full-stack.
Anyone for doing DSP purely in Ruby with no C-libs?
Most code is LOB apps and social media apps churned by software factories and internal IS/IT areas. In these kind of projects coding is a rite of passage before becoming a team leader or a project manager, so most devs won´t invest much in their coding skills. As a result the average code tends to be badly decomposed procedural code over a procedural-like class hierarchy and devs just follow the fads because this is what gets them jobs.
Adding FP to this formula could prove really wrong for those in charge of projects. Better to be conservative and use Java, C#, Python or even nodejs/JavaScript as they allow to churn the same procedural code of ever just in different clothes.
The real question is, why are people now taking a second look at functional programming. And the answer is Moore's law. Moore's law is coming to and end, and CPUs are not getting faster. Instead they are adding more and more cores. To take advantage of lots of cores you need concurrency. OOP is not very concurrency-friendly because objects have state, and to avoid corrupting state in a multi-threaded environment you need locks, and locks reduce concurrency. Functional programming doesn't have state, so you don't need locks, so you can get better concurrency.
Can I cite you on this? Because I have only ever seen this explained in Programming 101, where Java is the language they teach.
I wonder where this sentiment comes from. I imagine it came from marketing.
No, you can't. Because like the other commenter noted: "This is utter rubbish." It only looks easy to understand on the surface, but quickly becomes a mess. "spaghetti code" and "lasagna code" are the terms invented in OOP realm. Being said that - some advanced FP concepts can be pretty daunting to grasp as well.
Saying that human brains are OOP or FP oriented is equivalent to saying that human brains wired to recognize patterns in music but not color, or something like that.
The reasons for the imperative style being dominant are largely historical. Back in the day we had single core machines with limited memory and very slow drives. Imperative style and mutability makes a lot of sense in this scenario. Today, the problem of squeezing out every last bit of performance from a single core is not the most interesting one. And we're naturally seeing more and more FP used in the wild because it's a better fit for modern problems.
Here’s an example of people finding functional programming unnatural, maybe you can leverage your experience to explain why he is wrong:
Functional Programming Is Not Popular Because It Is Weird https://probablydance.com/2016/02/27/functional-programming-...
Functional programming is weird in the same way Japanese is weird to an Anglophone. A person who learned Japanese as their mother tongue will find English equally weird. The comments in the link you posted already address the points the author tries to make, which all boil down to FP being different from what they're used to.
The functionally written recipe from https://probablydance.com/2016/02/27/functional-programming-... may be less helpful if I need to know exactly what steps to take to bake a cake, but it will actually be much more helpful if I want to know what a baked cake is. It isn't quite a fair example because it leverages how humans already know what a baked cake is, what a preheated oven is, etc and the clunkiness of the FP-style recipe is likely more due to that than anything fundamental to FP.
Let's try a different example that better maps to real world application logic. The task is to build a scootybooty.
Imperatively, a scootybooty program is:
- Acquire four wheels and two axels.
- Chop down a tree.
- Plane wood from tree into curved flat shape.
- Attach axels to convex side of planed wood shape.
- Attach wheels to axel.
Declaratively it is:
- A scootybooty is a planed plank of wood with two trucks.
- A planed plank of wood is a flat board.
- A truck is an axel with two wheels.
Now imagine your boss asks you wtf this scootybooty thing is and what it can do. Which program more quickly allows you to answer these questions? My favorite thing about the FP/declarative paradigm is that the mental model first-classes the abstract thing you are implementing above how you implement it. Imperative style encourages you to think about the steps it takes to do something moreso than the thing itself which IMO can lead to cart-before-horse type mistakes in planning. Declarative programming: "the forest is made of many trees", imperative programming: "tree, tree, tree, tree, tree, tree..."
This is not true.
Many algorithms are intrinsically imperative (e.g., quicksort). You can represent it using some monads in Haskell to hide this, but in the end your code is still imperative; and if you want to parallelize it, you still have to think about synchronization.
Just to dive into Ada/SPARK: https://docs.adacore.com/spark2014-docs/html/ug/en/source/co...